/external/skia/src/utils/ |
SkMeshUtils.cpp | 88 void SkMeshUtils::Draw(SkCanvas* canvas, const SkBitmap& bitmap,
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/external/qemu/distrib/sdl-1.2.12/src/video/bwindow/ |
SDL_BView.h | 61 * draw a nice black box in the entire view to get black borders. 73 Draw(bounds); 84 virtual void Draw(BRect updateRect) {
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/external/skia/emoji/ |
EmojiFont.cpp | 183 void EmojiFont::Draw(SkCanvas* canvas, uint16_t glyphID, 186 SkDebugf("-------- bad glyph passed to EmojiFont::Draw %d\n", glyphID);
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/external/skia/src/xml/ |
SkJSDisplayable.cpp | 67 static JSBool Draw(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval); 74 JSBool SkJSDisplayable::Draw(JSContext *cx, JSObject *obj, uintN argc, 81 drawable->draw(maker); 88 { "draw", SkJSDisplayable::Draw, 1, 0, 0 },
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/external/webkit/Source/WebKit/android/ |
RenderSkinMediaButton.cpp | 85 ALOGD("RenderSkinButton::Init: button assets failed to decode\n\tBrowser buttons will not draw"); 91 void RenderSkinMediaButton::Draw(SkCanvas* canvas, const IntRect& r, int buttonType, 102 // and webkit will still draw the label and layout space for us.
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/external/openfst/src/include/fst/script/ |
draw-impl.h | 0 // draw.h 19 // Class to draw a binary FST by producing a text file in dot format, 65 // Draw Fst to an output buffer (or stdout if buf = 0) 66 void Draw(ostream *strm, const string &dest) {
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/external/skia/samplecode/ |
SampleDraw.cpp | 30 // You might draw something here, but it's not necessary. 87 class Draw : public SkRefCnt { 89 Draw() : fFlags(0) {} 106 void draw(SkCanvas* canvas) { function in class:Draw 161 class RDraw : public Draw { 238 virtual Draw* create(const SkPoint&, const SkPoint&) = 0; 246 virtual Draw* create(const SkPoint& p0, const SkPoint& p1) { 259 Draw* fDraw; 262 SkTDArray<Draw*> fList; 275 Draw* setDraw(Draw* d) [all...] |
/external/skia/src/gpu/ |
GrInOrderDrawBuffer.h | 25 * draws for eventual playback into a GrGpu. In theory one draw buffer could 27 * sources it is the callers the draw buffer only holds references to the 29 * valid when the draw buffer is played back into a GrGpu. Similarly, it is the 42 * (possible indirectly). GrResources used with the draw 56 * Copies the draw state and clip from target to this draw buffer. 70 * Empties the draw buffer of any queued up draws. 96 struct Draw { 154 GrSTAllocator<kDrawPreallocCnt, Draw> fDraws;
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/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 240 // Draw a triangle using the shader pair created in Init() 242 void Draw(EGLDisplay display,EGLSurface surface,int width,int height,GLuint program) 439 Draw(d,egl_surface,WINDOW_WIDTH,WINDOW_HEIGHT,program);
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 498 ? Draw() 507 bool ShaderProgram::Draw() { [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TouchPaint.java | 54 * a stylus we have extra buttons. Here we use the primary button to draw, 218 Draw, 332 paint(PaintMode.Draw, mCurX, mCurY); 361 // Draw paint when touching or if the primary button is pressed. 362 mode = PaintMode.Draw; 428 case Draw: 452 * Draw an oval.
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/ |
ant-jai.jar | |