Lines Matching refs:m_internal
68 // implementations; GraphicsContext3D only provides us the m_internal
137 return context->m_internal->m_impl.get();
824 m_internal->name(); \
830 return m_internal->name(); \
836 m_internal->name(a1); \
842 return m_internal->name(a1); \
848 m_internal->name(a1, a2); \
854 return m_internal->name(a1, a2); \
860 m_internal->name(a1, a2, a3); \
866 return m_internal->name(a1, a2, a3); \
872 m_internal->name(a1, a2, a3, a4); \
878 return m_internal->name(a1, a2, a3, a4); \
884 m_internal->name(a1, a2, a3, a4, a5); \
890 m_internal->name(a1, a2, a3, a4, a5, a6); \
896 return m_internal->name(a1, a2, a3, a4, a5, a6); \
902 m_internal->name(a1, a2, a3, a4, a5, a6, a7); \
908 return m_internal->name(a1, a2, a3, a4, a5, a6, a7); \
914 m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8); \
920 m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
926 return m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
944 result->m_internal = internal.release();
950 return m_internal->platformGraphicsContext3D();
955 return m_internal->platformTexture();
960 return m_internal->prepareTexture();
966 WebGLLayerChromium* canvasLayer = m_internal->platformLayer();
1122 return m_internal->layerComposited();
1130 return m_internal->paintsIntoCanvasBuffer();
1181 return m_internal->isGLES2Compliant();