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    Searched defs:Draw (Results 1 - 12 of 12) sorted by null

  /external/skia/src/utils/
SkMeshUtils.cpp 88 void SkMeshUtils::Draw(SkCanvas* canvas, const SkBitmap& bitmap,
  /external/qemu/distrib/sdl-1.2.12/src/video/bwindow/
SDL_BView.h 61 * draw a nice black box in the entire view to get black borders.
73 Draw(bounds);
84 virtual void Draw(BRect updateRect) {
  /external/skia/emoji/
EmojiFont.cpp 183 void EmojiFont::Draw(SkCanvas* canvas, uint16_t glyphID,
186 SkDebugf("-------- bad glyph passed to EmojiFont::Draw %d\n", glyphID);
  /external/skia/src/xml/
SkJSDisplayable.cpp 67 static JSBool Draw(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
74 JSBool SkJSDisplayable::Draw(JSContext *cx, JSObject *obj, uintN argc,
81 drawable->draw(maker);
88 { "draw", SkJSDisplayable::Draw, 1, 0, 0 },
  /external/webkit/Source/WebKit/android/
RenderSkinMediaButton.cpp 85 ALOGD("RenderSkinButton::Init: button assets failed to decode\n\tBrowser buttons will not draw");
91 void RenderSkinMediaButton::Draw(SkCanvas* canvas, const IntRect& r, int buttonType,
102 // and webkit will still draw the label and layout space for us.
  /external/openfst/src/include/fst/script/
draw-impl.h 0 // draw.h
19 // Class to draw a binary FST by producing a text file in dot format,
65 // Draw Fst to an output buffer (or stdout if buf = 0)
66 void Draw(ostream *strm, const string &dest) {
  /external/skia/samplecode/
SampleDraw.cpp 30 // You might draw something here, but it's not necessary.
87 class Draw : public SkRefCnt {
89 Draw() : fFlags(0) {}
106 void draw(SkCanvas* canvas) { function in class:Draw
161 class RDraw : public Draw {
238 virtual Draw* create(const SkPoint&, const SkPoint&) = 0;
246 virtual Draw* create(const SkPoint& p0, const SkPoint& p1) {
259 Draw* fDraw;
262 SkTDArray<Draw*> fList;
275 Draw* setDraw(Draw* d)
    [all...]
  /external/skia/src/gpu/
GrInOrderDrawBuffer.h 25 * draws for eventual playback into a GrGpu. In theory one draw buffer could
27 * sources it is the callers the draw buffer only holds references to the
29 * valid when the draw buffer is played back into a GrGpu. Similarly, it is the
42 * (possible indirectly). GrResources used with the draw
56 * Copies the draw state and clip from target to this draw buffer.
70 * Empties the draw buffer of any queued up draws.
96 struct Draw {
154 GrSTAllocator<kDrawPreallocCnt, Draw> fDraws;
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 240 // Draw a triangle using the shader pair created in Init()
242 void Draw(EGLDisplay display,EGLSurface surface,int width,int height,GLuint program)
439 Draw(d,egl_surface,WINDOW_WIDTH,WINDOW_HEIGHT,program);
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 498 ? Draw()
507 bool ShaderProgram::Draw() {
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TouchPaint.java 54 * a stylus we have extra buttons. Here we use the primary button to draw,
218 Draw,
332 paint(PaintMode.Draw, mCurX, mCurY);
361 // Draw paint when touching or if the primary button is pressed.
362 mode = PaintMode.Draw;
428 case Draw:
452 * Draw an oval.
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/
ant-jai.jar 

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