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    Searched defs:drawGL (Results 1 - 19 of 19) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/layers/
MediaLayer.cpp 57 bool MediaLayer::drawGL(bool layerTilesDisabled)
CanvasLayer.cpp 198 bool CanvasLayer::drawGL(bool layerTilesDisabled)
200 bool ret = LayerAndroid::drawGL(layerTilesDisabled);
VideoLayerAndroid.cpp 125 bool VideoLayerAndroid::drawGL(bool layerTilesDisabled)
BaseLayerAndroid.cpp 270 imageTexture->drawGL(this, getOpacity(), &p);
287 bool FixedBackgroundImageLayerAndroid::drawGL(bool layerTilesDisabled)
326 imageTexture->drawGL(this, getOpacity());
LayerAndroid.cpp 822 bool LayerAndroid::drawGL(bool layerTilesDisabled)
827 imageTexture->drawGL(this, getOpacity());
831 state()->glExtras()->drawGL(this);
    [all...]
  /external/webkit/Source/WebKit/android/nav/
DrawExtra.cpp 89 void RegionLayerDrawExtra::drawGL(GLExtras* glExtras, const LayerAndroid* layer)
DrawExtra.h 58 virtual void drawGL(GLExtras*, const LayerAndroid*) {}
70 virtual void drawGL(GLExtras*, const LayerAndroid*);
WebView.cpp 254 int drawGL(WebCore::IntRect& invScreenRect, WebCore::IntRect* invalRect,
282 int ret = m_glWebViewState->drawGL(invScreenRect, m_visibleContentRect, invalRect,
582 // called before a draw() or drawGL()
755 * This class holds a function pointer and parameters for calling drawGL into a specific
896 functor = new GLDrawFunctor(wvInstance, &android::WebView::drawGL,
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
GLExtras.cpp 135 void GLExtras::drawGL(const LayerAndroid* layer)
138 m_drawExtra->drawGL(this, layer);
TileTexture.cpp 121 void TileTexture::drawGL(bool isLayer, const SkRect& rect, float opacity,
SurfaceBacking.cpp 138 void SurfaceBacking::drawGL(const IntRect& visibleContentArea, float opacity,
144 m_lowResTileGrid->drawGL(visibleContentArea, opacity, transform);
146 m_frontTileGrid->drawGL(visibleContentArea, opacity, transform, background);
SurfaceCollectionManager.cpp 211 int SurfaceCollectionManager::drawGL(double currentTime, IntRect& viewRect,
219 ALOGV("drawGL, D %p, P %p, Q %p, fastSwap %d shouldDraw %d",
324 if (m_drawingCollection && m_drawingCollection->drawGL(visibleContentRect))
ImageTexture.cpp 258 void ImageTexture::drawGL(LayerAndroid* layer,
285 m_tileGrid->drawGL(visibleContentArea, opacity, transformation);
SurfaceCollection.cpp 107 bool SurfaceCollection::drawGL(const SkRect& visibleContentRect)
126 needsRedraw |= surfaces[i]->drawGL(layerTilesDisabled);
Surface.cpp 237 bool Surface::drawGL(bool layerTilesDisabled)
255 ALOGV("drawGL on Surf %p with SurfBack %p, first layer %s (%d)", this, m_surfaceBacking,
260 m_surfaceBacking->drawGL(drawArea, opacity(), drawTransform(),
266 if (m_layers[i]->drawGL(tilesDisabled)) {
429 tile->frontTexture()->drawGL(false, rect, 1.0f, 0, false, true, fillPortion);
Tile.cpp 225 bool Tile::drawGL(float opacity, const SkRect& rect, float scale,
244 m_frontTexture->drawGL(isLayerTile(), rect, opacity, transform,
TileGrid.cpp 304 void TileGrid::drawGL(const IntRect& visibleContentArea, float opacity,
366 bool success = tile->drawGL(opacity, rect, m_scale, transform,
  /external/webkit/Source/WebCore/tests/
TreeManager_test.cpp 59 bool drawGL(WebCore::IntRect& viewRect, SkRect& visibleRect, float scale) {
99 bool drawGL(WebCore::IntRect& viewRect, SkRect& visibleRect, float scale) {
136 bool drawGL(TreeManager& manager, bool* swappedPtr) {
139 return manager.drawGL(0, m_iRect, m_sRect, m_scale, false, swappedPtr, 0);
153 drawGL(manager, false);
169 ASSERT_TRUE(drawGL(manager, &swapped));
178 ASSERT_FALSE(drawGL(manager, &swapped));
193 ASSERT_FALSE(drawGL(manager, 0));
225 ASSERT_TRUE(drawGL(manager, 0));
231 ASSERT_TRUE(drawGL(manager, &swapped))
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/
GLWebViewState.cpp 310 int GLWebViewState::drawGL(IntRect& invScreenRect, SkRect& visibleContentRect,
325 ALOGV("drawGL, invScreenRect(%d, %d, %d, %d), visibleContentRect(%.2f, %.2f, %.2f, %.2f)",
330 ALOGV("drawGL, invalRect(%d, %d, %d, %d), screenRect(%d, %d, %d, %d)"
369 returnFlags |= m_surfaceCollectionManager.drawGL(currentTime, invScreenRect,

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