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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_AUDIO_HARDWARE_INTERFACE_H
     18 #define ANDROID_AUDIO_HARDWARE_INTERFACE_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <utils/Errors.h>
     24 #include <utils/Vector.h>
     25 #include <utils/String16.h>
     26 #include <utils/String8.h>
     27 
     28 #include <media/IAudioFlinger.h>
     29 #include <hardware_legacy/AudioSystemLegacy.h>
     30 
     31 #include <system/audio.h>
     32 #include <hardware/audio.h>
     33 
     34 #include <cutils/bitops.h>
     35 
     36 namespace android_audio_legacy {
     37     using android::Vector;
     38     using android::String16;
     39     using android::String8;
     40 
     41 // ----------------------------------------------------------------------------
     42 
     43 /**
     44  * AudioStreamOut is the abstraction interface for the audio output hardware.
     45  *
     46  * It provides information about various properties of the audio output hardware driver.
     47  */
     48 class AudioStreamOut {
     49 public:
     50     virtual             ~AudioStreamOut() = 0;
     51 
     52     /** return audio sampling rate in hz - eg. 44100 */
     53     virtual uint32_t    sampleRate() const = 0;
     54 
     55     /** returns size of output buffer - eg. 4800 */
     56     virtual size_t      bufferSize() const = 0;
     57 
     58     /**
     59      * returns the output channel mask
     60      */
     61     virtual uint32_t    channels() const = 0;
     62 
     63     /**
     64      * return audio format in 8bit or 16bit PCM format -
     65      * eg. AudioSystem:PCM_16_BIT
     66      */
     67     virtual int         format() const = 0;
     68 
     69     /**
     70      * return the frame size (number of bytes per sample).
     71      */
     72     uint32_t    frameSize() const { return popcount(channels())*((format()==AUDIO_FORMAT_PCM_16_BIT)?sizeof(int16_t):sizeof(int8_t)); }
     73 
     74     /**
     75      * return the audio hardware driver latency in milli seconds.
     76      */
     77     virtual uint32_t    latency() const = 0;
     78 
     79     /**
     80      * Use this method in situations where audio mixing is done in the
     81      * hardware. This method serves as a direct interface with hardware,
     82      * allowing you to directly set the volume as apposed to via the framework.
     83      * This method might produce multiple PCM outputs or hardware accelerated
     84      * codecs, such as MP3 or AAC.
     85      */
     86     virtual status_t    setVolume(float left, float right) = 0;
     87 
     88     /** write audio buffer to driver. Returns number of bytes written */
     89     virtual ssize_t     write(const void* buffer, size_t bytes) = 0;
     90 
     91     /**
     92      * Put the audio hardware output into standby mode. Returns
     93      * status based on include/utils/Errors.h
     94      */
     95     virtual status_t    standby() = 0;
     96 
     97     /** dump the state of the audio output device */
     98     virtual status_t dump(int fd, const Vector<String16>& args) = 0;
     99 
    100     // set/get audio output parameters. The function accepts a list of parameters
    101     // key value pairs in the form: key1=value1;key2=value2;...
    102     // Some keys are reserved for standard parameters (See AudioParameter class).
    103     // If the implementation does not accept a parameter change while the output is
    104     // active but the parameter is acceptable otherwise, it must return INVALID_OPERATION.
    105     // The audio flinger will put the output in standby and then change the parameter value.
    106     virtual status_t    setParameters(const String8& keyValuePairs) = 0;
    107     virtual String8     getParameters(const String8& keys) = 0;
    108 
    109     // return the number of audio frames written by the audio dsp to DAC since
    110     // the output has exited standby
    111     virtual status_t    getRenderPosition(uint32_t *dspFrames) = 0;
    112 
    113     /**
    114      * get the local time at which the next write to the audio driver will be
    115      * presented
    116      */
    117     virtual status_t    getNextWriteTimestamp(int64_t *timestamp);
    118 
    119 };
    120 
    121 /**
    122  * AudioStreamIn is the abstraction interface for the audio input hardware.
    123  *
    124  * It defines the various properties of the audio hardware input driver.
    125  */
    126 class AudioStreamIn {
    127 public:
    128     virtual             ~AudioStreamIn() = 0;
    129 
    130     /** return audio sampling rate in hz - eg. 44100 */
    131     virtual uint32_t    sampleRate() const = 0;
    132 
    133     /** return the input buffer size allowed by audio driver */
    134     virtual size_t      bufferSize() const = 0;
    135 
    136     /** return input channel mask */
    137     virtual uint32_t    channels() const = 0;
    138 
    139     /**
    140      * return audio format in 8bit or 16bit PCM format -
    141      * eg. AudioSystem:PCM_16_BIT
    142      */
    143     virtual int         format() const = 0;
    144 
    145     /**
    146      * return the frame size (number of bytes per sample).
    147      */
    148     uint32_t    frameSize() const { return AudioSystem::popCount(channels())*((format()==AudioSystem::PCM_16_BIT)?sizeof(int16_t):sizeof(int8_t)); }
    149 
    150     /** set the input gain for the audio driver. This method is for
    151      *  for future use */
    152     virtual status_t    setGain(float gain) = 0;
    153 
    154     /** read audio buffer in from audio driver */
    155     virtual ssize_t     read(void* buffer, ssize_t bytes) = 0;
    156 
    157     /** dump the state of the audio input device */
    158     virtual status_t dump(int fd, const Vector<String16>& args) = 0;
    159 
    160     /**
    161      * Put the audio hardware input into standby mode. Returns
    162      * status based on include/utils/Errors.h
    163      */
    164     virtual status_t    standby() = 0;
    165 
    166     // set/get audio input parameters. The function accepts a list of parameters
    167     // key value pairs in the form: key1=value1;key2=value2;...
