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    Searched defs:hitType (Results 1 - 3 of 3) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
GameObjectCollisionSystem.java 21 import com.replica.replicaisland.CollisionParameters.HitType;
145 if (hit != HitType.INVALID) {
165 if (hit2 != HitType.INVALID) {
196 * or HitType.INVALID if no intersections are found.
205 int intersectionType = HitType.INVALID;
208 for (int x = 0; x < attackCount && intersectionType == HitType.INVALID; x++) {
210 final int hitType = attackVolume.getHitType();
211 if (hitType != HitType.INVALID) {
216 if (vulnerableType == HitType.INVALID || vulnerableType == hitType)
    [all...]
  /external/webkit/Source/WebCore/page/
EventHandler.cpp 921 HitTestResult EventHandler::hitTestResultAtPoint(const IntPoint& point, bool allowShadowContent, bool ignoreClipping, HitTestScrollbars testScrollbars, HitTestRequest::HitTestRequestType hitType, const IntSize& padding)
927 hitType |= HitTestRequest::IgnoreClipping;
928 m_frame->contentRenderer()->layer()->hitTest(HitTestRequest(hitType), result);
945 frame->contentRenderer()->layer()->hitTest(HitTestRequest(hitType), widgetHitTestResult);
    [all...]
  /external/webkit/Source/WebKit/chromium/src/
WebFrameImpl.cpp     [all...]

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