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      1 /*
      2  * Copyright (C) Research In Motion Limited 2010-2011. All rights reserved.
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Library General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Library General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Library General Public License
     15  * along with this library; see the file COPYING.LIB.  If not, write to
     16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17  * Boston, MA 02110-1301, USA.
     18  */
     19 
     20 #include "config.h"
     21 
     22 #if ENABLE(SVG)
     23 #include "SVGTextLayoutAttributesBuilder.h"
     24 
     25 #include "RenderSVGInlineText.h"
     26 #include "RenderSVGText.h"
     27 #include "SVGTextPositioningElement.h"
     28 
     29 // Set to a value > 0 to dump the text layout attributes
     30 #define DUMP_TEXT_LAYOUT_ATTRIBUTES 0
     31 
     32 namespace WebCore {
     33 
     34 SVGTextLayoutAttributesBuilder::SVGTextLayoutAttributesBuilder()
     35 {
     36 }
     37 
     38 void SVGTextLayoutAttributesBuilder::buildLayoutAttributesForTextSubtree(RenderSVGText* textRoot)
     39 {
     40     ASSERT(textRoot);
     41 
     42     // Build list of x/y/dx/dy/rotate values for each subtree element that may define these values (tspan/textPath etc).
     43     unsigned atCharacter = 0;
     44     UChar lastCharacter = '\0';
     45     collectTextPositioningElements(textRoot, atCharacter, lastCharacter);
     46 
     47     if (!atCharacter)
     48         return;
     49 
     50     // Collect x/y/dx/dy/rotate values for each character, stored in the m_positioningLists.xValues()/etc. lists.
     51     buildLayoutAttributesForAllCharacters(textRoot, atCharacter);
     52 
     53     // Propagate layout attributes to each RenderSVGInlineText object, and the whole list to the RenderSVGText root.
     54     Vector<SVGTextLayoutAttributes>& allAttributes = textRoot->layoutAttributes();
     55     allAttributes.clear();
     56     atCharacter = 0;
     57     lastCharacter = '\0';
     58     propagateLayoutAttributes(textRoot, allAttributes, atCharacter, lastCharacter);
     59 }
     60 
     61 static inline void extractFloatValuesFromSVGLengthList(SVGElement* lengthContext, const SVGLengthList& list, Vector<float>& floatValues, unsigned textContentLength)
     62 {
     63     ASSERT(lengthContext);
     64 
     65     unsigned length = list.size();
     66     if (length > textContentLength)
     67         length = textContentLength;
     68     floatValues.reserveCapacity(length);
     69 
     70     for (unsigned i = 0; i < length; ++i) {
     71         const SVGLength& length = list.at(i);
     72         floatValues.append(length.value(lengthContext));
     73     }
     74 }
     75 
     76 static inline void extractFloatValuesFromSVGNumberList(const SVGNumberList& list, Vector<float>& floatValues, unsigned textContentLength)
     77 {
     78     unsigned length = list.size();
     79     if (length > textContentLength)
     80         length = textContentLength;
     81     floatValues.reserveCapacity(length);
     82 
     83     for (unsigned i = 0; i < length; ++i)
     84         floatValues.append(list.at(i));
     85 }
     86 
     87 
     88 static inline bool characterIsSpace(const UChar& character)
     89 {
     90     return character == ' ';
     91 }
     92 
     93 static inline bool characterIsSpaceOrNull(const UChar& character)
     94 {
     95     return character == ' ' || character == '\0';
     96 }
     97 
     98 static inline bool shouldPreserveAllWhiteSpace(RenderStyle* style)
     99 {
    100     ASSERT(style);
    101     return style->whiteSpace() == PRE;
    102 }
    103 
    104 static inline void processRenderSVGInlineText(RenderSVGInlineText* text, unsigned& atCharacter, UChar& lastCharacter)
    105 {
    106     if (shouldPreserveAllWhiteSpace(text->style())) {
    107         atCharacter += text->textLength();
    108         return;
    109     }
    110 
    111     const UChar* characters = text->characters();
    112     unsigned textLength = text->textLength();
    113     for (unsigned textPosition = 0; textPosition < textLength; ++textPosition) {
    114         const UChar& currentCharacter = characters[textPosition];
    115         if (characterIsSpace(currentCharacter) && characterIsSpaceOrNull(lastCharacter))
    116             continue;
    117 
    118         lastCharacter = currentCharacter;
    119         ++atCharacter;
    120     }
    121 }
    122 
    123 void SVGTextLayoutAttributesBuilder::collectTextPositioningElements(RenderObject* start, unsigned& atCharacter, UChar& lastCharacter)
    124 {
    125     ASSERT(!start->isSVGText() || m_textPositions.isEmpty());
    126 
    127     for (RenderObject* child = start->firstChild(); child; child = child->nextSibling()) {
    128         if (child->isSVGInlineText()) {
    129             processRenderSVGInlineText(toRenderSVGInlineText(child), atCharacter, lastCharacter);
    130             continue;
    131         }
    132 
    133         if (!child->isSVGInline())
    134             continue;
    135 
    136         SVGTextPositioningElement* element = SVGTextPositioningElement::elementFromRenderer(child);
    137         unsigned atPosition = m_textPositions.size();
    138         if (element)
    139             m_textPositions.append(TextPosition(element, atCharacter));
    140 
    141         collectTextPositioningElements(child, atCharacter, lastCharacter);
    142 
    143         if (!element)
    144             continue;
    145 
    146         // Update text position, after we're back from recursion.
