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      1 /*
      2  * Copyright (C) 2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #ifndef TransparencyWin_h
     32 #define TransparencyWin_h
     33 
     34 #include <windows.h>
     35 
     36 #include "AffineTransform.h"
     37 #include "ImageBuffer.h"
     38 #include "Noncopyable.h"
     39 #include "wtf/OwnPtr.h"
     40 
     41 class SkBitmap;
     42 class SkCanvas;
     43 
     44 namespace WebCore {
     45 
     46 class GraphicsContext;
     47 class TransparencyWin_NoLayer_Test;
     48 class TransparencyWin_WhiteLayer_Test;
     49 class TransparencyWin_TextComposite_Test;
     50 class TransparencyWin_OpaqueCompositeLayer_Test;
     51 
     52 // Helper class that abstracts away drawing ClearType text and Windows form
     53 // controls either to the original context directly, or to an offscreen context
     54 // that is composited later manually. This is to get around Windows' inability
     55 // to handle the alpha channel, semitransparent text, and transformed form
     56 // controls.
     57 class TransparencyWin {
     58     WTF_MAKE_NONCOPYABLE(TransparencyWin);
     59 public:
     60     enum LayerMode {
     61         // No extra layer is created. Drawing will happen to the source.
     62         // Valid only with KeepTransform and ScaleTransform. The region being
     63         // drawn onto must be opaque, since the modified region will be forced
     64         // to opaque when drawing is complete.
     65         NoLayer,
     66 
     67         // Makes a temporary layer consisting of the composited layers below
     68         // it. This result must be opaque. When complete, the result will be
     69         // compared to the original, and the difference will be added to a thee
     70         // destination layer.
     71         //
     72         // This mode only works if the lower layers are opque (normally the
     73         // case for a web page) and layers are only drawn in the stack order,
     74         // meaning you can never draw underneath a layer.
     75         //
     76         // This doesn't technically produce the correct answer in all cases. If
     77         // you have an opaque base, a transparency layer, than a semitransparent
     78         // drawing on top, the result will actually be blended in twice. But
     79         // this isn't a very important case. This mode is used for form
     80         // controls which are always opaque except for occationally some
     81         // antialiasing. It means form control antialiasing will be too light in
     82         // some cases, but only if you have extra layers.
     83         OpaqueCompositeLayer,
     84 
     85         // Allows semitransparent text to be drawn on any background (even if it
     86         // is itself semitransparent), but disables ClearType.
     87         //
     88         // It makes a trmporary layer filled with white. This is composited with
     89         // the lower layer with a custom color applied to produce the result.
     90         // The caller must draw the text in black, and set the desired final
     91         // text color by calling setTextCompositeColor().
     92         //
     93         // Only valid with KeepTransform, which is the only mode where drawing
     94         // text in this fashion makes sense.
     95         TextComposite,
     96 
     97         // Makes a temporary layer filled with white. When complete, the layer
     98         // will be forced to be opqaue (since Windows may have messed up the
     99         // alpha channel) and composited down. Any areas not drawn into will
    100         // remain white.
    101         //
    102         // This is the mode of last resort. If the opacity of the final image
    103         // is unknown and we can't do the text trick (since we know its color),
    104         // then we have to live with potential white halos. This is used for
    105         // form control drawing, for example.
    106         WhiteLayer,
    107     };
    108 
    109     enum TransformMode {
    110         // There are no changes to the transform. Use this when drawing
    111         // horizontal text. The current transform must not have rotation.
    112         KeepTransform,
    113 
    114         // Drawing happens in an Untransformed space, and then that bitmap is
    115         // transformed according to the current context when it is copied down.
    116         // Requires that a layer be created (layer mode is not NoLayer).
    117         Untransform,
    118 
    119         // When the current transform only has a scaling factor applied and
    120         // you're drawing form elements, use this parameter. This will unscale
    121         // the coordinate space, so the OS will just draw the form controls
    122         // larger or smaller depending on the destination size.
    123         ScaleTransform,
    124     };
    125 
    126     // You MUST call init() below.
    127     // |region| is expressed relative to the current transformation.
    128     TransparencyWin();
    129     ~TransparencyWin();
    130 
    131     // Initializes the members if you use the 0-argument constructor. Don't call
    132     // this if you use the multiple-argument constructor.
    133     void init(GraphicsContext* dest,
    134               LayerMode layerMode,
    135               TransformMode transformMode,
    136               const IntRect& region);
    137 
    138     // Combines the source and destination bitmaps using the given mode.
    139     // Calling this function before the destructor runs is mandatory in most
    140     // cases, and harmless otherwise.  The mandatory cases are:
    141     //       (m_layerMode != NoLayer) || (m_transformMode == ScaleTransform)
    142     void composite();
    143 
    144     // Returns the context for drawing into, which may be the destination
    145     // context, or a temporary one.
