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      1 /*
      2  * Copyright (C) 2010, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #include "config.h"
     26 
     27 #if ENABLE(WEB_AUDIO)
     28 
     29 #include "AudioNode.h"
     30 
     31 #include "AudioContext.h"
     32 #include "AudioNodeInput.h"
     33 #include "AudioNodeOutput.h"
     34 #include <wtf/Atomics.h>
     35 
     36 namespace WebCore {
     37 
     38 AudioNode::AudioNode(AudioContext* context, double sampleRate)
     39     : m_isInitialized(false)
     40     , m_type(NodeTypeUnknown)
     41     , m_context(context)
     42     , m_sampleRate(sampleRate)
     43     , m_lastProcessingTime(-1.0)
     44     , m_normalRefCount(1) // start out with normal refCount == 1 (like WTF::RefCounted class)
     45     , m_connectionRefCount(0)
     46     , m_disabledRefCount(0)
     47     , m_isMarkedForDeletion(false)
     48     , m_isDisabled(false)
     49 {
     50 #if DEBUG_AUDIONODE_REFERENCES
     51     if (!s_isNodeCountInitialized) {
     52         s_isNodeCountInitialized = true;
     53         atexit(AudioNode::printNodeCounts);
     54     }
     55 #endif
     56 }
     57 
     58 AudioNode::~AudioNode()
     59 {
     60 #if DEBUG_AUDIONODE_REFERENCES
     61     --s_nodeCount[type()];
     62     printf("%p: %d: AudioNode::~AudioNode() %d %d %d\n", this, type(), m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
     63 #endif
     64 }
     65 
     66 void AudioNode::initialize()
     67 {
     68     m_isInitialized = true;
     69 }
     70 
     71 void AudioNode::uninitialize()
     72 {
     73     m_isInitialized = false;
     74 }
     75 
     76 void AudioNode::setType(NodeType type)
     77 {
     78     m_type = type;
     79 
     80 #if DEBUG_AUDIONODE_REFERENCES
     81     ++s_nodeCount[type];
     82 #endif
     83 }
     84 
     85 void AudioNode::lazyInitialize()
     86 {
     87     if (!isInitialized())
     88         initialize();
     89 }
     90 
     91 void AudioNode::addInput(PassOwnPtr<AudioNodeInput> input)
     92 {
     93     m_inputs.append(input);
     94 }
     95 
     96 void AudioNode::addOutput(PassOwnPtr<AudioNodeOutput> output)
     97 {
     98     m_outputs.append(output);
     99 }
    100 
    101 AudioNodeInput* AudioNode::input(unsigned i)
    102 {
    103     return m_inputs[i].get();
    104 }
    105 
    106 AudioNodeOutput* AudioNode::output(unsigned i)
    107 {
    108     return m_outputs[i].get();
    109 }
    110 
    111 bool AudioNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex)
    112 {
    113     ASSERT(isMainThread());
    114     AudioContext::AutoLocker locker(context());
    115 
    116     // Sanity check input and output indices.
    117     if (outputIndex >= numberOfOutputs())
    118         return false;
    119     if (destination && inputIndex >= destination->numberOfInputs())
    120         return false;
    121 
    122     AudioNodeOutput* output = this->output(outputIndex);
    123     if (!destination) {
    124         // Disconnect output from any inputs it may be currently connected to.
    125         output->disconnectAllInputs();
    126         return true;
    127     }
    128 
    129     AudioNodeInput* input = destination->input(inputIndex);
    130     input->connect(output);
    131 
    132     // Let context know that a connection has been made.
    133     context()->incrementConnectionCount();
    134 
    135     return true;
    136 }
    137 
    138 bool AudioNode::disconnect(unsigned outputIndex)
    139 {
    140     ASSERT(isMainThread());
    141     AudioContext::AutoLocker locker(context());
    142 
    143     return connect(0, outputIndex);
    144 }
    145 
    146 void AudioNode::processIfNecessary(size_t framesToProcess)
    147 {
    148     ASSERT(context()->isAudioThread());
    149 
    150     if (!isInitialized())
    151         return;
    152 
    153     // Ensure that we only process once per rendering quantum.
    154     // This handles the "fanout" problem where an output is connected to multiple inputs.
    155     // The first time we're called during this time slice we process, but after that we don't want to re-process,
    156     // instead our output(s) will already have the results cached in their bus;
    157     double currentTime = context()->currentTime();
    158     if (m_lastProcessingTime != currentTime) {
    159         m_lastProcessingTime = currentTime; // important to first update this time because of feedback loops in the rendering graph
    160         pullInputs(framesToProcess);
    161         process(framesToProcess);
    162     }
    163 }
    164 
    165 void AudioNode::pullInputs(size_t framesToProcess)
    166 {
    167     ASSERT(context()->isAudioThread());
    168 
    169     // Process all of the AudioNodes connected to our inputs.
    170     for (unsigned i = 0; i < m_inputs.size(); ++i)
    171         input(i)->pull(0, framesToProcess);
    172 }
    173 
    174 void AudioNode::ref(RefType refType)
    175 {
    176     switch (refType) {
    177     case RefTypeNormal:
    178         atomicIncrement(&m_normalRefCount);
    179         break;
    180     case RefTypeConnection:
    181         atomicIncrement(&m_connectionRefCount);
    182         break;
    183     case RefTypeDisabled:
    184         atomicIncrement(&m_disabledRefCount);
    185         break;
    186     default:
    187         ASSERT_NOT_REACHED();
    188     }
    189 
    190 #if DEBUG_AUDIONODE_REFERENCES
    191     printf("%p: %d: AudioNode::ref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
    192 #endif
    193 
    194     if (m_connectionRefCount == 1 && refType == RefTypeConnection) {
    195         // FIXME: implement wake-up - this is an advanced feature and is not necessary in a simple implementation.
