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      1 /*
      2  * Copyright (C) 2000 Lars Knoll (knoll (at) kde.org)
      3  *           (C) 2000 Antti Koivisto (koivisto (at) kde.org)
      4  *           (C) 2000 Dirk Mueller (mueller (at) kde.org)
      5  *           (C) 2004 Allan Sandfeld Jensen (kde (at) carewolf.com)
      6  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
      7  * Copyright (C) 2009 Google Inc. All rights reserved.
      8  *
      9  * This library is free software; you can redistribute it and/or
     10  * modify it under the terms of the GNU Library General Public
     11  * License as published by the Free Software Foundation; either
     12  * version 2 of the License, or (at your option) any later version.
     13  *
     14  * This library is distributed in the hope that it will be useful,
     15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     17  * Library General Public License for more details.
     18  *
     19  * You should have received a copy of the GNU Library General Public License
     20  * along with this library; see the file COPYING.LIB.  If not, write to
     21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     22  * Boston, MA 02110-1301, USA.
     23  *
     24  */
     25 
     26 #ifndef RenderObject_h
     27 #define RenderObject_h
     28 
     29 #include "CachedResourceClient.h"
     30 #include "Document.h"
     31 #include "Element.h"
     32 #include "FloatQuad.h"
     33 #include "PaintPhase.h"
     34 #include "RenderObjectChildList.h"
     35 #include "RenderStyle.h"
     36 #include "TextAffinity.h"
     37 #include "TransformationMatrix.h"
     38 #include <wtf/UnusedParam.h>
     39 
     40 #if USE(CG) || USE(CAIRO) || PLATFORM(QT)
     41 #define HAVE_PATH_BASED_BORDER_RADIUS_DRAWING 1
     42 #endif
     43 
     44 namespace WebCore {
     45 
     46 class AffineTransform;
     47 class AnimationController;
     48 class HitTestResult;
     49 class InlineBox;
     50 class InlineFlowBox;
     51 class OverlapTestRequestClient;
     52 class Path;
     53 class Position;
     54 class RenderBoxModelObject;
     55 class RenderInline;
     56 class RenderBlock;
     57 class RenderFlow;
     58 class RenderLayer;
     59 class RenderTheme;
     60 class TransformState;
     61 class VisiblePosition;
     62 #if ENABLE(SVG)
     63 class RenderSVGResourceContainer;
     64 #endif
     65 
     66 struct PaintInfo;
     67 
     68 enum HitTestFilter {
     69     HitTestAll,
     70     HitTestSelf,
     71     HitTestDescendants
     72 };
     73 
     74 enum HitTestAction {
     75     HitTestBlockBackground,
     76     HitTestChildBlockBackground,
     77     HitTestChildBlockBackgrounds,
     78     HitTestFloat,
     79     HitTestForeground
     80 };
     81 
     82 // Sides used when drawing borders and outlines. The values should run clockwise from top.
     83 enum BoxSide {
     84     BSTop,
     85     BSRight,
     86     BSBottom,
     87     BSLeft
     88 };
     89 
     90 const int caretWidth = 1;
     91 
     92 #if ENABLE(DASHBOARD_SUPPORT)
     93 struct DashboardRegionValue {
     94     bool operator==(const DashboardRegionValue& o) const
     95     {
     96         return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label;
     97     }
     98     bool operator!=(const DashboardRegionValue& o) const
     99     {
    100         return !(*this == o);
    101     }
    102 
    103     String label;
    104     IntRect bounds;
    105     IntRect clip;
    106     int type;
    107 };
    108 #endif
    109 
    110 // Base class for all rendering tree objects.
    111 class RenderObject : public CachedResourceClient {
    112     friend class RenderBlock;
    113     friend class RenderBox;
    114     friend class RenderLayer;
    115     friend class RenderObjectChildList;
    116     friend class RenderSVGContainer;
    117 public:
    118     // Anonymous objects should pass the document as their node, and they will then automatically be
    119     // marked as anonymous in the constructor.
    120     RenderObject(Node*);
    121     virtual ~RenderObject();
    122 
    123     RenderTheme* theme() const;
    124 
    125     virtual const char* renderName() const = 0;
    126 
    127     RenderObject* parent() const { return m_parent; }
    128     bool isDescendantOf(const RenderObject*) const;
    129 
    130     RenderObject* previousSibling() const { return m_previous; }
    131     RenderObject* nextSibling() const { return m_next; }
    132 
    133     RenderObject* firstChild() const
    134     {
    135         if (const RenderObjectChildList* children = virtualChildren())
    136             return children->firstChild();
    137         return 0;
    138     }
    139     RenderObject* lastChild() const
    140     {
    141         if (const RenderObjectChildList* children = virtualChildren())
    142             return children->lastChild();
    143         return 0;
    144     }
    145     RenderObject* beforePseudoElementRenderer() const
    146     {
    147         if (const RenderObjectChildList* children = virtualChildren())
    148             return children->beforePseudoElementRenderer(this);
    149         return 0;
    150     }
    151     RenderObject* afterPseudoElementRenderer() const
    152     {
    153         if (const RenderObjectChildList* children = virtualChildren())
    154             return children->afterPseudoElementRenderer(this);
    155         return 0;
    156     }
    157     virtual RenderObjectChildList* virtualChildren() { return 0; }
    158     virtual const RenderObjectChildList* virtualChildren() const { return 0; }
    159 
    160     RenderObject* nextInPreOrder() const;
    161     RenderObject* nextInPreOrder(const RenderObject* stayWithin) const;
    162     RenderObject* nextInPreOrderAfterChildren() const;
    163     RenderObject* nextInPreOrderAfterChildren(const RenderObject* stayWithin) const;
    164     RenderObject* previousInPreOrder() const;
    165     RenderObject* childAt(unsigned) const;
    166 
    167     RenderObject* firstLeafChild() const;
    168     RenderObject* lastLeafChild() const;
    169 
    170     // The following six functions are used when the render tree hierarchy changes to make sure layers get
    171     // properly added and removed.  Since containership can be implemented by any subclass, and since a hierarchy
    172     // can contain a mixture of boxes and other object types, these functions need to be in the base class.