    147         TextPosition& position = m_textPositions[atPosition];
    148         ASSERT(!position.length);
    149         position.length = atCharacter - position.start;
    150     }
    151 }
    152 
    153 void SVGTextLayoutAttributesBuilder::buildLayoutAttributesForAllCharacters(RenderSVGText* textRoot, unsigned textLength)
    154 {
    155     ASSERT(textLength);
    156 
    157     SVGTextPositioningElement* outermostTextElement = SVGTextPositioningElement::elementFromRenderer(textRoot);
    158     ASSERT(outermostTextElement);
    159 
    160     // Fill the lists with the special emptyValue marker.
    161     m_positioningLists.fillWithEmptyValues(textLength);
    162 
    163     // Grab outermost <text> element value lists and insert them in the m_positioningLists.
    164     TextPosition wholeTextPosition(outermostTextElement, 0, textLength);
    165     fillAttributesAtPosition(wholeTextPosition);
    166 
    167     // Handle x/y default attributes.
    168     float& xFirst = m_positioningLists.xValues.first();
    169     if (xFirst == SVGTextLayoutAttributes::emptyValue())
    170         xFirst = 0;
    171 
    172     float& yFirst = m_positioningLists.yValues.first();
    173     if (yFirst == SVGTextLayoutAttributes::emptyValue())
    174         yFirst = 0;
    175 
    176     // Fill m_positioningLists using child text positioning elements in top-down order.
    177     unsigned size = m_textPositions.size();
    178     for (unsigned i = 0; i < size; ++i)
    179         fillAttributesAtPosition(m_textPositions[i]);
    180 
    181     // Now m_positioningLists.contains a x/y/dx/dy/rotate value for each character in the <text> subtree.
    182 }
    183 
    184 void SVGTextLayoutAttributesBuilder::propagateLayoutAttributes(RenderObject* start, Vector<SVGTextLayoutAttributes>& allAttributes, unsigned& atCharacter, UChar& lastCharacter) const
    185 {
    186     for (RenderObject* child = start->firstChild(); child; child = child->nextSibling()) {
    187         if (child->isSVGInlineText()) {
    188             RenderSVGInlineText* text = toRenderSVGInlineText(child);
    189             const UChar* characters = text->characters();
    190             unsigned textLength = text->textLength();
    191             bool preserveWhiteSpace = shouldPreserveAllWhiteSpace(text->style());
    192 
    193             SVGTextLayoutAttributes attributes(text);
    194             attributes.reserveCapacity(textLength);
    195 
    196             unsigned valueListPosition = atCharacter;
    197             unsigned metricsLength = 1;
    198             SVGTextMetrics lastMetrics = SVGTextMetrics::emptyMetrics();
    199 
    200             for (unsigned textPosition = 0; textPosition < textLength; textPosition += metricsLength) {
    201                 const UChar& currentCharacter = characters[textPosition];
    202 
    203                 SVGTextMetrics startToCurrentMetrics = SVGTextMetrics::measureCharacterRange(text, 0, textPosition + 1);
    204                 SVGTextMetrics currentMetrics = SVGTextMetrics::measureCharacterRange(text, textPosition, 1);
    205 
    206                 // Frequent case for Arabic text: when measuring a single character the arabic isolated form is taken
    207                 // when rendering the glyph "in context" (with it's surrounding characters) it changes due to shaping.
