Lines Matching refs:RENDERBUFFER
115 m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer);
117 m_context->getExtensions()->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, Extensions3D::DEPTH24_STENCIL8, m_size.width(), m_size.height());
119 m_context->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, Extensions3D::DEPTH24_STENCIL8, m_size.width(), m_size.height());
120 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer);
121 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer);
126 m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_depthBuffer);
128 m_context->getExtensions()->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, GraphicsContext3D::DEPTH_COMPONENT16, m_size.width(), m_size.height());
130 m_context->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::DEPTH_COMPONENT16, m_size.width(), m_size.height());
131 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthBuffer);
136 m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_stencilBuffer);
138 m_context->getExtensions()->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, GraphicsContext3D::STENCIL_INDEX8, m_size.width(), m_size.height());
140 m_context->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::STENCIL_INDEX8, m_size.width(), m_size.height());
141 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_stencilBuffer);
144 m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, 0);
234 m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_multisampleColorBuffer);
235 m_context->getExtensions()->renderbufferStorageMultisample(GraphicsContext3D::RENDERBUFFER, sampleCount, internalRenderbufferFormat, m_size.width(), m_size.height());
236 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::RENDERBUFFER, m_multisampleColorBuffer);