    173     RenderLayer* enclosingLayer() const;
    174     void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
    175     void removeLayers(RenderLayer* parentLayer);
    176     void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
    177     RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
    178 
    179     // Convenience function for getting to the nearest enclosing box of a RenderObject.
    180     RenderBox* enclosingBox() const;
    181     RenderBoxModelObject* enclosingBoxModelObject() const;
    182 
    183     virtual bool isEmpty() const { return firstChild() == 0; }
    184 
    185 #ifndef NDEBUG
    186     void setHasAXObject(bool flag) { m_hasAXObject = flag; }
    187     bool hasAXObject() const { return m_hasAXObject; }
    188     bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
    189     void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
    190 #endif
    191 
    192     // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
    193     // children.
    194     virtual RenderBlock* firstLineBlock() const;
    195 
    196     // Called when an object that was floating or positioned becomes a normal flow object
    197     // again.  We have to make sure the render tree updates as needed to accommodate the new
    198     // normal flow object.
    199     void handleDynamicFloatPositionChange();
    200 
    201     // RenderObject tree manipulation
    202     //////////////////////////////////////////
    203     virtual bool canHaveChildren() const { return virtualChildren(); }
    204     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
    205     virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
    206     virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); }
    207     virtual void removeChild(RenderObject*);
    208     virtual bool createsAnonymousWrapper() const { return false; }
    209     //////////////////////////////////////////
    210 
    211 protected:
    212     //////////////////////////////////////////
    213     // Helper functions. Dangerous to use!
    214     void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
    215     void setNextSibling(RenderObject* next) { m_next = next; }
    216     void setParent(RenderObject* parent) { m_parent = parent; }
    217     //////////////////////////////////////////
    218 private:
    219     void addAbsoluteRectForLayer(IntRect& result);
    220     void setLayerNeedsFullRepaint();
    221 
    222 public:
    223 #ifndef NDEBUG
    224     void showTreeForThis() const;
    225 
    226     void showRenderObject() const;
    227     // We don't make printedCharacters an optional parameter so that
    228     // showRenderObject can be called from gdb easily.
    229     void showRenderObject(int printedCharacters) const;
    230     void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const;
    231 #endif
    232 
    233     static RenderObject* createObject(Node*, RenderStyle*);
    234 
    235     // Overloaded new operator.  Derived classes must override operator new
    236     // in order to allocate out of the RenderArena.
    237     void* operator new(size_t, RenderArena*) throw();
    238 
    239     // Overridden to prevent the normal delete from being called.
    240     void operator delete(void*, size_t);
    241 
    242 private:
    243     // The normal operator new is disallowed on all render objects.
    244     void* operator new(size_t) throw();
    245 
    246 public:
    247     RenderArena* renderArena() const { return document()->renderArena(); }
    248 
    249     virtual bool isApplet() const { return false; }
    250     virtual bool isBR() const { return false; }
    251     virtual bool isBlockFlow() const { return false; }
    252     virtual bool isBoxModelObject() const { return false; }
    253     virtual bool isCounter() const { return false; }
    254     virtual bool isQuote() const { return false; }
    255     virtual bool isDetails() const { return false; }
    256     virtual bool isDetailsMarker() const { return false; }
    257     virtual bool isEmbeddedObject() const { return false; }
    258     virtual bool isFieldset() const { return false; }
    259     virtual bool isFileUploadControl() const { return false; }
    260     virtual bool isFrame() const { return false; }
    261     virtual bool isFrameSet() const { return false; }
    262     virtual bool isImage() const { return false; }
    263     virtual bool isInlineBlockOrInlineTable() const { return false; }
    264     virtual bool isListBox() const { return false; }
    265     virtual bool isListItem() const { return false; }
    266     virtual bool isListMarker() const { return false; }
    267     virtual bool isMedia() const { return false; }
    268     virtual bool isMenuList() const { return false; }
    269 #if ENABLE(METER_TAG)
    270     virtual bool isMeter() const { return false; }
    271 #endif
    272 #if ENABLE(PROGRESS_TAG)
    273     virtual bool isProgress() const { return false; }
    274 #endif
    275     virtual bool isRenderBlock() const { return false; }
    276     virtual bool isRenderButton() const { return false; }
    277     virtual bool isRenderIFrame() const { return false; }
    278     virtual bool isRenderImage() const { return false; }
    279     virtual bool isRenderInline() const { return false; }
    280     virtual bool isRenderPart() const { return false; }
    281     virtual bool isRenderView() const { return false; }
    282     virtual bool isReplica() const { return false; }
    283 
    284     virtual bool isRuby() const { return false; }
    285     virtual bool isRubyBase() const { return false; }
    286     virtual bool isRubyRun() const { return false; }
    287     virtual bool isRubyText() const { return false; }
    288 
    289     virtual bool isSlider() const { return false; }
    290     virtual bool isSummary() const { return false; }
    291     virtual bool isTable() const { return false; }
    292     virtual bool isTableCell() const { return false; }
    293     virtual bool isTableCol() const { return false; }
    294     virtual bool isTableRow() const { return false; }
    295     virtual bool isTableSection() const { return false; }
    296     virtual bool isTextControl() const { return false; }
    297     virtual bool isTextArea() const { return false; }
    298     virtual bool isTextField() const { return false; }
    299     virtual bool isVideo() const { return false; }
    300     virtual bool isWidget() const { return false; }
    301     virtual bool isCanvas() const { return false; }
    302 #if ENABLE(FULLSCREEN_API)
    303     virtual bool isRenderFullScreen() const { return false; }
    304 #endif
    305 
    306     bool isRoot() const { return document()->documentElement() == m_node; }
    307     bool isBody() const;
    308     bool isHR() const;
    309     bool isLegend() const;
    310 
    311     bool isHTMLMarquee() const;
    312 
    313     inline bool isBeforeContent() const;
    314     inline bool isAfterContent() const;
    315     inline bool isBeforeOrAfterContent() const;
    316     static inline bool isBeforeContent(const RenderObject* obj) { return obj && obj->isBeforeContent(); }
    317     static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); }
    318     static inline bool isBeforeOrAfterContent(const RenderObject* obj) { return obj && obj->isBeforeOrAfterContent(); }
    319 
    320     bool childrenInline() const { return m_childrenInline; }
    321     void setChildrenInline(bool b = true) { m_childrenInline = b; }
    322     bool hasColumns() const { return m_hasColumns; }
    323     void setHasColumns(bool b = true) { m_hasColumns = b; }
    324 
    325     virtual bool requiresForcedStyleRecalcPropagation() const { return false; }
    326 
    327 #if ENABLE(MATHML)
    328     virtual bool isRenderMathMLBlock() const { return false; }
    329 #endif // ENABLE(MATHML)
    330 
    331 #if ENABLE(SVG)
    332     // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have
    333     // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation.
