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  /frameworks/native/opengl/libagl/
array.h 27 namespace gl { namespace in namespace:android
light.h 34 namespace gl { namespace in namespace:android
primitives.h 28 namespace gl { namespace in namespace:android
vertex.h 27 namespace gl { namespace in namespace:android
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
RawTexture.java 41 GL11 gl = canvas.getGLInstance(); local
54 gl.glBindTexture(GL11.GL_TEXTURE_2D, sTextureId[0]);
55 gl.glTexParameterfv(GL11.GL_TEXTURE_2D,
57 gl.glTexParameteri(GL11.GL_TEXTURE_2D,
59 gl.glTexParameteri(GL11.GL_TEXTURE_2D,
61 gl.glTexParameterf(GL11.GL_TEXTURE_2D,
63 gl.glTexParameterf(GL11.GL_TEXTURE_2D,
66 gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA,
ExtTexture.java 37 GL11 gl = canvas.getGLInstance(); local
50 gl.glBindTexture(mTarget, mId);
51 gl.glTexParameterfv(mTarget,
53 gl.glTexParameteri(mTarget,
55 gl.glTexParameteri(mTarget,
57 gl.glTexParameterf(mTarget,
59 gl.glTexParameterf(mTarget,
  /development/samples/BrowserPlugin/src/com/android/sampleplugin/
VideoSurface.java 48 GLSurfaceView gl = new GLSurfaceView(context); local
50 gl.setLayoutParams(gp);
52 this.addView(gl);
57 gl.setRenderer(new CubeRenderer(false));
58 gl.setWindowType(WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA_OVERLAY);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
utilities.h 17 namespace gl namespace
49 D3DCOLOR ConvertColor(gl::Color color);
Fence.h 7 // Fence.h: Defines the gl::Fence class, which supports the GL_NV_fence extension.
18 namespace gl namespace
RefCountObject.cpp 7 // RefCountObject.cpp: Defines the gl::RefCountObject base class that provides
8 // lifecycle support for GL objects using the traditional BindObject scheme, but
14 namespace gl namespace
main.h 21 namespace gl namespace
Buffer.cpp 7 // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
8 // index data. Implements GL buffer objects and related functionality.
17 namespace gl namespace
Fence.cpp 7 // Fence.cpp: Implements the gl::Fence class, which supports the GL_NV_fence extension.
13 namespace gl namespace
mathutil.h 14 namespace gl namespace
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TriangleRenderer.java 46 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
52 gl.glDisable(GL10.GL_DITHER);
58 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
61 gl.glClearColor(.5f, .5f, .5f, 1);
62 gl.glShadeModel(GL10.GL_SMOOTH);
63 gl.glEnable(GL10.GL_DEPTH_TEST);
64 gl.glEnable(GL10.GL_TEXTURE_2D);
72 gl.glGenTextures(1, textures, 0);
75 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
77 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER
    [all...]
CubeRenderer.java 34 public void onDrawFrame(GL10 gl) {
41 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
47 gl.glMatrixMode(GL10.GL_MODELVIEW);
48 gl.glLoadIdentity();
49 gl.glTranslatef(0, 0, -3.0f);
50 gl.glRotatef(mAngle, 0, 1, 0);
51 gl.glRotatef(mAngle*0.25f, 1, 0, 0);
53 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
54 gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
56 mCube.draw(gl);
    [all...]
  /development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/
CubeRenderer.java 35 public void onDrawFrame(GL10 gl) {
42 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
48 gl.glMatrixMode(GL10.GL_MODELVIEW);
49 gl.glLoadIdentity();
50 gl.glTranslatef(0, 0, -3.0f);
51 gl.glRotatef(mAngle, 0, 1, 0);
52 gl.glRotatef(mAngle*0.25f, 1, 0, 0);
54 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
55 gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
57 mCube.draw(gl);
    [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/common/
debug.cpp 20 namespace gl namespace
debug.h 15 namespace gl namespace
23 #define TRACE(message, ...) gl::trace("trace: %s"message"\n", __FUNCTION__, __VA_ARGS__)
29 #define FIXME(message, ...) gl::trace("fixme: %s"message"\n", __FUNCTION__, __VA_ARGS__)
32 #define ERR(message, ...) gl::trace("err: %s"message"\n", __FUNCTION__, __VA_ARGS__)
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 80 public void onDrawFrame(GL10 gl) {
82 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
84 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
88 gl.glMatrixMode(GL10.GL_MODELVIEW);
89 gl.glLoadIdentity(); // reset the matrix to its default state
92 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
94 gl.glActiveTexture(GL10.GL_TEXTURE0);
95 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
96 gl.glEnable(GL10.GL_TEXTURE_2D);
99 gl.glColor4f(1.0f, 0f, 0f, 1.0f)
    [all...]
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 37 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
43 gl.glDisable(GL10.GL_DITHER);
49 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
52 gl.glClearColor(.5f, .5f, .5f, 1);
53 gl.glShadeModel(GL10.GL_SMOOTH);
56 public void onDrawFrame(GL10 gl) {
62 gl.glDisable(GL10.GL_DITHER);
70 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
76 gl.glMatrixMode(GL10.GL_MODELVIEW);
77 gl.glLoadIdentity()
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  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
AccelerometerTestRenderer.java 67 // Buffers to be passed to gl*Pointer() functions
149 public void draw(GL10 gl) {
150 gl.glFrontFace(GL10.GL_CCW);
151 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer);
152 gl.glEnable(GL10.GL_TEXTURE_2D);
153 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer);
154 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, 24, GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
238 public void onDrawFrame(GL10 gl) {
240 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE);
241 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY)
    [all...]
  /frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java 70 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
74 public void onSurfaceChanged(GL10 gl, int w, int h) {
76 gl.glMatrixMode(GL10.GL_PROJECTION);
77 gl.glLoadIdentity();
86 gl.glFrustumf(fl, fr, fb, ft, 1.0f, 2000.0f);
89 gl.glMatrixMode(GL10.GL_MODELVIEW);
90 gl.glLoadIdentity();
91 gl.glViewport(0, 0, w, h);
94 public void onDrawFrame(GL10 gl) {
95 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT)
    [all...]
  /external/skia/include/gpu/gl/
SkGLContext.h 31 const GrGLInterface* gl() const { return fGL; } function in class:SkGLContext
39 * Subclass implements this to make a GL context. The returned GrGLInterface
47 * Subclass should destroy the underlying GL context.
58 * Helper macro for using the GL context through the GrGLInterface. Example:
61 #define SK_GL(ctx, X) (ctx).gl()->f ## X
  /external/skia/src/gpu/gl/
GrGLStencilBuffer.cpp 28 const GrGLInterface* gl = gpuGL->glInterface(); local
29 GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID));

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