/frameworks/native/opengl/libagl/ |
array.h | 27 namespace gl { namespace in namespace:android
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light.h | 34 namespace gl { namespace in namespace:android
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primitives.h | 28 namespace gl { namespace in namespace:android
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vertex.h | 27 namespace gl { namespace in namespace:android
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
RawTexture.java | 41 GL11 gl = canvas.getGLInstance(); local 54 gl.glBindTexture(GL11.GL_TEXTURE_2D, sTextureId[0]); 55 gl.glTexParameterfv(GL11.GL_TEXTURE_2D, 57 gl.glTexParameteri(GL11.GL_TEXTURE_2D, 59 gl.glTexParameteri(GL11.GL_TEXTURE_2D, 61 gl.glTexParameterf(GL11.GL_TEXTURE_2D, 63 gl.glTexParameterf(GL11.GL_TEXTURE_2D, 66 gl.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA,
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ExtTexture.java | 37 GL11 gl = canvas.getGLInstance(); local 50 gl.glBindTexture(mTarget, mId); 51 gl.glTexParameterfv(mTarget, 53 gl.glTexParameteri(mTarget, 55 gl.glTexParameteri(mTarget, 57 gl.glTexParameterf(mTarget, 59 gl.glTexParameterf(mTarget,
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/development/samples/BrowserPlugin/src/com/android/sampleplugin/ |
VideoSurface.java | 48 GLSurfaceView gl = new GLSurfaceView(context); local 50 gl.setLayoutParams(gp); 52 this.addView(gl); 57 gl.setRenderer(new CubeRenderer(false)); 58 gl.setWindowType(WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA_OVERLAY);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
utilities.h | 17 namespace gl namespace 49 D3DCOLOR ConvertColor(gl::Color color);
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Fence.h | 7 // Fence.h: Defines the gl::Fence class, which supports the GL_NV_fence extension. 18 namespace gl namespace
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RefCountObject.cpp | 7 // RefCountObject.cpp: Defines the gl::RefCountObject base class that provides 8 // lifecycle support for GL objects using the traditional BindObject scheme, but 14 namespace gl namespace
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main.h | 21 namespace gl namespace
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Buffer.cpp | 7 // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or 8 // index data. Implements GL buffer objects and related functionality. 17 namespace gl namespace
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Fence.cpp | 7 // Fence.cpp: Implements the gl::Fence class, which supports the GL_NV_fence extension. 13 namespace gl namespace
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mathutil.h | 14 namespace gl namespace
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TriangleRenderer.java | 46 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 52 gl.glDisable(GL10.GL_DITHER); 58 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, 61 gl.glClearColor(.5f, .5f, .5f, 1); 62 gl.glShadeModel(GL10.GL_SMOOTH); 63 gl.glEnable(GL10.GL_DEPTH_TEST); 64 gl.glEnable(GL10.GL_TEXTURE_2D); 72 gl.glGenTextures(1, textures, 0); 75 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 77 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER [all...] |
CubeRenderer.java | 34 public void onDrawFrame(GL10 gl) { 41 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 47 gl.glMatrixMode(GL10.GL_MODELVIEW); 48 gl.glLoadIdentity(); 49 gl.glTranslatef(0, 0, -3.0f); 50 gl.glRotatef(mAngle, 0, 1, 0); 51 gl.glRotatef(mAngle*0.25f, 1, 0, 0); 53 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 54 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); 56 mCube.draw(gl); [all...] |
/development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/ |
CubeRenderer.java | 35 public void onDrawFrame(GL10 gl) { 42 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 48 gl.glMatrixMode(GL10.GL_MODELVIEW); 49 gl.glLoadIdentity(); 50 gl.glTranslatef(0, 0, -3.0f); 51 gl.glRotatef(mAngle, 0, 1, 0); 52 gl.glRotatef(mAngle*0.25f, 1, 0, 0); 54 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 55 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); 57 mCube.draw(gl); [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/common/ |
debug.cpp | 20 namespace gl namespace
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debug.h | 15 namespace gl namespace 23 #define TRACE(message, ...) gl::trace("trace: %s"message"\n", __FUNCTION__, __VA_ARGS__) 29 #define FIXME(message, ...) gl::trace("fixme: %s"message"\n", __FUNCTION__, __VA_ARGS__) 32 #define ERR(message, ...) gl::trace("err: %s"message"\n", __FUNCTION__, __VA_ARGS__)
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
TextureTestRenderer.java | 80 public void onDrawFrame(GL10 gl) { 82 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 84 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, 88 gl.glMatrixMode(GL10.GL_MODELVIEW); 89 gl.glLoadIdentity(); // reset the matrix to its default state 92 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); 94 gl.glActiveTexture(GL10.GL_TEXTURE0); 95 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 96 gl.glEnable(GL10.GL_TEXTURE_2D); 99 gl.glColor4f(1.0f, 0f, 0f, 1.0f) [all...] |
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
TriangleRenderer.java | 37 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 43 gl.glDisable(GL10.GL_DITHER); 49 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, 52 gl.glClearColor(.5f, .5f, .5f, 1); 53 gl.glShadeModel(GL10.GL_SMOOTH); 56 public void onDrawFrame(GL10 gl) { 62 gl.glDisable(GL10.GL_DITHER); 70 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 76 gl.glMatrixMode(GL10.GL_MODELVIEW); 77 gl.glLoadIdentity() [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
AccelerometerTestRenderer.java | 67 // Buffers to be passed to gl*Pointer() functions 149 public void draw(GL10 gl) { 150 gl.glFrontFace(GL10.GL_CCW); 151 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer); 152 gl.glEnable(GL10.GL_TEXTURE_2D); 153 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); 154 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, 24, GL10.GL_UNSIGNED_SHORT, mIndexBuffer); 238 public void onDrawFrame(GL10 gl) { 240 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE); 241 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY) [all...] |
/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/ |
ClearActivity.java | 70 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 74 public void onSurfaceChanged(GL10 gl, int w, int h) { 76 gl.glMatrixMode(GL10.GL_PROJECTION); 77 gl.glLoadIdentity(); 86 gl.glFrustumf(fl, fr, fb, ft, 1.0f, 2000.0f); 89 gl.glMatrixMode(GL10.GL_MODELVIEW); 90 gl.glLoadIdentity(); 91 gl.glViewport(0, 0, w, h); 94 public void onDrawFrame(GL10 gl) { 95 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT) [all...] |
/external/skia/include/gpu/gl/ |
SkGLContext.h | 31 const GrGLInterface* gl() const { return fGL; } function in class:SkGLContext 39 * Subclass implements this to make a GL context. The returned GrGLInterface 47 * Subclass should destroy the underlying GL context. 58 * Helper macro for using the GL context through the GrGLInterface. Example: 61 #define SK_GL(ctx, X) (ctx).gl()->f ## X
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/external/skia/src/gpu/gl/ |
GrGLStencilBuffer.cpp | 28 const GrGLInterface* gl = gpuGL->glInterface(); local 29 GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID));
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