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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
Gesture.java 27 * A gesture is a mouse or keyboard driven user operation, such as a
30 * canceled. A gesture is associated with a single undo transaction (although
32 * gesture can have a number of graphics {@link Overlay}s which are added and
33 * cleaned up on behalf of the gesture by the system.
38 * {@link Gesture} interface. There are pros and cons to using native drag
40 * In particular, you should use drag & drop if your gesture should:
46 * You might want to avoid using native drag & drop if your gesture should:
49 * canvas window (in a drag & gesture, as soon as you leave the canvas
54 * <li> Use no special cursor (for example, during a marquee selection gesture we
71 public abstract class Gesture {
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  /frameworks/base/core/java/android/gesture/
Gesture.java 17 package android.gesture;
37 * A gesture is a hand-drawn shape on a touch screen. It can have one or multiple strokes.
38 * Each stroke is a sequence of timed points. A user-defined gesture can be recognized by
42 public class Gesture implements Parcelable {
59 public Gesture() {
65 Gesture gesture = new Gesture(); local
66 gesture.mBoundingBox.set(mBoundingBox.left, mBoundingBox.top,
71 gesture.mStrokes.add((GestureStroke)stroke.clone())
269 final Gesture gesture = new Gesture(); local
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  /prebuilts/sdk/10/
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  /prebuilts/sdk/current/
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