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    Searched defs:AddState (Results 1 - 6 of 6) sorted by null

  /external/openfst/src/include/fst/
mutable-fst.h 58 virtual StateId AddState() = 0; // Add a state, return its ID
278 virtual StateId AddState() {
280 return GetImpl()->AddState();
edit-fst.h 181 StateId AddState(StateId curr_num_states) {
182 StateId internal_state_id = edits_.AddState();
287 StateId new_internal_id = edits_.AddState();
520 StateId AddState() {
523 return data_->AddState(NumStates());
612 // AddState().
vector-fst.h 67 StateId AddState() {
72 StateId AddState(State *state) {
224 StateId AddState() {
225 StateId s = BaseImpl::AddState();
305 BaseImpl::AddState();
340 impl->BaseImpl::AddState();
  /external/regex-re2/re2/
nfa.cc 66 struct AddState {
71 AddState()
73 explicit AddState(int id)
75 AddState(int id, const char* cap_j, int j)
119 AddState* astack_; // pre-allocated for AddToThreadq
139 astack_ = new AddState[nastack_];
197 AddState* stk = astack_;
198 stk[nstk++] = AddState(id0);
202 const AddState& a = stk[--nstk];
242 stk[nstk++] = AddState(ip->out1())
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  /external/srec/tools/thirdparty/OpenFst/fst/lib/
vector-fst.h 61 StateId AddState() {
66 StateId AddState(State *state) {
226 StateId AddState() {
227 StateId s = BaseImpl::AddState();
333 BaseImpl::AddState();
360 impl->BaseImpl::AddState();
588 virtual StateId AddState() {
590 return impl_->AddState();
  /external/v8/src/
log.cc 56 void AddState(StateTag state);
199 if (window_) window_->AddState(sample->state);
253 void SlidingStateWindow::AddState(StateTag state) {
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