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  /external/webkit/Source/WebCore/webaudio/
AudioGainNode.cpp 29 #include "AudioGainNode.h"
37 AudioGainNode::AudioGainNode(AudioContext* context, double sampleRate)
51 void AudioGainNode::process(size_t /*framesToProcess*/)
78 void AudioGainNode::reset()
89 void AudioGainNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
AudioGainNode.h 37 // AudioGainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal.
40 class AudioGainNode : public AudioNode {
42 static PassRefPtr<AudioGainNode> create(AudioContext* context, double sampleRate)
44 return adoptRef(new AudioGainNode(context, sampleRate));
58 AudioGainNode(AudioContext*, double sampleRate);

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