Lines Matching full:transformation
58 // gK is the transformation to map the canonical {-1,1} vertex coordinate system
60 // applying the given affine transformation trs. gKm is the corresponding
61 // transformation for going to the {0,gPreviewFBOWidth}.
93 // 3x3 Matrices holding the transformation of this frame (gThisH1t) and of
128 // Affine transformation in GL 4x4 format (column-major) to warp the
133 // Affine transformation in GL 4x4 format (column-major) to translate the
143 // GL 4x4 Identity transformation
150 // GL 4x4 Rotation transformation (column-majored): 90 degree
157 // 3x3 Rotation transformation (row-majored): 90 degree
275 // transformation between the first captured frame and the current frame.
278 // current frame. Thus, applying this transformation will create the current
402 // K is the transformation to map the canonical [-1,1] vertex coordinate
404 // affine transformation trs.