    334     virtual bool isSVGRoot() const { return false; }
    335     virtual bool isSVGContainer() const { return false; }
    336     virtual bool isSVGViewportContainer() const { return false; }
    337     virtual bool isSVGGradientStop() const { return false; }
    338     virtual bool isSVGHiddenContainer() const { return false; }
    339     virtual bool isSVGPath() const { return false; }
    340     virtual bool isSVGText() const { return false; }
    341     virtual bool isSVGTextPath() const { return false; }
    342     virtual bool isSVGInline() const { return false; }
    343     virtual bool isSVGInlineText() const { return false; }
    344     virtual bool isSVGImage() const { return false; }
    345     virtual bool isSVGForeignObject() const { return false; }
    346     virtual bool isSVGResourceContainer() const { return false; }
    347     virtual bool isSVGResourceFilter() const { return false; }
    348     virtual bool isSVGResourceFilterPrimitive() const { return false; }
    349     virtual bool isSVGShadowTreeRootContainer() const { return false; }
    350 
    351     virtual RenderSVGResourceContainer* toRenderSVGResourceContainer();
    352 
    353     // FIXME: Those belong into a SVG specific base-class for all renderers (see above)
    354     // Unfortunately we don't have such a class yet, because it's not possible for all renderers
    355     // to inherit from RenderSVGObject -> RenderObject (some need RenderBlock inheritance for instance)
    356     virtual void setNeedsTransformUpdate() { }
    357     virtual void setNeedsBoundariesUpdate();
    358 
    359     // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width.
    360     // This is used for all computation of objectBoundingBox relative units and by SVGLocateable::getBBox().
    361     // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them
    362     // since stroke-width is ignored (and marker size can depend on stroke-width).
    363     // objectBoundingBox is returned local coordinates.
    364     // The name objectBoundingBox is taken from the SVG 1.1 spec.
    365     virtual FloatRect objectBoundingBox() const;
    366     virtual FloatRect strokeBoundingBox() const;
    367 
    368     // Returns the smallest rectangle enclosing all of the painted content
    369     // respecting clipping, masking, filters, opacity, stroke-width and markers
    370     virtual FloatRect repaintRectInLocalCoordinates() const;
    371 
    372     // This only returns the transform="" value from the element
    373     // most callsites want localToParentTransform() instead.
    374     virtual AffineTransform localTransform() const;
    375 
    376     // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer
    377     // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element.
    378     virtual const AffineTransform& localToParentTransform() const;
    379 
    380     // SVG uses FloatPoint precise hit testing, and passes the point in parent
    381     // coordinates instead of in repaint container coordinates.  Eventually the
    382     // rest of the rendering tree will move to a similar model.
    383     virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
    384 #endif
    385 
    386     bool isAnonymous() const { return m_isAnonymous; }
    387     void setIsAnonymous(bool b) { m_isAnonymous = b; }
    388     bool isAnonymousBlock() const
    389     {
    390         // This function is kept in sync with anonymous block creation conditions in
    391         // RenderBlock::createAnonymousBlock(). This includes creating an anonymous
    392         // RenderBlock having a BLOCK or BOX display. Other classes such as RenderTextFragment
    393         // are not RenderBlocks and will return false. See https://bugs.webkit.org/show_bug.cgi?id=56709.
    394         return m_isAnonymous && (style()->display() == BLOCK || style()->display() == BOX) && style()->styleType() == NOPSEUDO && isRenderBlock() && !isListMarker();
    395     }
    396     bool isAnonymousColumnsBlock() const { return style()->specifiesColumns() && isAnonymousBlock(); }
    397     bool isAnonymousColumnSpanBlock() const { return style()->columnSpan() && isAnonymousBlock(); }
    398     bool isElementContinuation() const { return node() && node()->renderer() != this; }
    399     bool isInlineElementContinuation() const { return isElementContinuation() && isInline(); }
    400     bool isBlockElementContinuation() const { return isElementContinuation() && !isInline(); }
    401     virtual RenderBoxModelObject* virtualContinuation() const { return 0; }
    402 
    403     bool isFloating() const { return m_floating; }
    404     bool isPositioned() const { return m_positioned; } // absolute or fixed positioning
    405     bool isRelPositioned() const { return m_relPositioned; } // relative positioning
    406     bool isText() const  { return m_isText; }
    407     bool isBox() const { return m_isBox; }
    408     bool isInline() const { return m_inline; }  // inline object
    409     bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
    410     bool isDragging() const { return m_isDragging; }
    411     bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS)
    412     bool isHorizontalWritingMode() const { return m_horizontalWritingMode; }
    413 
    414     bool hasLayer() const { return m_hasLayer; }
    415 
    416     bool hasBoxDecorations() const { return m_paintBackground; }
    417     bool mustRepaintBackgroundOrBorder() const;
    418     bool hasBackground() const { return style()->hasBackground(); }
    419     bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout || m_needsSimplifiedNormalFlowLayout || m_needsPositionedMovementLayout; }
    420     bool selfNeedsLayout() const { return m_needsLayout; }
    421     bool needsPositionedMovementLayout() const { return m_needsPositionedMovementLayout; }
    422     bool needsPositionedMovementLayoutOnly() const { return m_needsPositionedMovementLayout && !m_needsLayout && !m_normalChildNeedsLayout && !m_posChildNeedsLayout && !m_needsSimplifiedNormalFlowLayout; }
    423     bool posChildNeedsLayout() const { return m_posChildNeedsLayout; }
    424     bool needsSimplifiedNormalFlowLayout() const { return m_needsSimplifiedNormalFlowLayout; }
    425     bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; }
    426 
    427     bool preferredLogicalWidthsDirty() const { return m_preferredLogicalWidthsDirty; }
    428 
    429     bool isSelectionBorder() const;
    430 
    431     bool hasClip() const { return isPositioned() && style()->hasClip(); }
    432     bool hasOverflowClip() const { return m_hasOverflowClip; }
    433 
    434     bool hasTransform() const { return m_hasTransform; }
    435     bool hasMask() const { return style() && style()->hasMask(); }
    436 
    437     inline bool preservesNewline() const;
    438 
    439 #if !HAVE(PATH_BASED_BORDER_RADIUS_DRAWING)
    440     // FIXME: This function should be removed when all ports implement GraphicsContext::clipConvexPolygon()!!
