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Lines Matching defs:BOTTOM

34     /** Raw bit controlling how the right/bottom edge is placed. */
36 /** Raw bit controlling whether the right/bottom edge is clipped to its
47 /** Push object to the bottom of its container, not changing its size. */
48 public static final int BOTTOM = (AXIS_PULL_AFTER|AXIS_SPECIFIED)<<AXIS_Y_SHIFT;
59 public static final int FILL_VERTICAL = TOP|BOTTOM;
181 * it down; if gravity is BOTTOM it pushes it up; if gravity is
233 + ((container.bottom - container.top - h)/2) + yAdj;
234 outRect.bottom = outRect.top + h;
240 if (outRect.bottom > container.bottom) {
241 outRect.bottom = container.bottom;
247 outRect.bottom = outRect.top + h;
250 if (outRect.bottom > container.bottom) {
251 outRect.bottom = container.bottom;
256 outRect.bottom = container.bottom - yAdj;
257 outRect.top = outRect.bottom - h;
267 outRect.bottom = container.bottom + yAdj;
287 * it down; if gravity is BOTTOM it pushes it up; if gravity is
323 if (inoutObj.bottom > display.bottom) inoutObj.bottom = display.bottom;
327 else if (inoutObj.bottom > display.bottom) off = display.bottom-inoutObj.bottom;
329 if (inoutObj.height() > (display.bottom-display.top)) {
331 inoutObj.bottom = display.bottom;
334 inoutObj.bottom += off;