/frameworks/native/include/private/gui/ |
LayerState.h | 42 matrix.dsdx = matrix.dtdy = 1.0f; 51 float dsdx; member in struct:android::layer_state_t::matrix22_t
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/system/core/libpixelflinger/ |
raster.cpp | 196 int32_t dsdx = Wcr / w; // dsdx = ((Wcr/w)/Wt)*Wt local 198 int32_t s0 = Ucr - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx 201 texcoords[1] = dsdx;
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scanline.cpp | 649 tc[i].s = (xs * ti.dsdx) + ti.ydsdy; 688 tc[i].s += ti.dsdx; 1988 int32_t sq, tq, dsdx, dtdx; local [all...] |
/frameworks/base/services/input/ |
SpriteController.h | 33 inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { } 34 inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) : 35 dsdx(dsdx), dtdx(dtdx), dsdy(dsdy), dtdy(dtdy) { } 37 float dsdx; member in struct:android::SpriteTransformationMatrix 43 return dsdx == other.dsdx
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/system/core/libpixelflinger/codeflinger/ |
texturing.cpp | 365 // s = (x * dsdx)>>16 + ydsdy 366 // s = (x * dsdx)>>16 + (y*dsdy)>>16 + s0 378 CONTEXT_LOAD(s.reg, generated_vars.texture[i].dsdx); 594 int dsdx = scratches.obtain(); local 596 CONTEXT_LOAD(dsdx, generated_vars.texture[i].dsdx); 598 ADD(AL, 0, s.reg, s.reg, dsdx); 606 scratches.recycle(dsdx); 665 int dsdx = scratches.obtain(); local 667 CONTEXT_LOAD(dsdx, generated_vars.texture[i].dsdx) [all...] |
/frameworks/native/opengl/libagl/ |
texture.cpp | 725 int32_t dsdx = Wcr / w; // dsdx = ((Wcr/w)/Wt)*Wt local 727 int32_t s0 = Ucr - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx 730 texcoords[1] = dsdx; [all...] |
/system/core/include/private/pixelflinger/ |
ggl_context.h | 370 GGLfixed dsdx; member in struct:android::texture_iterators_t::__anon36435::__anon36436 464 int32_t dsdx; member in struct:android::generated_tex_vars_t
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