    441     // At that time, everyone can use RenderObject::drawBoxSideFromPath() instead. This should happen soon.
    442     void drawArcForBoxSide(GraphicsContext*, int x, int y, float thickness, const IntSize& radius, int angleStart,
    443                            int angleSpan, BoxSide, Color, EBorderStyle, bool firstCorner);
    444 #endif
    445 
    446     IntRect borderInnerRect(const IntRect&, unsigned short topWidth, unsigned short bottomWidth,
    447                             unsigned short leftWidth, unsigned short rightWidth) const;
    448 
    449     // The pseudo element style can be cached or uncached.  Use the cached method if the pseudo element doesn't respect
    450     // any pseudo classes (and therefore has no concept of changing state).
    451     RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
    452     PassRefPtr<RenderStyle> getUncachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const;
    453 
    454     virtual void updateDragState(bool dragOn);
    455 
    456     RenderView* view() const;
    457 
    458     // Returns true if this renderer is rooted, and optionally returns the hosting view (the root of the hierarchy).
    459     bool isRooted(RenderView** = 0);
    460 
    461     Node* node() const { return m_isAnonymous ? 0 : m_node; }
    462 
    463     // Returns the styled node that caused the generation of this renderer.
    464     // This is the same as node() except for renderers of :before and :after
    465     // pseudo elements for which their parent node is returned.
    466     Node* generatingNode() const { return m_node == document() ? 0 : m_node; }
    467     void setNode(Node* node) { m_node = node; }
    468 
    469     Document* document() const { return m_node->document(); }
    470     Frame* frame() const { return document()->frame(); }
    471 
    472     bool hasOutlineAnnotation() const;
    473     bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); }
    474 
    475     // Returns the object containing this one. Can be different from parent for positioned elements.
    476     // If repaintContainer and repaintContainerSkipped are not null, on return *repaintContainerSkipped
    477     // is true if the renderer returned is an ancestor of repaintContainer.
    478     RenderObject* container(RenderBoxModelObject* repaintContainer = 0, bool* repaintContainerSkipped = 0) const;
    479 
    480     virtual RenderObject* hoverAncestor() const { return parent(); }
    481 
    482     // IE Extension that can be called on any RenderObject.  See the implementation for the details.
    483     RenderBoxModelObject* offsetParent() const;
    484 
    485     void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0);
    486     void setNeedsLayout(bool b, bool markParents = true);
    487     void setChildNeedsLayout(bool b, bool markParents = true);
    488     void setNeedsPositionedMovementLayout();
    489     void setNeedsSimplifiedNormalFlowLayout();
    490     void setPreferredLogicalWidthsDirty(bool, bool markParents = true);
    491     void invalidateContainerPreferredLogicalWidths();
    492 
    493     void setNeedsLayoutAndPrefWidthsRecalc()
    494     {
    495         setNeedsLayout(true);
    496         setPreferredLogicalWidthsDirty(true);
    497     }
    498 
    499     void setPositioned(bool b = true)  { m_positioned = b;  }
    500     void setRelPositioned(bool b = true) { m_relPositioned = b; }
    501     void setFloating(bool b = true) { m_floating = b; }
    502     void setInline(bool b = true) { m_inline = b; }
    503     void setHasBoxDecorations(bool b = true) { m_paintBackground = b; }
    504     void setIsText() { m_isText = true; }
    505     void setIsBox() { m_isBox = true; }
    506     void setReplaced(bool b = true) { m_replaced = b; }
    507     void setHorizontalWritingMode(bool b = true) { m_horizontalWritingMode = b; }
    508     void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; }
    509     void setHasLayer(bool b = true) { m_hasLayer = b; }
    510     void setHasTransform(bool b = true) { m_hasTransform = b; }
    511     void setHasReflection(bool b = true) { m_hasReflection = b; }
    512 
    513     void scheduleRelayout();
    514 
    515     void updateFillImages(const FillLayer*, const FillLayer*);
    516     void updateImage(StyleImage*, StyleImage*);
    517 
    518     virtual void paint(PaintInfo&, int tx, int ty);
    519 
    520     // Recursive function that computes the size and position of this object and all its descendants.
    521     virtual void layout();
    522 
    523     /* This function performs a layout only if one is needed. */
    524     void layoutIfNeeded() { if (needsLayout()) layout(); }
    525 
    526     // used for element state updates that cannot be fixed with a
    527     // repaint and do not need a relayout
    528     virtual void updateFromElement() { }
    529 
    530 #if ENABLE(DASHBOARD_SUPPORT)
    531     virtual void addDashboardRegions(Vector<DashboardRegionValue>&);
    532     void collectDashboardRegions(Vector<DashboardRegionValue>&);
    533 #endif
    534 
    535     bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll);
    536     virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
    537     virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
    538 
    539     VisiblePosition positionForCoordinates(int x, int y);
    540     virtual VisiblePosition positionForPoint(const IntPoint&);
    541     VisiblePosition createVisiblePosition(int offset, EAffinity);
    542     VisiblePosition createVisiblePosition(const Position&);
    543 
    544     virtual void dirtyLinesFromChangedChild(RenderObject*);
    545 
    546     // Called to update a style that is allowed to trigger animations.
    547     // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements.
    548     // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later).
    549     void setAnimatableStyle(PassRefPtr<RenderStyle>);
    550 
    551     // Set the style of the object and update the state of the object accordingly.
    552     virtual void setStyle(PassRefPtr<RenderStyle>);
    553 
    554     // Updates only the local style ptr of the object.  Does not update the state of the object,
    555     // and so only should be called when the style is known not to have changed (or from setStyle).
