/external/jmonkeyengine/engine/src/core/com/jme3/audio/ |
SeekableStream.java | 5 package com.jme3.audio;
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AudioContext.java | 33 package com.jme3.audio; 36 * Holds render thread specific audio context information.
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ListenerParam.java | 33 package com.jme3.audio;
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AudioKey.java | 33 package com.jme3.audio; 56 * @param stream If true, the audio will be streamed from harddrive, 59 * the stream cache is used. When enabled, the audio stream will 72 * @param stream If true, the audio will be streamed from harddrive, 98 * @return True if the loaded audio should be a {@link AudioStream} or 108 * When enabled, the audio stream will
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Filter.java | 33 package com.jme3.audio;
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AudioBuffer.java | 33 package com.jme3.audio; 35 import com.jme3.audio.AudioData.DataType; 41 * where the audio is buffered (stored in memory). All parts of it 50 * The audio data buffer. Should be direct and native ordered. 67 * @return The duration of the audio in seconds. It is expected 68 * that audio is uncompressed. 95 * @return The buffered audio data.
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AudioData.java | 33 package com.jme3.audio; 39 * of audio data. There are two ways to handle audio data, short audio files 40 * are to be stored entirely in memory, while long audio files (music) are 70 * @return the duration in seconds of the audio clip. 96 * Setup the format of the audio data.
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AudioParam.java | 1 package com.jme3.audio;
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AudioRenderer.java | 33 package com.jme3.audio; 36 * Interface to be implemented by audio renderers. 74 * Update the audio system. Must be called periodically. 80 * Cleanup/destroy the audio system. Call this when app closes.
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LowPassFilter.java | 33 package com.jme3.audio;
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Listener.java | 33 package com.jme3.audio;
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/external/webkit/Source/WebCore/html/ |
HTMLAudioElement.cpp | 51 RefPtr<HTMLAudioElement> audio = adoptRef(new HTMLAudioElement(audioTag, document)); local 52 audio->setPreload("auto"); 54 audio->setSrc(src); 55 audio->scheduleLoad(); 57 return audio.release();
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/packages/apps/Mms/src/com/android/mms/ui/ |
MmsThumbnailPresenter.java | 95 protected void presentAudioThumbnail(SlideViewInterface view, AudioModel audio) { 96 view.setAudio(audio.getUri(), audio.getSrc(), audio.getExtras());
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/external/jmonkeyengine/engine/src/android/com/jme3/audio/plugins/ |
AndroidAudioLoader.java | 1 package com.jme3.audio.plugins;
5 import com.jme3.audio.android.AndroidAudioData;
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/external/webkit/Source/WebCore/bindings/v8/custom/ |
V8HTMLAudioElementConstructor.cpp | 58 return throwError("Audio constructor associated frame is unavailable", V8Proxy::ReferenceError); 62 return throwError("Audio constructor associated document is unavailable", V8Proxy::ReferenceError); 72 RefPtr<HTMLAudioElement> audio = HTMLAudioElement::createForJSConstructor(document, src); local 74 V8DOMWrapper::setDOMWrapper(args.Holder(), &V8HTMLAudioElementConstructor::info, audio.get()); 75 audio->ref(); 76 V8DOMWrapper::setJSWrapperForDOMNode(audio.get(), v8::Persistent<v8::Object>::New(args.Holder()));
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/external/bluetooth/bluez/test/ |
test-audio | 36 audio = dbus.Interface(bus.get_object("org.bluez", device), variable 37 "org.bluez.Audio") 40 audio.Connect() 42 audio.Disconnect()
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/external/jmonkeyengine/engine/src/test/jme3test/asset/ |
TestAbsoluteLocators.java | 38 import com.jme3.audio.AudioData; 39 import com.jme3.audio.plugins.WAVLoader; 54 AudioData audio = am.loadAudio("Sound/Effects/Gun.wav"); local 59 if (audio == null) 60 throw new RuntimeException("Cannot find audio!"); 62 System.out.println("Audio loaded from Sounds/Effects/Gun.wav");
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/external/jmonkeyengine/engine/src/test/jme3test/audio/ |
TestMusicStreaming.java | 33 package jme3test.audio; 37 import com.jme3.audio.AudioNode;
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TestOgg.java | 33 package jme3test.audio; 36 import com.jme3.audio.AudioNode; 37 import com.jme3.audio.LowPassFilter;
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TestWav.java | 30 package jme3test.audio; 33 import com.jme3.audio.AudioNode;
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TestAmbient.java | 29 package jme3test.audio; 32 import com.jme3.audio.AudioNode; 33 import com.jme3.audio.Environment;
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/external/qemu/distrib/sdl-1.2.12/src/audio/baudio/ |
SDL_beaudio.cc | 24 /* Allow access to the audio stream on BeOS */ 39 /* Audio driver functions */ 46 /* Audio driver bootstrap functions */ 96 /* The BeOS callback for handling the audio buffer */ 100 SDL_AudioDevice *audio = (SDL_AudioDevice *)device; local 103 SDL_memset(stream, audio->spec.silence, len); 105 /* Only do soemthing if audio is enabled */ 106 if ( ! audio->enabled ) 109 if ( ! audio->paused ) { 110 if ( audio->convert.needed ) [all...] |
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/audio/ |
SimTonesTest.java | 17 package com.android.mediaframeworktest.functional.audio;
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/external/jmonkeyengine/engine/src/android/com/jme3/audio/android/ |
AndroidAudioData.java | 1 package com.jme3.audio.android;
4 import com.jme3.audio.AudioData;
5 import com.jme3.audio.AudioRenderer;
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/external/jmonkeyengine/engine/src/jogg/com/jme3/audio/plugins/ |
UncachedOggStream.java | 33 package com.jme3.audio.plugins;
43 * Single-threaded physical ogg stream. Decodes audio in the same thread
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