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Lines Matching refs:fog

129 // The fog versions...
136 v->fog = c->fog.fog(c, v->eye.z);
147 v->fog = c->fog.fog(c, v->eye.z);
154 v->fog = c->fog.fog(c, v->eye.z);
200 // fog 0x4, light 0x2, smooth 0x1
202 lightTriangleDarkFlat, // no fog | dark | flat
203 lightTriangleDarkSmooth, // no fog | dark | smooth
204 lightTriangleFlat, // no fog | light | flat
205 lightTriangleSmooth, // no fog | light | smooth
206 lightTriangleDarkFlatFog, // fog | dark | flat
207 lightTriangleDarkSmoothFog, // fog | dark | smooth
208 lightTriangleFlatFog, // fog | light | flat
209 lightTriangleSmoothFog // fog | light | smooth
474 v->fog = c->fog.fog(c, v->eye.z);
514 itf[0] = v->fog;
687 lerp.iterators1616(itf, v0->fog, v1->fog, v2->fog);