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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // ConditionVariable wraps pthreads condition variable synchronization or, on
      6 // Windows, simulates it.  This functionality is very helpful for having
      7 // several threads wait for an event, as is common with a thread pool managed
      8 // by a master.  The meaning of such an event in the (worker) thread pool
      9 // scenario is that additional tasks are now available for processing.  It is
     10 // used in Chrome in the DNS prefetching system to notify worker threads that
     11 // a queue now has items (tasks) which need to be tended to.  A related use
     12 // would have a pool manager waiting on a ConditionVariable, waiting for a
     13 // thread in the pool to announce (signal) that there is now more room in a
     14 // (bounded size) communications queue for the manager to deposit tasks, or,
     15 // as a second example, that the queue of tasks is completely empty and all
     16 // workers are waiting.
     17 //
     18 // USAGE NOTE 1: spurious signal events are possible with this and
     19 // most implementations of condition variables.  As a result, be
     20 // *sure* to retest your condition before proceeding.  The following
     21 // is a good example of doing this correctly:
     22 //
     23 // while (!work_to_be_done()) Wait(...);
     24 //
     25 // In contrast do NOT do the following:
     26 //
     27 // if (!work_to_be_done()) Wait(...);  // Don't do this.
     28 //
     29 // Especially avoid the above if you are relying on some other thread only
     30 // issuing a signal up *if* there is work-to-do.  There can/will
     31 // be spurious signals.  Recheck state on waiting thread before
     32 // assuming the signal was intentional. Caveat caller ;-).
     33 //
     34 // USAGE NOTE 2: Broadcast() frees up all waiting threads at once,
     35 // which leads to contention for the locks they all held when they
     36 // called Wait().  This results in POOR performance.  A much better
     37 // approach to getting a lot of threads out of Wait() is to have each
     38 // thread (upon exiting Wait()) call Signal() to free up another
     39 // Wait'ing thread.  Look at condition_variable_unittest.cc for
     40 // both examples.
     41 //
     42 // Broadcast() can be used nicely during teardown, as it gets the job
     43 // done, and leaves no sleeping threads... and performance is less
     44 // critical at that point.
     45 //
     46 // The semantics of Broadcast() are carefully crafted so that *all*
     47 // threads that were waiting when the request was made will indeed
     48 // get signaled.  Some implementations mess up, and don't signal them
     49 // all, while others allow the wait to be effectively turned off (for
     50 // a while while waiting threads come around).  This implementation
     51 // appears correct, as it will not "lose" any signals, and will guarantee
     52 // that all threads get signaled by Broadcast().
     53 //
     54 // This implementation offers support for "performance" in its selection of
     55 // which thread to revive.  Performance, in direct contrast with "fairness,"
     56 // assures that the thread that most recently began to Wait() is selected by
     57 // Signal to revive.  Fairness would (if publicly supported) assure that the
     58 // thread that has Wait()ed the longest is selected. The default policy
     59 // may improve performance, as the selected thread may have a greater chance of
     60 // having some of its stack data in various CPU caches.
     61 //
     62 // For a discussion of the many very subtle implementation details, see the FAQ
     63 // at the end of condition_variable_win.cc.
     64 
     65 #ifndef BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
     66 #define BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
     67 #pragma once
     68 
     69 #include "build/build_config.h"
     70 
     71 #if defined(OS_WIN)
     72 #include <windows.h>
     73 #elif defined(OS_POSIX)
     74 #include <pthread.h>
     75 #endif
     76 
     77 #include "base/base_api.h"
     78 #include "base/basictypes.h"
     79 #include "base/synchronization/lock.h"
     80 
     81 namespace base {
     82 
     83 class TimeDelta;
     84 
     85 class BASE_API ConditionVariable {
     86  public:
     87   // Construct a cv for use with ONLY one user lock.
     88   explicit ConditionVariable(Lock* user_lock);
     89 
     90   ~ConditionVariable();
     91 
     92   // Wait() releases the caller's critical section atomically as it starts to
     93   // sleep, and the reacquires it when it is signaled.
     94   void Wait();
     95   void TimedWait(const TimeDelta& max_time);
     96 
     97   // Broadcast() revives all waiting threads.
     98   void Broadcast();
     99   // Signal() revives one waiting thread.
    100   void Signal();
    101 
    102  private:
    103 
    104 #if defined(OS_WIN)
    105 
    106   // Define Event class that is used to form circularly linked lists.
    107   // The list container is an element with NULL as its handle_ value.
    108   // The actual list elements have a non-zero handle_ value.
    109   // All calls to methods MUST be done under protection of a lock so that links
    110   // can be validated.  Without the lock, some links might asynchronously
    111   // change, and the assertions would fail (as would list change operations).
    112   class Event {
    113    public:
    114     // Default constructor with no arguments creates a list container.
    115     Event();
    116     ~Event();
    117 
    118     // InitListElement transitions an instance from a container, to an element.
    119     void InitListElement();
    120 
    121     // Methods for use on lists.
    122     bool IsEmpty() const;
    123     void PushBack(Event* other);
    124     Event* PopFront();
    125     Event* PopBack();
    126 
    127     // Methods for use on list elements.
    128     // Accessor method.
    129     HANDLE handle() const;
    130     // Pull an element from a list (if it's in one).
    131     Event* Extract();
    132 
    133     // Method for use on a list element or on a list.
    134     bool IsSingleton() const;
    135 
    136    private:
    137     // Provide pre/post conditions to validate correct manipulations.
    138     bool ValidateAsDistinct(Event* other) const;
    139     bool ValidateAsItem() const;
    140     bool ValidateAsList() const;
    141     bool ValidateLinks() const;
    142 
    143     HANDLE handle_;
    144     Event* next_;
    145     Event* prev_;
    146     DISALLOW_COPY_AND_ASSIGN(Event);
    147   };
    148 
    149   // Note that RUNNING is an unlikely number to have in RAM by accident.
    150   // This helps with defensive destructor coding in the face of user error.
    151   enum RunState { SHUTDOWN = 0, RUNNING = 64213 };
    152 
    153   // Internal implementation methods supporting Wait().
    154   Event* GetEventForWaiting();
    155   void RecycleEvent(Event* used_event);
    156 
    157   RunState run_state_;
    158 
    159   // Private critical section for access to member data.
    160   base::Lock internal_lock_;
    161 
    162   // Lock that is acquired before calling Wait().
    163   base::Lock& user_lock_;
    164 
    165   // Events that threads are blocked on.
    166   Event waiting_list_;
    167 
    168   // Free list for old events.
    169   Event recycling_list_;
    170   int recycling_list_size_;
    171 
    172   // The number of allocated, but not yet deleted events.
    173   int allocation_counter_;
    174 
    175 #elif defined(OS_POSIX)
    176 
    177   pthread_cond_t condition_;
    178   pthread_mutex_t* user_mutex_;
    179 #if !defined(NDEBUG)
    180   base::Lock* user_lock_;     // Needed to adjust shadow lock state on wait.
    181 #endif
    182 
    183 #endif
    184 
    185   DISALLOW_COPY_AND_ASSIGN(ConditionVariable);
    186 };
    187 
    188 }  // namespace base
    189 
    190 #endif  // BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
    191