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    Searched defs:SkGpuDevice (Results 1 - 2 of 2) sorted by null

  /external/skia/include/gpu/
SkGpuDevice.h 28 class SK_API SkGpuDevice : public SkDevice {
37 SkGpuDevice(GrContext*, SkBitmap::Config,
44 SkGpuDevice(GrContext*, GrRenderTarget*);
51 SkGpuDevice(GrContext*, GrTexture*);
53 virtual ~SkGpuDevice();
58 * Override from SkGpuDevice, so we can set our FBO to be the render target
134 SkAutoCachedTexture(SkGpuDevice* device,
140 GrTexture* set(SkGpuDevice*, const SkBitmap&, const GrSamplerState*);
143 SkGpuDevice* fDevice;
  /external/skia/src/gpu/
SkGpuDevice.cpp 14 #include "SkGpuDevice.h"
59 SkGpuDevice::SkAutoCachedTexture::
60 SkAutoCachedTexture(SkGpuDevice* device,
68 SkGpuDevice::SkAutoCachedTexture::SkAutoCachedTexture() {
71 GrTexture* SkGpuDevice::SkAutoCachedTexture::set(SkGpuDevice* device,
90 SkGpuDevice::SkAutoCachedTexture::~SkAutoCachedTexture() {
142 SkGpuDevice::SkGpuDevice(GrContext* context, GrTexture* texture)
147 SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget
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