    556     void setStyleInternal(PassRefPtr<RenderStyle>);
    557 
    558     // returns the containing block level element for this element.
    559     RenderBlock* containingBlock() const;
    560 
    561     // Convert the given local point to absolute coordinates
    562     // FIXME: Temporary. If useTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
    563     FloatPoint localToAbsolute(const FloatPoint& localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const;
    564     FloatPoint absoluteToLocal(const FloatPoint&, bool fixed = false, bool useTransforms = false) const;
    565 
    566     // Convert a local quad to absolute coordinates, taking transforms into account.
    567     FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const
    568     {
    569         return localToContainerQuad(quad, 0, fixed);
    570     }
    571     // Convert a local quad into the coordinate system of container, taking transforms into account.
    572     FloatQuad localToContainerQuad(const FloatQuad&, RenderBoxModelObject* repaintContainer, bool fixed = false) const;
    573 
    574     // Return the offset from the container() renderer (excluding transforms). In multi-column layout,
    575     // different offsets apply at different points, so return the offset that applies to the given point.
    576     virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const;
    577     // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms.
    578     IntSize offsetFromAncestorContainer(RenderObject*) const;
    579 
    580     virtual void absoluteRects(Vector<IntRect>&, int, int) { }
    581     // FIXME: useTransforms should go away eventually
    582     IntRect absoluteBoundingBoxRect(bool useTransforms = false);
    583 
    584     // Build an array of quads in absolute coords for line boxes
    585     virtual void absoluteQuads(Vector<FloatQuad>&) { }
    586 
    587     void absoluteFocusRingQuads(Vector<FloatQuad>&);
    588 
    589     // the rect that will be painted if this object is passed as the paintingRoot
    590     IntRect paintingRootRect(IntRect& topLevelRect);
    591 
    592     virtual int minPreferredLogicalWidth() const { return 0; }
    593     virtual int maxPreferredLogicalWidth() const { return 0; }
    594 
    595     RenderStyle* style() const { return m_style.get(); }
    596     RenderStyle* firstLineStyle() const { return document()->usesFirstLineRules() ? firstLineStyleSlowCase() : style(); }
    597     RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); }
    598 
    599     // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a
    600     // given new style, without accessing the cache.
    601     PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const;
    602 
    603     // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead.
    604     // This is typically only relevant when repainting.
    605     virtual RenderStyle* outlineStyleForRepaint() const { return style(); }
    606 
    607     void getTextDecorationColors(int decorations, Color& underline, Color& overline,
    608                                  Color& linethrough, bool quirksMode = false);
    609 
    610     // Return the RenderBox in the container chain which is responsible for painting this object, or 0
    611     // if painting is root-relative. This is the container that should be passed to the 'forRepaint'
    612     // methods.
    613     RenderBoxModelObject* containerForRepaint() const;
    614     // Actually do the repaint of rect r for this object which has been computed in the coordinate space
    615     // of repaintContainer. If repaintContainer is 0, repaint via the view.
    616     void repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate = false);
    617 
    618     // Repaint the entire object.  Called when, e.g., the color of a border changes, or when a border
    619     // style changes.
    620     void repaint(bool immediate = false);
    621 
    622     // Repaint a specific subrectangle within a given object.  The rect |r| is in the object's coordinate space.
    623     void repaintRectangle(const IntRect&, bool immediate = false);
    624 
    625     // Repaint only if our old bounds and new bounds are different. The caller may pass in newBounds and newOutlineBox if they are known.
    626     bool repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox, const IntRect* newBoundsPtr = 0, const IntRect* newOutlineBoxPtr = 0);
    627 
    628     // Repaint only if the object moved.
    629     virtual void repaintDuringLayoutIfMoved(const IntRect& rect);
    630 
    631     // Called to repaint a block's floats.
    632     virtual void repaintOverhangingFloats(bool paintAllDescendants = false);
    633 
    634     bool checkForRepaintDuringLayout() const;
    635 
    636     // Returns the rect that should be repainted whenever this object changes.  The rect is in the view's
    637     // coordinate space.  This method deals with outlines and overflow.
    638     IntRect absoluteClippedOverflowRect()
    639     {
    640         return clippedOverflowRectForRepaint(0);
    641     }
    642     virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
    643     virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
    644 
    645     // Given a rect in the object's coordinate space, compute a rect suitable for repainting
    646     // that rect in view coordinates.
    647     void computeAbsoluteRepaintRect(IntRect& r, bool fixed = false)
    648     {
    649         return computeRectForRepaint(0, r, fixed);
    650     }
    651     // Given a rect in the object's coordinate space, compute a rect suitable for repainting
    652     // that rect in the coordinate space of repaintContainer.
    653     virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
    654 
    655     // If multiple-column layout results in applying an offset to the given point, add the same
    656     // offset to the given size.
    657     virtual void adjustForColumns(IntSize&, const IntPoint&) const { }
    658 
    659     virtual unsigned int length() const { return 1; }
    660 
    661     bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }
    662 
    663     bool isTransparent() const { return style()->opacity() < 1.0f; }
    664     float opacity() const { return style()->opacity(); }
    665 
    666     bool hasReflection() const { return m_hasReflection; }
    667 
    668     // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
    669     int maximalOutlineSize(PaintPhase) const;
    670 
    671     void setHasMarkupTruncation(bool b = true) { m_hasMarkupTruncation = b; }
    672     bool hasMarkupTruncation() const { return m_hasMarkupTruncation; }
    673 
    674     enum SelectionState {
    675         SelectionNone, // The object is not selected.
    676         SelectionStart, // The object either contains the start of a selection run or is the start of a run
    677         SelectionInside, // The object is fully encompassed by a selection run
    678         SelectionEnd, // The object either contains the end of a selection run or is the end of a run
    679         SelectionBoth // The object contains an entire run or is the sole selected object in that run
    680     };
    681 
    682     // The current selection state for an object.  For blocks, the state refers to the state of the leaf
    683     // descendants (as described above in the SelectionState enum declaration).
    684     SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState);; }
    685 
    686     // Sets the selection state for an object.