    196         // We should not be "actively" connected to anything, but now we're "waking up"
    197         // For example, a note which has finished playing, but is now being played again.
    198         // Note that if this is considered a worthwhile feature to add, then an evaluation of the locking considerations must be made.
    199     }
    200 }
    201 
    202 void AudioNode::deref(RefType refType)
    203 {
    204     // The actually work for deref happens completely within the audio context's graph lock.
    205     // In the case of the audio thread, we must use a tryLock to avoid glitches.
    206     bool hasLock = false;
    207     bool mustReleaseLock = false;
    208 
    209     if (context()->isAudioThread()) {
    210         // Real-time audio thread must not contend lock (to avoid glitches).
    211         hasLock = context()->tryLock(mustReleaseLock);
    212     } else {
    213         context()->lock(mustReleaseLock);
    214         hasLock = true;
    215     }
    216 
    217     if (hasLock) {
    218         // This is where the real deref work happens.
    219         finishDeref(refType);
    220 
    221         if (mustReleaseLock)
    222             context()->unlock();
    223     } else {
    224         // We were unable to get the lock, so put this in a list to finish up later.
    225         ASSERT(context()->isAudioThread());
    226         context()->addDeferredFinishDeref(this, refType);
    227     }
    228 
    229     // Once AudioContext::uninitialize() is called there's no more chances for deleteMarkedNodes() to get called, so we call here.
    230     // We can't call in AudioContext::~AudioContext() since it will never be called as long as any AudioNode is alive
    231     // because AudioNodes keep a reference to the context.
    232     if (context()->isAudioThreadFinished())
    233         context()->deleteMarkedNodes();
    234 }
    235 
    236 void AudioNode::finishDeref(RefType refType)
    237 {
    238     ASSERT(context()->isGraphOwner());
    239 
    240     switch (refType) {
    241     case RefTypeNormal:
    242         ASSERT(m_normalRefCount > 0);
    243         atomicDecrement(&m_normalRefCount);
    244         break;
    245     case RefTypeConnection:
    246         ASSERT(m_connectionRefCount > 0);
    247         atomicDecrement(&m_connectionRefCount);
    248         break;
    249     case RefTypeDisabled:
    250         ASSERT(m_disabledRefCount > 0);
    251         atomicDecrement(&m_disabledRefCount);
    252         break;
    253     default:
    254         ASSERT_NOT_REACHED();
    255     }
    256 
    257 #if DEBUG_AUDIONODE_REFERENCES
    258     printf("%p: %d: AudioNode::deref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
    259 #endif
    260 
    261     if (!m_connectionRefCount) {
    262         if (!m_normalRefCount && !m_disabledRefCount) {
    263             if (!m_isMarkedForDeletion) {
    264                 // All references are gone - we need to go away.
    265                 for (unsigned i = 0; i < m_outputs.size(); ++i)
    266                     output(i)->disconnectAllInputs(); // this will deref() nodes we're connected to...
    267 
    268                 // Mark for deletion at end of each render quantum or when context shuts down.
    269                 context()->markForDeletion(this);
    270                 m_isMarkedForDeletion = true;
    271             }
    272         } else if (refType == RefTypeConnection) {
    273             if (!m_isDisabled) {
    274                 // Still may have JavaScript references, but no more "active" connection references, so put all of our outputs in a "dormant" disabled state.
    275                 // Garbage collection may take a very long time after this time, so the "dormant" disabled nodes should not bog down the rendering...
    276 
    277                 // As far as JavaScript is concerned, our outputs must still appear to be connected.
    278                 // But internally our outputs should be disabled from the inputs they're connected to.
    279                 // disable() can recursively deref connections (and call disable()) down a whole chain of connected nodes.
    280 
    281                 // FIXME: we special case the convolver and delay since they have a significant tail-time and shouldn't be disconnected simply
    282                 // because they no longer have any input connections.  This needs to be handled more generally where AudioNodes have
    283                 // a tailTime attribute.  Then the AudioNode only needs to remain "active" for tailTime seconds after there are no
    284                 // longer any active connections.
    285                 if (type() != NodeTypeConvolver && type() != NodeTypeDelay) {
    286                     m_isDisabled = true;
    287                     for (unsigned i = 0; i < m_outputs.size(); ++i)
    288                         output(i)->disable();
    289                 }
    290             }
    291         }
    292     }
    293 }
    294 
    295 #if DEBUG_AUDIONODE_REFERENCES
    296 
    297 bool AudioNode::s_isNodeCountInitialized = false;
    298 int AudioNode::s_nodeCount[NodeTypeEnd];
    299 
    300 void AudioNode::printNodeCounts()
    301 {
    302     printf("\n\n");
    303     printf("===========================\n");
    304     printf("AudioNode: reference counts\n");
    305     printf("===========================\n");
    306 
    307     for (unsigned i = 0; i < NodeTypeEnd; ++i)
    308         printf("%d: %d\n", i, s_nodeCount[i]);
    309 
    310     printf("===========================\n\n\n");
    311 }
    312 
    313 #endif // DEBUG_AUDIONODE_REFERENCES
    314 
    315 } // namespace WebCore
    316 
    317 #endif // ENABLE(WEB_AUDIO)
    318