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  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/
PhysicsCollisionListener.java 32 package com.jme3.bullet.collision;
35 * Interface for Objects that want to be informed about collision events in the physics space
41 * Called when a collision happened in the PhysicsSpace, <i>called from render thread</i>.<br/>
45 public void collision(PhysicsCollisionEvent event); method in interface:PhysicsCollisionListener
PhysicsCollisionGroupListener.java 6 package com.jme3.bullet.collision;
16 * This is only called when the collision will happen based on the collisionGroup and collideWithGroups
21 * @return true if the collision should happen, false otherwise
RagdollCollisionListener.java 5 package com.jme3.bullet.collision;
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/
Collidable.java 33 package com.jme3.collision;
38 * they support collision detection between other objects that are also
46 * Check collision with another Collidable.
48 * @param other The object to check collision against
MotionAllowedListener.java 33 package com.jme3.collision;
UnsupportedCollisionException.java 33 package com.jme3.collision;
36 * Thrown by {@link Collidable} when the requested collision query could not
  /external/replicaisland/src/com/replica/replicaisland/
DynamicCollisionComponent.java 21 * A component to include dynamic collision volumes (such as those produced every frame from
22 * animating sprites) in the dynamic collision world. Given a set of "attack" volumes and
25 * it to the dynamic collision system. Including this component in a game object will allow it to
52 GameObjectCollisionSystem collision = sSystemRegistry.gameObjectCollisionSystem; local
53 if (collision != null && mBoundingVolume.getRadius() > 0.0f) {
54 collision.registerForCollisions((GameObject)parent, mHitReactionComponent, mBoundingVolume,
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionEventFactory.java 32 package com.jme3.bullet.collision;
PhysicsRayTestResult.java 32 package com.jme3.bullet.collision;
PhysicsSweepTestResult.java 32 package com.jme3.bullet.collision;
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
BoxCollisionShape.java 32 package com.jme3.bullet.collision.shapes;
44 * Basic box collision shape
55 * creates a collision box from the given halfExtents
ConeCollisionShape.java 5 package com.jme3.bullet.collision.shapes;
CylinderCollisionShape.java 32 package com.jme3.bullet.collision.shapes;
44 * Basic cylinder collision shape
PlaneCollisionShape.java 6 package com.jme3.bullet.collision.shapes;
29 * Creates a plane Collision shape
SimplexCollisionShape.java 5 package com.jme3.bullet.collision.shapes;
SphereCollisionShape.java 32 package com.jme3.bullet.collision.shapes;
43 * Basic sphere collision shape
CapsuleCollisionShape.java 32 package com.jme3.bullet.collision.shapes;
43 * Basic capsule collision shape
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/shapes/infos/
ChildCollisionShape.java 5 package com.jme3.bullet.collision.shapes.infos;
7 import com.jme3.bullet.collision.shapes.BoxCollisionShape;
8 import com.jme3.bullet.collision.shapes.CollisionShape;
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
TriangleAxisComparator.java 33 package com.jme3.collision.bih;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionEventFactory.java 32 package com.jme3.bullet.collision;
34 import com.bulletphysics.collision.narrowphase.ManifoldPoint;
PhysicsRayTestResult.java 32 package com.jme3.bullet.collision;
PhysicsSweepTestResult.java 32 package com.jme3.bullet.collision;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
BoxCollisionShape.java 32 package com.jme3.bullet.collision.shapes;
34 import com.bulletphysics.collision.shapes.BoxShape;
44 * Basic box collision shape
55 * creates a collision box from the given halfExtents
PlaneCollisionShape.java 6 package com.jme3.bullet.collision.shapes;
8 import com.bulletphysics.collision.shapes.StaticPlaneShape;
28 * Creates a plane Collision shape
SphereCollisionShape.java 32 package com.jme3.bullet.collision.shapes;
34 import com.bulletphysics.collision.shapes.SphereShape;
43 * Basic sphere collision shape

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