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  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
SeekableStream.java 5 package com.jme3.audio;
AudioContext.java 33 package com.jme3.audio;
36 * Holds render thread specific audio context information.
ListenerParam.java 33 package com.jme3.audio;
AudioKey.java 33 package com.jme3.audio;
56 * @param stream If true, the audio will be streamed from harddrive,
59 * the stream cache is used. When enabled, the audio stream will
72 * @param stream If true, the audio will be streamed from harddrive,
98 * @return True if the loaded audio should be a {@link AudioStream} or
108 * When enabled, the audio stream will
Filter.java 33 package com.jme3.audio;
AudioBuffer.java 33 package com.jme3.audio;
35 import com.jme3.audio.AudioData.DataType;
41 * where the audio is buffered (stored in memory). All parts of it
50 * The audio data buffer. Should be direct and native ordered.
67 * @return The duration of the audio in seconds. It is expected
68 * that audio is uncompressed.
95 * @return The buffered audio data.
AudioData.java 33 package com.jme3.audio;
39 * of audio data. There are two ways to handle audio data, short audio files
40 * are to be stored entirely in memory, while long audio files (music) are
70 * @return the duration in seconds of the audio clip.
96 * Setup the format of the audio data.
AudioParam.java 1 package com.jme3.audio;
AudioRenderer.java 33 package com.jme3.audio;
36 * Interface to be implemented by audio renderers.
74 * Update the audio system. Must be called periodically.
80 * Cleanup/destroy the audio system. Call this when app closes.
LowPassFilter.java 33 package com.jme3.audio;
Listener.java 33 package com.jme3.audio;
  /external/webkit/Source/WebCore/html/
HTMLAudioElement.cpp 51 RefPtr<HTMLAudioElement> audio = adoptRef(new HTMLAudioElement(audioTag, document)); local
52 audio->setPreload("auto");
54 audio->setSrc(src);
55 audio->scheduleLoad();
57 return audio.release();
  /packages/apps/Mms/src/com/android/mms/ui/
MmsThumbnailPresenter.java 95 protected void presentAudioThumbnail(SlideViewInterface view, AudioModel audio) {
96 view.setAudio(audio.getUri(), audio.getSrc(), audio.getExtras());
  /external/jmonkeyengine/engine/src/android/com/jme3/audio/plugins/
AndroidAudioLoader.java 1 package com.jme3.audio.plugins;
5 import com.jme3.audio.android.AndroidAudioData;
  /external/webkit/Source/WebCore/bindings/v8/custom/
V8HTMLAudioElementConstructor.cpp 58 return throwError("Audio constructor associated frame is unavailable", V8Proxy::ReferenceError);
62 return throwError("Audio constructor associated document is unavailable", V8Proxy::ReferenceError);
72 RefPtr<HTMLAudioElement> audio = HTMLAudioElement::createForJSConstructor(document, src); local
74 V8DOMWrapper::setDOMWrapper(args.Holder(), &V8HTMLAudioElementConstructor::info, audio.get());
75 audio->ref();
76 V8DOMWrapper::setJSWrapperForDOMNode(audio.get(), v8::Persistent<v8::Object>::New(args.Holder()));
  /external/bluetooth/bluez/test/
test-audio 36 audio = dbus.Interface(bus.get_object("org.bluez", device), variable
37 "org.bluez.Audio")
40 audio.Connect()
42 audio.Disconnect()
  /external/jmonkeyengine/engine/src/test/jme3test/asset/
TestAbsoluteLocators.java 38 import com.jme3.audio.AudioData;
39 import com.jme3.audio.plugins.WAVLoader;
54 AudioData audio = am.loadAudio("Sound/Effects/Gun.wav"); local
59 if (audio == null)
60 throw new RuntimeException("Cannot find audio!");
62 System.out.println("Audio loaded from Sounds/Effects/Gun.wav");
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestMusicStreaming.java 33 package jme3test.audio;
37 import com.jme3.audio.AudioNode;
TestOgg.java 33 package jme3test.audio;
36 import com.jme3.audio.AudioNode;
37 import com.jme3.audio.LowPassFilter;
TestWav.java 30 package jme3test.audio;
33 import com.jme3.audio.AudioNode;
TestAmbient.java 29 package jme3test.audio;
32 import com.jme3.audio.AudioNode;
33 import com.jme3.audio.Environment;
  /external/qemu/distrib/sdl-1.2.12/src/audio/baudio/
SDL_beaudio.cc 24 /* Allow access to the audio stream on BeOS */
39 /* Audio driver functions */
46 /* Audio driver bootstrap functions */
96 /* The BeOS callback for handling the audio buffer */
100 SDL_AudioDevice *audio = (SDL_AudioDevice *)device; local
103 SDL_memset(stream, audio->spec.silence, len);
105 /* Only do soemthing if audio is enabled */
106 if ( ! audio->enabled )
109 if ( ! audio->paused ) {
110 if ( audio->convert.needed )
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  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/audio/
SimTonesTest.java 17 package com.android.mediaframeworktest.functional.audio;
  /external/jmonkeyengine/engine/src/android/com/jme3/audio/android/
AndroidAudioData.java 1 package com.jme3.audio.android;
4 import com.jme3.audio.AudioData;
5 import com.jme3.audio.AudioRenderer;
  /external/jmonkeyengine/engine/src/jogg/com/jme3/audio/plugins/
UncachedOggStream.java 33 package com.jme3.audio.plugins;
43 * Single-threaded physical ogg stream. Decodes audio in the same thread

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