    687     virtual void setSelectionState(SelectionState state) { m_selectionState = state; }
    688 
    689     // A single rectangle that encompasses all of the selected objects within this object.  Used to determine the tightest
    690     // possible bounding box for the selection.
    691     IntRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); }
    692     virtual IntRect selectionRectForRepaint(RenderBoxModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return IntRect(); }
    693 
    694     // Whether or not an object can be part of the leaf elements of the selection.
    695     virtual bool canBeSelectionLeaf() const { return false; }
    696 
    697     // Whether or not a block has selected children.
    698     bool hasSelectedChildren() const { return m_selectionState != SelectionNone; }
    699 
    700     // Obtains the selection colors that should be used when painting a selection.
    701     Color selectionBackgroundColor() const;
    702     Color selectionForegroundColor() const;
    703     Color selectionEmphasisMarkColor() const;
    704 
    705     // Whether or not a given block needs to paint selection gaps.
    706     virtual bool shouldPaintSelectionGaps() const { return false; }
    707 
    708 #if ENABLE(DRAG_SUPPORT)
    709     Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const;
    710 #endif
    711 
    712     /**
    713      * Returns the local coordinates of the caret within this render object.
    714      * @param caretOffset zero-based offset determining position within the render object.
    715      * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
    716      * useful for character range rect computations
    717      */
    718     virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
    719 
    720     bool isMarginBeforeQuirk() const { return m_marginBeforeQuirk; }
    721     bool isMarginAfterQuirk() const { return m_marginAfterQuirk; }
    722     void setMarginBeforeQuirk(bool b = true) { m_marginBeforeQuirk = b; }
    723     void setMarginAfterQuirk(bool b = true) { m_marginAfterQuirk = b; }
    724 
    725     // When performing a global document tear-down, the renderer of the document is cleared.  We use this
    726     // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
    727     bool documentBeingDestroyed() const;
    728 
    729     virtual void destroy();
    730 
    731     // Virtual function helpers for CSS3 Flexible Box Layout
    732     virtual bool isFlexibleBox() const { return false; }
    733     virtual bool isFlexingChildren() const { return false; }
    734     virtual bool isStretchingChildren() const { return false; }
    735 
    736     virtual bool isCombineText() const { return false; }
    737 
    738     virtual int caretMinOffset() const;
    739     virtual int caretMaxOffset() const;
    740     virtual unsigned caretMaxRenderedOffset() const;
    741 
    742     virtual int previousOffset(int current) const;
    743     virtual int previousOffsetForBackwardDeletion(int current) const;
    744     virtual int nextOffset(int current) const;
    745 
    746     virtual void imageChanged(CachedImage*, const IntRect* = 0);
    747     virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
    748     virtual bool willRenderImage(CachedImage*);
    749 
    750     void selectionStartEnd(int& spos, int& epos) const;
    751 
    752     bool hasOverrideSize() const { return m_hasOverrideSize; }
    753     void setHasOverrideSize(bool b) { m_hasOverrideSize = b; }
    754 
    755     void remove() { if (parent()) parent()->removeChild(this); }
    756 
    757     AnimationController* animation() const;
    758 
    759     bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; }
    760 
    761     // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
    762     // localToAbsolute/absoluteToLocal methods instead.
    763     virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
    764     virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;
    765 
    766     bool shouldUseTransformFromContainer(const RenderObject* container) const;
    767     void getTransformFromContainer(const RenderObject* container, const IntSize& offsetInContainer, TransformationMatrix&) const;
    768 
    769     virtual void addFocusRingRects(Vector<IntRect>&, int /*tx*/, int /*ty*/) { };
    770 
    771     IntRect absoluteOutlineBounds() const
    772     {
    773         return outlineBoundsForRepaint(0);
    774     }
    775 
    776 protected:
    777     // Overrides should call the superclass at the end
    778     virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
    779     // Overrides should call the superclass at the start
    780     virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
    781     void propagateStyleToAnonymousChildren();
    782 
    783     void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide,
    784                             Color, EBorderStyle, int adjbw1, int adjbw2, bool antialias = false);
    785 
    786     void paintFocusRing(GraphicsContext*, int tx, int ty, RenderStyle*);
    787     void paintOutline(GraphicsContext*, int tx, int ty, int w, int h);
    788     void addPDFURLRect(GraphicsContext*, const IntRect&);
    789 
    790     virtual IntRect viewRect() const;
    791 
    792     void adjustRectForOutlineAndShadow(IntRect&) const;
    793 
    794     void arenaDelete(RenderArena*, void* objectBase);
    795 
    796     virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/, IntPoint* /*cachedOffsetToRepaintContainer*/ = 0) const { return IntRect(); }
    797 
    798     class LayoutRepainter {
    799     public:
    800         LayoutRepainter(RenderObject& object, bool checkForRepaint, const IntRect* oldBounds = 0)
    801             : m_object(object)
    802             , m_repaintContainer(0)
    803             , m_checkForRepaint(checkForRepaint)
    804         {
    805             if (m_checkForRepaint) {
    806                 m_repaintContainer = m_object.containerForRepaint();
    807                 m_oldBounds = oldBounds ? *oldBounds : m_object.clippedOverflowRectForRepaint(m_repaintContainer);
    808                 m_oldOutlineBox = m_object.outlineBoundsForRepaint(m_repaintContainer);
    809             }
    810         }
    811 
    812         // Return true if it repainted.
    813         bool repaintAfterLayout()
    814         {
    815             return m_checkForRepaint ? m_object.repaintAfterLayoutIfNeeded(m_repaintContainer, m_oldBounds, m_oldOutlineBox) : false;
    816         }
    817 
    818         bool checkForRepaint() const { return m_checkForRepaint; }
    819 
    820     private:
    821         RenderObject& m_object;
    822         RenderBoxModelObject* m_repaintContainer;
    823         IntRect m_oldBounds;
    824         IntRect m_oldOutlineBox;
    825         bool m_checkForRepaint;
    826     };
    827 
    828 private:
    829     RenderStyle* firstLineStyleSlowCase() const;
    830     StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const;
    831 
    832     Color selectionColor(int colorProperty) const;
    833 
    834     RefPtr<RenderStyle> m_style;
    835 
    836     Node* m_node;
    837 
    838     RenderObject* m_parent;
    839     RenderObject* m_previous;
    840     RenderObject* m_next;
    841 
    842 #ifndef NDEBUG
    843     bool m_hasAXObject;
    844     bool m_setNeedsLayoutForbidden : 1;
    845 #endif
    846 
    847     // 32 bits have been used here. THERE ARE NO FREE BITS AVAILABLE.