    168     // Some keys are reserved for standard parameters (See AudioParameter class).
    169     // If the implementation does not accept a parameter change while the output is
    170     // active but the parameter is acceptable otherwise, it must return INVALID_OPERATION.
    171     // The audio flinger will put the input in standby and then change the parameter value.
    172     virtual status_t    setParameters(const String8& keyValuePairs) = 0;
    173     virtual String8     getParameters(const String8& keys) = 0;
    174 
    175 
    176     // Return the number of input frames lost in the audio driver since the last call of this function.
    177     // Audio driver is expected to reset the value to 0 and restart counting upon returning the current value by this function call.
    178     // Such loss typically occurs when the user space process is blocked longer than the capacity of audio driver buffers.
    179     // Unit: the number of input audio frames
    180     virtual unsigned int  getInputFramesLost() const = 0;
    181 
    182     virtual status_t addAudioEffect(effect_handle_t effect) = 0;
    183     virtual status_t removeAudioEffect(effect_handle_t effect) = 0;
    184 };
    185 
    186 /**
    187  * AudioHardwareInterface.h defines the interface to the audio hardware abstraction layer.
    188  *
    189  * The interface supports setting and getting parameters, selecting audio routing
    190  * paths, and defining input and output streams.
    191  *
    192  * AudioFlinger initializes the audio hardware and immediately opens an output stream.
    193  * You can set Audio routing to output to handset, speaker, Bluetooth, or a headset.
    194  *
    195  * The audio input stream is initialized when AudioFlinger is called to carry out
    196  * a record operation.
    197  */
    198 class AudioHardwareInterface
    199 {
    200 public:
    201     virtual ~AudioHardwareInterface() {}
    202 
    203     /**
    204      * check to see if the audio hardware interface has been initialized.
    205      * return status based on values defined in include/utils/Errors.h
    206      */
    207     virtual status_t    initCheck() = 0;
    208 
    209     /** set the audio volume of a voice call. Range is between 0.0 and 1.0 */
    210     virtual status_t    setVoiceVolume(float volume) = 0;
    211 
    212     /**
    213      * set the audio volume for all audio activities other than voice call.
    214      * Range between 0.0 and 1.0. If any value other than NO_ERROR is returned,
    215      * the software mixer will emulate this capability.
    216      */
    217     virtual status_t    setMasterVolume(float volume) = 0;
    218 
    219     /**
    220      * Get the current master volume value for the HAL, if the HAL supports
    221      * master volume control.  AudioFlinger will query this value from the
    222      * primary audio HAL when the service starts and use the value for setting
    223      * the initial master volume across all HALs.
    224      */
    225     virtual status_t    getMasterVolume(float *volume) = 0;
    226 
    227     /**
    228      * setMode is called when the audio mode changes. NORMAL mode is for
    229      * standard audio playback, RINGTONE when a ringtone is playing, and IN_CALL
    230      * when a call is in progress.
    231      */
    232     virtual status_t    setMode(int mode) = 0;
    233 
    234     // mic mute
    235     virtual status_t    setMicMute(bool state) = 0;
    236     virtual status_t    getMicMute(bool* state) = 0;
    237 
    238     // set/get global audio parameters
    239     virtual status_t    setParameters(const String8& keyValuePairs) = 0;
    240     virtual String8     getParameters(const String8& keys) = 0;
    241 
    242     // Returns audio input buffer size according to parameters passed or 0 if one of the
    243     // parameters is not supported
    244     virtual size_t    getInputBufferSize(uint32_t sampleRate, int format, int channelCount) = 0;
    245 
    246     /** This method creates and opens the audio hardware output stream */
    247     virtual AudioStreamOut* openOutputStream(
    248                                 uint32_t devices,
    249                                 int *format=0,
    250                                 uint32_t *channels=0,
    251                                 uint32_t *sampleRate=0,
    252                                 status_t *status=0) = 0;
    253     virtual    void        closeOutputStream(AudioStreamOut* out) = 0;
    254 
    255     /** This method creates and opens the audio hardware input stream */
    256     virtual AudioStreamIn* openInputStream(
    257                                 uint32_t devices,
    258                                 int *format,
    259                                 uint32_t *channels,
    260                                 uint32_t *sampleRate,
    261                                 status_t *status,
    262                                 AudioSystem::audio_in_acoustics acoustics) = 0;
    263     virtual    void        closeInputStream(AudioStreamIn* in) = 0;
    264 
    265     /**This method dumps the state of the audio hardware */
    266     virtual status_t dumpState(int fd, const Vector<String16>& args) = 0;
    267 
    268     static AudioHardwareInterface* create();
    269 
    270 protected:
    271 
    272     virtual status_t dump(int fd, const Vector<String16>& args) = 0;
    273 };
    274 
    275 // ----------------------------------------------------------------------------
    276 
    277 extern "C" AudioHardwareInterface* createAudioHardware(void);
    278 
    279 }; // namespace android
    280 
    281 #endif // ANDROID_AUDIO_HARDWARE_INTERFACE_H
    282