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Lines Matching refs:spill

387                 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]);
388 CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]);
411 // We don't have a way to spill registers automatically
412 // spill depth and AA regs, when we know we may have to.
413 // build the spill list...
437 Spill spill(registerFile(), *this, spill_list);
463 CONTEXT_LOAD(s.reg, generated_vars.texture[i].spill[0]);
464 CONTEXT_LOAD(t.reg, generated_vars.texture[i].spill[1]);
601 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]);
602 CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]);
662 CONTEXT_LOAD(s, generated_vars.texture[i].spill[0]);
663 CONTEXT_LOAD(t, generated_vars.texture[i].spill[1]);
672 CONTEXT_STORE(s, generated_vars.texture[i].spill[0]);
673 CONTEXT_STORE(t, generated_vars.texture[i].spill[1]);