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    Searched defs:Tile (Results 1 - 6 of 6) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/qt/
TileQt.cpp 21 #include "Tile.h"
58 Tile::Tile(TiledBackingStore* backingStore, const Coordinate& tileCoordinate)
68 Tile::~Tile()
75 bool Tile::isDirty() const
80 bool Tile::isReadyToPaint() const
85 void Tile::invalidate(const IntRect& dirtyRect)
94 Vector<IntRect> Tile::updateBackBuffer()
133 void Tile::swapBackBufferToFront(
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  /external/webkit/Source/WebCore/platform/graphics/
Tile.h 43 class Tile : public RefCounted<Tile> {
47 static PassRefPtr<Tile> create(TiledBackingStore* backingStore, const Coordinate& tileCoordinate) { return adoptRef(new Tile(backingStore, tileCoordinate)); }
48 ~Tile();
57 const Tile::Coordinate& coordinate() const { return m_coordinate; }
63 Tile(TiledBackingStore*, const Coordinate&);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
Tile.cpp 26 #define LOG_TAG "Tile"
30 #include "Tile.h"
41 // If the dirty portion of a tile exceeds this ratio, fully repaint.
50 Tile::Tile(bool isLayerTile)
65 ClassTracker::instance()->increment("Tile");
70 Tile::~Tile()
80 ClassTracker::instance()->decrement("Tile");
86 void Tile::setContents(int x, int y, float scale, bool isExpandedPrefetchTile
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Tile.h 47 * An individual tile that is used to construct part of a webpage's BaseLayer of
48 * content. Each tile is assigned to a TiledPage and is responsible for drawing
49 * and displaying their section of the page. The lifecycle of a tile is:
51 * 1. Each tile is created on the main GL thread and assigned to a specific
53 * 2. When needed the tile is passed to the background thread where it paints
57 * tile's drawGL() function to display the tile to the screen.
59 * 5. The tile is destroyed when the user navigates to a new page.
62 class Tile : public TextureOwner {
66 // that a tile that's continually marked dirty from animation should stil
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  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTilerChromium.h 67 // Reserve and upload tile textures from the internal canvas.
70 // Reserve and upload tile textures from an externally painted buffer.
78 // Change the tile size. This may invalidate all the existing tiles.
86 // If this tiler has exactly one tile, return its texture. Otherwise, null.
92 class Tile : public RefCounted<Tile> {
93 WTF_MAKE_NONCOPYABLE(Tile);
95 explicit Tile(PassOwnPtr<LayerTexture> tex) : m_tex(tex), m_i(-1), m_j(-1) {}
125 Tile* createTile(int i, int j);
133 Tile* tileAt(int, int) const
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  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
TileImageView.java 54 * This is the tile state in the CPU side.
55 * Life of a Tile:
90 // The offsets of the (left, top) of the upper-left tile to the (left, top)
101 private final LongSparseArray<Tile> mActiveTiles = new LongSparseArray<Tile>();
133 // The tile returned by this method can be specified this way: Assuming
189 // 1. Decide the tile level we want to use for display.
190 // 2. Decide the tile levels we want to keep as texture (in addition to
199 // The tile levels we want to keep as texture is in the range
207 // We want to keep one more tile level as texture in addition to wha
243 Tile tile = mActiveTiles.valueAt(i); local
273 Tile tile = mActiveTiles.valueAt(i); local
374 Tile tile = mRecycledQueue.pop(); local
459 Tile tile = mActiveTiles.valueAt(i); local
502 Tile tile = mRecycledQueue.pop(); local
526 Tile tile = mActiveTiles.get(key); local
555 Tile tile; local
581 Tile tile = getTile(tx, ty, level); local
727 Tile tile = mHead; local
760 Tile tile = null; local
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