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  /external/jmonkeyengine/engine/src/bullet-native/
jmeClasses.cpp 45 jmethodID jmeClasses::PhysicsGhostObject_addOverlappingObject;
135 PhysicsGhostObject_addOverlappingObject = env->GetMethodID(PhysicsGhostObject, "addOverlappingObject_native","(Lcom/jme3/bullet/collision/PhysicsCollisionObject;)V");
jmeClasses.h 48 static jmethodID PhysicsGhostObject_addOverlappingObject;

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