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Searched
defs:STRONG
(Results
1 - 5
of
5
) sorted by null
/frameworks/native/opengl/libs/EGL/
egl_display.h
81
mHibernation.incWakeCount(HibernationMachine::
STRONG
);
84
mHibernation.decWakeCount(HibernationMachine::
STRONG
);
147
//
STRONG
refs cancel (inc) or initiate (dec) a hibernation attempt
149
// whether a hibernation attempt will be made. Use
STRONG
refs only
154
STRONG
= 1,
/external/guava/guava/src/com/google/common/cache/
LocalCache.java
360
return keyStrength != Strength.
STRONG
;
364
return valueStrength != Strength.
STRONG
;
373
STRONG
{
438
STRONG
{
557
STRONG
, STRONG_ACCESS, STRONG_WRITE, STRONG_ACCESS_WRITE,
1047
* To maintain this code, make a change for the
strong
reference type. Then, cut and paste, an
[
all
...]
/external/guava/guava/src/com/google/common/collect/
MapMakerInternalMap.java
283
return keyStrength != Strength.
STRONG
;
287
return valueStrength != Strength.
STRONG
;
296
STRONG
{
353
STRONG
{
526
{
STRONG
, STRONG_EXPIRABLE, STRONG_EVICTABLE, STRONG_EXPIRABLE_EVICTABLE },
957
* To maintain this code, make a change for the
strong
reference type. Then, cut and paste, and
958
* replace "
Strong
" with "Soft" or "Weak" within the pasted text. The primary difference is that
959
*
strong
entries store the key reference directly while soft and weak entries delegate to their
[
all
...]
/prebuilts/tools/common/guava-tools/
guava-10.0.1.jar
/prebuilt/common/tradefed/
tradefed-prebuilt.jar
Completed in 229 milliseconds