OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:LevelTree
(Results
1 - 3
of
3
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
AndouKun.java
183
if (!
LevelTree
.isLoaded(levelTreeResource)) {
184
LevelTree
.loadLevelTree(levelTreeResource, this);
185
LevelTree
.loadAllDialog(this);
193
if (!
LevelTree
.levelIsValid(mLevelRow, mLevelIndex)) {
197
if (
LevelTree
.rowIsValid(mLevelRow)) {
201
} else if (
LevelTree
.rowIsValid(mLevelRow - 1)) {
209
if (!
LevelTree
.levelIsValid(mLevelRow, mLevelIndex)) {
217
LevelTree
.updateCompletedState(mLevelRow, completed);
219
mGame.setPendingLevel(
LevelTree
.get(mLevelRow, mLevelIndex));
220
if (
LevelTree
.get(mLevelRow, mLevelIndex).showWaitMessage)
[
all
...]
MainMenuActivity.java
150
if (!
LevelTree
.isLoaded(levelTreeResource)) {
151
LevelTree
.loadLevelTree(levelTreeResource, this);
152
LevelTree
.loadAllDialog(this);
LevelTree.java
26
public final class
LevelTree
{
188
DebugLog.e("
LevelTree
", e.getStackTrace().toString());
Completed in 33 milliseconds