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    Searched defs:PRECISION (Results 1 - 9 of 9) sorted by null

  /external/emma/core/java12/com/vladium/emma/report/
IItem.java 55 int COVERAGE_LINE_INSTR = 3; // total line instr coverage, scaled up by PRECISION
72 int PRECISION = 100; // BUG_SF988160: increase overflow safety margin for very large projects
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
ShaderParser.cpp 53 version 1.30.10 is the first version of GLSL Language containing precision qualifiers
55 all precision qualifiers from the shader source , otherwise we will use a shader parser
65 //XXX: Until proved otherwise, glsl doesn't know/use those precision macros, so we omit then
208 // parse the source and blank out precision statements
210 // precision {qualifier} {type};
216 // precision to be empty.
221 PRECISION,
224 } statementState = PRECISION;
225 const char *precision = NULL; local
265 case PRECISION
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  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
glslang_tab.h 46 PRECISION = 262,
140 #define PRECISION 262
256 TPrecision precision; member in union:YYSTYPE::__anon14655::__anon14657
glslang_tab.cpp 73 PRECISION = 262,
167 #define PRECISION 262
319 TPrecision precision; member in union:YYSTYPE::__anon14649::__anon14651
761 "MEDIUM_PRECISION", "LOW_PRECISION", "PRECISION", "ATTRIBUTE",
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  /external/mesa3d/src/glsl/
glsl_parser.h 146 PRECISION = 363,
glsl_parser.cpp 248 PRECISION = 363,
864 "LOWP", "MEDIUMP", "HIGHP", "SUPERP", "PRECISION", "VERSION",
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  /hardware/invensense/mlsdk/mllite/
ml.h 281 #define PRECISION 10000.f
284 range.fraction = (long)((float)(x-(long)x)*PRECISION); \
288 x += ((float)range.fraction/PRECISION); \
  /external/emma/lib/
emma.jar 
  /prebuilt/common/jython/
jython.jar 

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