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Searched
defs:hitType
(Results
1 - 3
of
3
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
GameObjectCollisionSystem.java
21
import com.replica.replicaisland.CollisionParameters.
HitType
;
145
if (hit !=
HitType
.INVALID) {
165
if (hit2 !=
HitType
.INVALID) {
196
* or
HitType
.INVALID if no intersections are found.
205
int intersectionType =
HitType
.INVALID;
208
for (int x = 0; x < attackCount && intersectionType ==
HitType
.INVALID; x++) {
210
final int
hitType
= attackVolume.getHitType();
211
if (
hitType
!=
HitType
.INVALID) {
216
if (vulnerableType ==
HitType
.INVALID || vulnerableType == hitType)
[
all
...]
/external/webkit/Source/WebCore/page/
EventHandler.cpp
921
HitTestResult EventHandler::hitTestResultAtPoint(const IntPoint& point, bool allowShadowContent, bool ignoreClipping, HitTestScrollbars testScrollbars, HitTestRequest::HitTestRequestType
hitType
, const IntSize& padding)
927
hitType
|= HitTestRequest::IgnoreClipping;
928
m_frame->contentRenderer()->layer()->hitTest(HitTestRequest(
hitType
), result);
945
frame->contentRenderer()->layer()->hitTest(HitTestRequest(
hitType
), widgetHitTestResult);
[
all
...]
/external/webkit/Source/WebKit/chromium/src/
WebFrameImpl.cpp
[
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...]
Completed in 360 milliseconds