    146     GraphicsContext* context() const { return m_drawContext; }
    147 
    148     PlatformGraphicsContext* platformContext() const { return m_drawContext ? m_drawContext->platformContext() : 0; }
    149 
    150     // When the mode is TextComposite, this sets the color that the text will
    151     // get. See the enum above for more.
    152     void setTextCompositeColor(Color color);
    153 
    154     // Returns the input bounds translated into the destination space. This is
    155     // not necessary for KeepTransform since the rectangle will be unchanged.
    156     const IntRect& drawRect() { return m_drawRect; }
    157 
    158 private:
    159     friend TransparencyWin_NoLayer_Test;
    160     friend TransparencyWin_WhiteLayer_Test;
    161     friend TransparencyWin_TextComposite_Test;
    162     friend TransparencyWin_OpaqueCompositeLayer_Test;
    163 
    164     class OwnedBuffers;
    165 
    166     void computeLayerSize();
    167 
    168     // Sets up a new layer, if any. setupLayer() will call the appopriate layer-
    169     // specific helper. Must be called after computeLayerSize();
    170     void setupLayer();
    171     void setupLayerForNoLayer();
    172     void setupLayerForOpaqueCompositeLayer();
    173     void setupLayerForTextComposite();
    174     void setupLayerForWhiteLayer();
    175 
    176     // Sets up the transformation on the newly created layer. setupTransform()
    177     // will call the appropriate transform-specific helper. Must be called after
    178     // setupLayer().
    179     void setupTransform(const IntRect& region);
    180     void setupTransformForKeepTransform(const IntRect& region);
    181     void setupTransformForUntransform();
    182     void setupTransformForScaleTransform();
    183 
    184     void initializeNewContext();
    185 
    186     void compositeOpaqueComposite();
    187     void compositeTextComposite();
    188 
    189     // Fixes the alpha channel to make the region inside m_transformedRect
    190     // opaque.
    191     void makeLayerOpaque();
    192 
    193     // The context our drawing will eventually end up in.
    194     GraphicsContext* m_destContext;
    195 
    196     // The original transform from the destination context.
    197     AffineTransform m_orgTransform;
    198 
    199     LayerMode m_layerMode;
    200     TransformMode m_transformMode;
    201 
    202     // The rectangle we're drawing in the destination's coordinate space
    203     IntRect m_sourceRect;
    204 
    205     // The source rectangle transformed into pixels in the final image. For
    206     // Untransform this has no meaning, since the destination might not be a
    207     // rectangle.
    208     IntRect m_transformedSourceRect;
    209 
    210     // The size of the layer we created. If there's no layer, this is the size
    211     // of the region we're using in the source.
    212     IntSize m_layerSize;
    213 
    214     // The rectangle we're drawing to in the draw context's coordinate space.
    215     // This will be the same as the source rectangle except for ScaleTransform
    216     // where we create a new virtual coordinate space for the layer.
    217     IntRect m_drawRect;
    218 
    219     // Points to the graphics context to draw text to, which will either be
    220     // the original context or the copy, depending on our mode.
    221     GraphicsContext* m_drawContext;
    222 
    223     // This flag is set when we call save() on the draw context during
    224     // initialization. It allows us to avoid doing an extra save()/restore()
    225     // when one is unnecessary.
    226     bool m_savedOnDrawContext;
    227 
    228     // Used only when m_mode = TextComposite, this is the color that the text
    229     // will end up being once we figure out the transparency.
    230     Color m_textCompositeColor;
    231 
    232     // Layer we're drawing to.
    233     ImageBuffer* m_layerBuffer;
    234 
    235     // When the layer type is OpaqueCompositeLayer, this will contain a copy
    236     // of the original contents of the m_layerBuffer before Windows drew on it.
    237     // It allows us to re-create what Windows did to the layer. It is an
    238     // SkBitmap instead of an ImageBuffer because an SkBitmap is lighter-weight
    239     // (ImageBuffers are also GDI surfaces, which we don't need here).
    240     SkBitmap* m_referenceBitmap;
    241 
    242     // If the given size of bitmap can be cached, they will be stored here. Both
    243     // the bitmap and the reference are guaranteed to be allocated if this
    244     // member is non-null.
    245     static OwnedBuffers* m_cachedBuffers;
    246 
    247     // If a buffer was too big to be cached, it will be created temporarily, and
    248     // this member tracks its scope to make sure it gets deleted. Always use
    249     // m_layerBuffer, which will either point to this object, or the statically
    250     // cached one. Don't access directly.
    251     OwnPtr<OwnedBuffers> m_ownedBuffers;
    252 
    253     // Sometimes we're asked to create layers that have negative dimensions.
    254     // This API is not designed to fail to initialize, so we hide the fact
    255     // that they are illegal and can't be rendered (failing silently, drawing
    256     // nothing).
    257     bool m_validLayer;
    258 };
    259 
    260 } // namespace WebCore
    261 
    262 #endif // TransaprencyWin_h
    263