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    Searched defs:STRONG (Results 1 - 5 of 5) sorted by null

  /frameworks/native/opengl/libs/EGL/
egl_display.h 81 mHibernation.incWakeCount(HibernationMachine::STRONG);
84 mHibernation.decWakeCount(HibernationMachine::STRONG);
147 // STRONG refs cancel (inc) or initiate (dec) a hibernation attempt
149 // whether a hibernation attempt will be made. Use STRONG refs only
154 STRONG = 1,
  /external/guava/guava/src/com/google/common/cache/
LocalCache.java 360 return keyStrength != Strength.STRONG;
364 return valueStrength != Strength.STRONG;
373 STRONG {
438 STRONG {
557 STRONG, STRONG_ACCESS, STRONG_WRITE, STRONG_ACCESS_WRITE,
1047 * To maintain this code, make a change for the strong reference type. Then, cut and paste, an
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  /external/guava/guava/src/com/google/common/collect/
MapMakerInternalMap.java 283 return keyStrength != Strength.STRONG;
287 return valueStrength != Strength.STRONG;
296 STRONG {
353 STRONG {
526 { STRONG, STRONG_EXPIRABLE, STRONG_EVICTABLE, STRONG_EXPIRABLE_EVICTABLE },
957 * To maintain this code, make a change for the strong reference type. Then, cut and paste, and
958 * replace "Strong" with "Soft" or "Weak" within the pasted text. The primary difference is that
959 * strong entries store the key reference directly while soft and weak entries delegate to their
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  /prebuilts/tools/common/guava-tools/
guava-10.0.1.jar 
  /prebuilt/common/tradefed/
tradefed-prebuilt.jar 

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