    848     bool m_needsLayout               : 1;
    849     bool m_needsPositionedMovementLayout :1;
    850     bool m_normalChildNeedsLayout    : 1;
    851     bool m_posChildNeedsLayout       : 1;
    852     bool m_needsSimplifiedNormalFlowLayout  : 1;
    853     bool m_preferredLogicalWidthsDirty           : 1;
    854     bool m_floating                  : 1;
    855 
    856     bool m_positioned                : 1;
    857     bool m_relPositioned             : 1;
    858     bool m_paintBackground           : 1; // if the box has something to paint in the
    859                                           // background painting phase (background, border, etc)
    860 
    861     bool m_isAnonymous               : 1;
    862     bool m_isText                    : 1;
    863     bool m_isBox                     : 1;
    864     bool m_inline                    : 1;
    865     bool m_replaced                  : 1;
    866     bool m_horizontalWritingMode : 1;
    867     bool m_isDragging                : 1;
    868 
    869     bool m_hasLayer                  : 1;
    870     bool m_hasOverflowClip           : 1; // Set in the case of overflow:auto/scroll/hidden
    871     bool m_hasTransform              : 1;
    872     bool m_hasReflection             : 1;
    873 
    874     bool m_hasOverrideSize           : 1;
    875 
    876 public:
    877     bool m_hasCounterNodeMap         : 1;
    878     bool m_everHadLayout             : 1;
    879 
    880 private:
    881     // These bitfields are moved here from subclasses to pack them together
    882     // from RenderBlock
    883     bool m_childrenInline : 1;
    884     bool m_marginBeforeQuirk : 1;
    885     bool m_marginAfterQuirk : 1;
    886     bool m_hasMarkupTruncation : 1;
    887     unsigned m_selectionState : 3; // SelectionState
    888     bool m_hasColumns : 1;
    889 
    890     // from RenderTableCell
    891     bool m_cellWidthChanged : 1;
    892 
    893 private:
    894     // Store state between styleWillChange and styleDidChange
    895     static bool s_affectsParentBlock;
    896 };
    897 
    898 inline bool RenderObject::documentBeingDestroyed() const
    899 {
    900     return !document()->renderer();
    901 }
    902 
    903 inline bool RenderObject::isBeforeContent() const
    904 {
    905     if (style()->styleType() != BEFORE)
    906         return false;
    907     // Text nodes don't have their own styles, so ignore the style on a text node.
    908     if (isText() && !isBR())
    909         return false;
    910     return true;
    911 }
    912 
    913 inline bool RenderObject::isAfterContent() const
    914 {
    915     if (style()->styleType() != AFTER)
    916         return false;
    917     // Text nodes don't have their own styles, so ignore the style on a text node.
    918     if (isText() && !isBR())
    919         return false;
    920     return true;
    921 }
    922 
    923 inline bool RenderObject::isBeforeOrAfterContent() const
    924 {
    925     return isBeforeContent() || isAfterContent();
    926 }
    927 
    928 inline void RenderObject::setNeedsLayout(bool b, bool markParents)
    929 {
    930     bool alreadyNeededLayout = m_needsLayout;
    931     m_needsLayout = b;
    932     if (b) {
    933         ASSERT(!isSetNeedsLayoutForbidden());
    934         if (!alreadyNeededLayout) {
    935             if (markParents)
    936                 markContainingBlocksForLayout();
    937             if (hasLayer())
    938                 setLayerNeedsFullRepaint();
    939         }
    940     } else {
    941         m_everHadLayout = true;
    942         m_posChildNeedsLayout = false;
    943         m_needsSimplifiedNormalFlowLayout = false;
    944         m_normalChildNeedsLayout = false;
    945         m_needsPositionedMovementLayout = false;
    946     }
    947 }
    948 
    949 inline void RenderObject::setChildNeedsLayout(bool b, bool markParents)
    950 {
    951     bool alreadyNeededLayout = m_normalChildNeedsLayout;
    952     m_normalChildNeedsLayout = b;
    953     if (b) {
    954         ASSERT(!isSetNeedsLayoutForbidden());
    955         if (!alreadyNeededLayout && markParents)
    956             markContainingBlocksForLayout();
    957     } else {
    958         m_posChildNeedsLayout = false;
    959         m_needsSimplifiedNormalFlowLayout = false;
    960         m_normalChildNeedsLayout = false;
    961         m_needsPositionedMovementLayout = false;
    962     }
    963 }
    964 
    965 inline void RenderObject::setNeedsPositionedMovementLayout()
    966 {
    967     bool alreadyNeededLayout = m_needsPositionedMovementLayout;
    968     m_needsPositionedMovementLayout = true;
    969     ASSERT(!isSetNeedsLayoutForbidden());
    970     if (!alreadyNeededLayout) {
    971         markContainingBlocksForLayout();
    972         if (hasLayer())
    973             setLayerNeedsFullRepaint();
    974     }
    975 }
    976 
    977 inline void RenderObject::setNeedsSimplifiedNormalFlowLayout()
    978 {
    979     bool alreadyNeededLayout = m_needsSimplifiedNormalFlowLayout;
    980     m_needsSimplifiedNormalFlowLayout = true;
    981     ASSERT(!isSetNeedsLayoutForbidden());
    982     if (!alreadyNeededLayout) {
    983         markContainingBlocksForLayout();
    984         if (hasLayer())
    985             setLayerNeedsFullRepaint();
    986     }
    987 }
    988 
    989 inline bool objectIsRelayoutBoundary(const RenderObject *obj)
    990 {
    991     // FIXME: In future it may be possible to broaden this condition in order to improve performance.
    992     // Table cells are excluded because even when their CSS height is fixed, their height()
    993     // may depend on their contents.
