/external/webkit/Source/WebCore/platform/graphics/qt/ |
TileQt.cpp | 21 #include "Tile.h" 58 Tile::Tile(TiledBackingStore* backingStore, const Coordinate& tileCoordinate) 68 Tile::~Tile() 75 bool Tile::isDirty() const 80 bool Tile::isReadyToPaint() const 85 void Tile::invalidate(const IntRect& dirtyRect) 94 Vector<IntRect> Tile::updateBackBuffer() 133 void Tile::swapBackBufferToFront( [all...] |
/external/webkit/Source/WebCore/platform/graphics/ |
Tile.h | 43 class Tile : public RefCounted<Tile> { 47 static PassRefPtr<Tile> create(TiledBackingStore* backingStore, const Coordinate& tileCoordinate) { return adoptRef(new Tile(backingStore, tileCoordinate)); } 48 ~Tile(); 57 const Tile::Coordinate& coordinate() const { return m_coordinate; } 63 Tile(TiledBackingStore*, const Coordinate&);
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
Tile.cpp | 26 #define LOG_TAG "Tile" 30 #include "Tile.h" 41 // If the dirty portion of a tile exceeds this ratio, fully repaint. 50 Tile::Tile(bool isLayerTile) 65 ClassTracker::instance()->increment("Tile"); 70 Tile::~Tile() 80 ClassTracker::instance()->decrement("Tile"); 86 void Tile::setContents(int x, int y, float scale, bool isExpandedPrefetchTile [all...] |
Tile.h | 47 * An individual tile that is used to construct part of a webpage's BaseLayer of 48 * content. Each tile is assigned to a TiledPage and is responsible for drawing 49 * and displaying their section of the page. The lifecycle of a tile is: 51 * 1. Each tile is created on the main GL thread and assigned to a specific 53 * 2. When needed the tile is passed to the background thread where it paints 57 * tile's drawGL() function to display the tile to the screen. 59 * 5. The tile is destroyed when the user navigates to a new page. 62 class Tile : public TextureOwner { 66 // that a tile that's continually marked dirty from animation should stil [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
LayerTilerChromium.h | 67 // Reserve and upload tile textures from the internal canvas. 70 // Reserve and upload tile textures from an externally painted buffer. 78 // Change the tile size. This may invalidate all the existing tiles. 86 // If this tiler has exactly one tile, return its texture. Otherwise, null. 92 class Tile : public RefCounted<Tile> { 93 WTF_MAKE_NONCOPYABLE(Tile); 95 explicit Tile(PassOwnPtr<LayerTexture> tex) : m_tex(tex), m_i(-1), m_j(-1) {} 125 Tile* createTile(int i, int j); 133 Tile* tileAt(int, int) const [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
TileImageView.java | 54 * This is the tile state in the CPU side. 55 * Life of a Tile: 90 // The offsets of the (left, top) of the upper-left tile to the (left, top) 101 private final LongSparseArray<Tile> mActiveTiles = new LongSparseArray<Tile>(); 133 // The tile returned by this method can be specified this way: Assuming 189 // 1. Decide the tile level we want to use for display. 190 // 2. Decide the tile levels we want to keep as texture (in addition to 199 // The tile levels we want to keep as texture is in the range 207 // We want to keep one more tile level as texture in addition to wha 243 Tile tile = mActiveTiles.valueAt(i); local 273 Tile tile = mActiveTiles.valueAt(i); local 374 Tile tile = mRecycledQueue.pop(); local 459 Tile tile = mActiveTiles.valueAt(i); local 502 Tile tile = mRecycledQueue.pop(); local 526 Tile tile = mActiveTiles.get(key); local 555 Tile tile; local 581 Tile tile = getTile(tx, ty, level); local 727 Tile tile = mHead; local 760 Tile tile = null; local [all...] |