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Lines Matching full:vertex

149     TextureVertex* vertex = mVertices;
177 generateRow(vertex, y1, y2, v1, v2, stretchX, right - left,
196 generateRow(vertex, y1, y2, v1, 1.0f, stretchX, right - left, bitmapWidth, quadCount);
216 void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
244 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
262 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
266 void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
290 TextureVertex::set(vertex++, x1, y1, u1, v1);
291 TextureVertex::set(vertex++, x2, y1, u2, v1);
292 TextureVertex::set(vertex++, x1, y2, u1, v2);
295 TextureVertex::set(vertex++, x1, y2, u1, v2);
296 TextureVertex::set(vertex++, x2, y1, u2, v1);
297 TextureVertex::set(vertex++, x2, y2, u2, v2);