    994     return obj->isTextControl()
    995         || (obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell())
    996 #if ENABLE(SVG)
    997            || obj->isSVGRoot()
    998 #endif
    999            ;
   1000 }
   1001 
   1002 inline void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot)
   1003 {
   1004     ASSERT(!scheduleRelayout || !newRoot);
   1005 
   1006     RenderObject* o = container();
   1007     RenderObject* last = this;
   1008 
   1009     bool simplifiedNormalFlowLayout = needsSimplifiedNormalFlowLayout() && !selfNeedsLayout() && !normalChildNeedsLayout();
   1010 
   1011     while (o) {
   1012         // Don't mark the outermost object of an unrooted subtree. That object will be
   1013         // marked when the subtree is added to the document.
   1014         RenderObject* container = o->container();
   1015         if (!container && !o->isRenderView())
   1016             return;
   1017         if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) {
   1018             while (o && !o->isRenderBlock()) // Skip relatively positioned inlines and get to the enclosing RenderBlock.
   1019                 o = o->container();
   1020             if (!o || o->m_posChildNeedsLayout)
   1021                 return;
   1022             o->m_posChildNeedsLayout = true;
   1023             simplifiedNormalFlowLayout = true;
   1024             ASSERT(!o->isSetNeedsLayoutForbidden());
   1025         } else if (simplifiedNormalFlowLayout) {
   1026             if (o->m_needsSimplifiedNormalFlowLayout)
   1027                 return;
   1028             o->m_needsSimplifiedNormalFlowLayout = true;
   1029             ASSERT(!o->isSetNeedsLayoutForbidden());
   1030         } else {
   1031             if (o->m_normalChildNeedsLayout)
   1032                 return;
   1033             o->m_normalChildNeedsLayout = true;
   1034             ASSERT(!o->isSetNeedsLayoutForbidden());
   1035         }
   1036 
   1037         if (o == newRoot)
   1038             return;
   1039 
   1040         last = o;
   1041         if (scheduleRelayout && objectIsRelayoutBoundary(last))
   1042             break;
   1043         o = container;
   1044     }
   1045 
   1046     if (scheduleRelayout)
   1047         last->scheduleRelayout();
   1048 }
   1049 
   1050 inline bool RenderObject::preservesNewline() const
   1051 {
   1052 #if ENABLE(SVG)
   1053     if (isSVGInlineText())
   1054         return false;
   1055 #endif
   1056 
   1057     return style()->preserveNewline();
   1058 }
   1059 
   1060 inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering)
   1061 {
   1062 #if !ENABLE(3D_RENDERING)
   1063     UNUSED_PARAM(has3DRendering);
   1064     matrix.makeAffine();
   1065 #else
   1066     if (!has3DRendering)
   1067         matrix.makeAffine();
   1068 #endif
   1069 }
   1070 
   1071 inline int adjustForAbsoluteZoom(int value, RenderObject* renderer)
   1072 {
   1073     return adjustForAbsoluteZoom(value, renderer->style());
   1074 }
   1075 
   1076 inline FloatPoint adjustFloatPointForAbsoluteZoom(const FloatPoint& point, RenderObject* renderer)
   1077 {
   1078     // The result here is in floats, so we don't need the truncation hack from the integer version above.
   1079     float zoomFactor = renderer->style()->effectiveZoom();
   1080     if (zoomFactor == 1)
   1081         return point;
   1082     return FloatPoint(point.x() / zoomFactor, point.y() / zoomFactor);
   1083 }
   1084 
   1085 inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject* renderer)
   1086 {
   1087     quad.setP1(adjustFloatPointForAbsoluteZoom(quad.p1(), renderer));
   1088     quad.setP2(adjustFloatPointForAbsoluteZoom(quad.p2(), renderer));
   1089     quad.setP3(adjustFloatPointForAbsoluteZoom(quad.p3(), renderer));
   1090     quad.setP4(adjustFloatPointForAbsoluteZoom(quad.p4(), renderer));
   1091 }
   1092 
   1093 inline void adjustFloatRectForAbsoluteZoom(FloatRect& rect, RenderObject* renderer)
   1094 {
   1095     RenderStyle* style = renderer->style();
   1096     rect.setX(adjustFloatForAbsoluteZoom(rect.x(), style));
   1097     rect.setY(adjustFloatForAbsoluteZoom(rect.y(), style));
   1098     rect.setWidth(adjustFloatForAbsoluteZoom(rect.width(), style));
   1099     rect.setHeight(adjustFloatForAbsoluteZoom(rect.height(), style));
   1100 }
   1101 
   1102 inline FloatPoint adjustFloatPointForPageScale(const FloatPoint& point, float pageScale)
   1103 {
   1104     if (pageScale == 1)
   1105         return point;
   1106     return FloatPoint(point.x() / pageScale, point.y() / pageScale);
   1107 }
   1108 
   1109 inline void adjustFloatQuadForPageScale(FloatQuad& quad, float pageScale)
   1110 {
   1111     if (pageScale == 1)
   1112         return;
   1113     quad.setP1(adjustFloatPointForPageScale(quad.p1(), pageScale));
   1114     quad.setP2(adjustFloatPointForPageScale(quad.p2(), pageScale));
   1115     quad.setP3(adjustFloatPointForPageScale(quad.p3(), pageScale));
   1116     quad.setP4(adjustFloatPointForPageScale(quad.p4(), pageScale));
   1117 }
   1118 
   1119 inline void adjustFloatRectForPageScale(FloatRect& rect, float pageScale)
   1120 {
   1121     if (pageScale == 1)
   1122         return;
   1123     rect.setX(rect.x() / pageScale);
   1124     rect.setY(rect.y() / pageScale);
   1125     rect.setWidth(rect.width() / pageScale);
   1126     rect.setHeight(rect.height() / pageScale);
   1127 }
   1128 
   1129 } // namespace WebCore
   1130 
   1131 #ifndef NDEBUG
   1132 // Outside the WebCore namespace for ease of invocation from gdb.
   1133 void showTree(const WebCore::RenderObject*);
   1134 void showRenderTree(const WebCore::RenderObject* object1);
   1135 // We don't make object2 an optional parameter so that showRenderTree
   1136 // can be called from gdb easily.
   1137 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2);
   1138 #endif
   1139 
   1140 #endif // RenderObject_h
   1141