    208                 // So whenever runWidthAdvance != currentMetrics.width(), we are processing a text run whose length is
    209                 // not equal to the sum of the individual lengths of the glyphs, when measuring them isolated.
    210                 float runWidthAdvance = startToCurrentMetrics.width() - lastMetrics.width();
    211                 if (runWidthAdvance != currentMetrics.width())
    212                     currentMetrics.setWidth(runWidthAdvance);
    213 
    214                 lastMetrics = startToCurrentMetrics;
    215                 metricsLength = currentMetrics.length();
    216 
    217                 if (!preserveWhiteSpace && characterIsSpace(currentCharacter) && characterIsSpaceOrNull(lastCharacter)) {
    218                     attributes.positioningLists().appendEmptyValues();
    219                     attributes.textMetricsValues().append(SVGTextMetrics::emptyMetrics());
    220                     continue;
    221                 }
    222 
    223                 SVGTextLayoutAttributes::PositioningLists& positioningLists = attributes.positioningLists();
    224                 positioningLists.appendValuesFromPosition(m_positioningLists, valueListPosition);
    225                 attributes.textMetricsValues().append(currentMetrics);
    226 
    227                 // Pad x/y/dx/dy/rotate value lists with empty values, if the metrics span more than one character.
    228                 if (metricsLength > 1) {
    229                     for (unsigned i = 0; i < metricsLength - 1; ++i)
    230                         positioningLists.appendEmptyValues();
    231                 }
    232 
    233                 lastCharacter = currentCharacter;
    234                 valueListPosition += metricsLength;
    235             }
    236 
    237 #if DUMP_TEXT_LAYOUT_ATTRIBUTES > 0
    238             fprintf(stderr, "\nDumping layout attributes for RenderSVGInlineText, renderer=%p, node=%p (atCharacter: %i)\n", text, text->node(), atCharacter);
    239             fprintf(stderr, "BiDi properties: unicode-bidi=%i, block direction=%i\n", text->style()->unicodeBidi(), text->style()->direction());
    240             attributes.dump();
    241 #endif
    242 
    243             text->storeLayoutAttributes(attributes);
    244             allAttributes.append(attributes);
    245             atCharacter = valueListPosition;
    246             continue;
    247         }
    248 
    249         if (!child->isSVGInline())
    250             continue;
    251 
    252         propagateLayoutAttributes(child, allAttributes, atCharacter, lastCharacter);
    253     }
    254 }
    255 
    256 static inline void fillListAtPosition(Vector<float>& allValues, Vector<float>& values, unsigned start)
    257 {
    258     unsigned valuesSize = values.size();
    259     for (unsigned i = 0; i < valuesSize; ++i)
    260         allValues[start + i] = values[i];
    261 }
    262 
    263 void SVGTextLayoutAttributesBuilder::fillAttributesAtPosition(const TextPosition& position)
    264 {
    265     Vector<float> values;
    266     extractFloatValuesFromSVGLengthList(position.element, position.element->x(), values, position.length);
    267     fillListAtPosition(m_positioningLists.xValues, values, position.start);
    268 
    269     values.clear();
    270     extractFloatValuesFromSVGLengthList(position.element, position.element->y(), values, position.length);
    271     fillListAtPosition(m_positioningLists.yValues, values, position.start);
    272 
    273     values.clear();
    274     extractFloatValuesFromSVGLengthList(position.element, position.element->dx(), values, position.length);
    275     fillListAtPosition(m_positioningLists.dxValues, values, position.start);
    276 
    277     values.clear();
    278     extractFloatValuesFromSVGLengthList(position.element, position.element->dy(), values, position.length);
    279     fillListAtPosition(m_positioningLists.dyValues, values, position.start);
    280 
    281     values.clear();
    282     extractFloatValuesFromSVGNumberList(position.element->rotate(), values, position.length);
    283     fillListAtPosition(m_positioningLists.rotateValues, values, position.start);
    284 
    285     // The last rotation value always spans the whole scope.
    286     if (values.isEmpty())
    287         return;
    288 
    289     float lastValue = values.last();
    290     for (unsigned i = values.size(); i < position.length; ++i)
    291         m_positioningLists.rotateValues[position.start + i] = lastValue;
    292 }
    293 
    294 }
    295 
    296 #endif // ENABLE(SVG)
    297