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Lines Matching refs:mTextureId

555         glDeleteTextures(1, &cacheTexture->mTextureId);
558 cacheTexture->mTextureId = 0;
597 if (!cacheTexture->mTextureId) {
598 glGenTextures(1, &cacheTexture->mTextureId);
602 glBindTexture(GL_TEXTURE_2D, cacheTexture->mTextureId);
818 if (cacheTexture->mTextureId != lastTextureId) {
820 glBindTexture(GL_TEXTURE_2D, cacheTexture->mTextureId);
821 lastTextureId = cacheTexture->mTextureId;
831 glBindTexture(GL_TEXTURE_2D, mCurrentCacheTexture->mTextureId);