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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef _UI_INPUT_DISPATCHER_H
     18 #define _UI_INPUT_DISPATCHER_H
     19 
     20 #include <androidfw/Input.h>
     21 #include <androidfw/InputTransport.h>
     22 #include <utils/KeyedVector.h>
     23 #include <utils/Vector.h>
     24 #include <utils/threads.h>
     25 #include <utils/Timers.h>
     26 #include <utils/RefBase.h>
     27 #include <utils/String8.h>
     28 #include <utils/Looper.h>
     29 #include <utils/BitSet.h>
     30 #include <cutils/atomic.h>
     31 
     32 #include <stddef.h>
     33 #include <unistd.h>
     34 #include <limits.h>
     35 
     36 #include "InputWindow.h"
     37 #include "InputApplication.h"
     38 #include "InputListener.h"
     39 
     40 
     41 namespace android {
     42 
     43 /*
     44  * Constants used to report the outcome of input event injection.
     45  */
     46 enum {
     47     /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
     48     INPUT_EVENT_INJECTION_PENDING = -1,
     49 
     50     /* Injection succeeded. */
     51     INPUT_EVENT_INJECTION_SUCCEEDED = 0,
     52 
     53     /* Injection failed because the injector did not have permission to inject
     54      * into the application with input focus. */
     55     INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
     56 
     57     /* Injection failed because there were no available input targets. */
     58     INPUT_EVENT_INJECTION_FAILED = 2,
     59 
     60     /* Injection failed due to a timeout. */
     61     INPUT_EVENT_INJECTION_TIMED_OUT = 3
     62 };
     63 
     64 /*
     65  * Constants used to determine the input event injection synchronization mode.
     66  */
     67 enum {
     68     /* Injection is asynchronous and is assumed always to be successful. */
     69     INPUT_EVENT_INJECTION_SYNC_NONE = 0,
     70 
     71     /* Waits for previous events to be dispatched so that the input dispatcher can determine
     72      * whether input event injection willbe permitted based on the current input focus.
     73      * Does not wait for the input event to finish processing. */
     74     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
     75 
     76     /* Waits for the input event to be completely processed. */
     77     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
     78 };
     79 
     80 
     81 /*
     82  * An input target specifies how an input event is to be dispatched to a particular window
     83  * including the window's input channel, control flags, a timeout, and an X / Y offset to
     84  * be added to input event coordinates to compensate for the absolute position of the
     85  * window area.
     86  */
     87 struct InputTarget {
     88     enum {
     89         /* This flag indicates that the event is being delivered to a foreground application. */
     90         FLAG_FOREGROUND = 1 << 0,
     91 
     92         /* This flag indicates that the target of a MotionEvent is partly or wholly
     93          * obscured by another visible window above it.  The motion event should be
     94          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
     95         FLAG_WINDOW_IS_OBSCURED = 1 << 1,
     96 
     97         /* This flag indicates that a motion event is being split across multiple windows. */
     98         FLAG_SPLIT = 1 << 2,
     99 
    100         /* This flag indicates that the pointer coordinates dispatched to the application
    101          * will be zeroed out to avoid revealing information to an application. This is
    102          * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
    103          * the same UID from watching all touches. */
    104         FLAG_ZERO_COORDS = 1 << 3,
    105 
    106         /* This flag indicates that the event should be sent as is.
    107          * Should always be set unless the event is to be transmuted. */
    108         FLAG_DISPATCH_AS_IS = 1 << 8,
    109 
    110         /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
    111          * of the area of this target and so should instead be delivered as an
    112          * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
    113         FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
    114 
    115         /* This flag indicates that a hover sequence is starting in the given window.
    116          * The event is transmuted into ACTION_HOVER_ENTER. */
    117         FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
    118 
    119         /* This flag indicates that a hover event happened outside of a window which handled
    120          * previous hover events, signifying the end of the current hover sequence for that
    121          * window.
    122          * The event is transmuted into ACTION_HOVER_ENTER. */
    123         FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
    124 
    125         /* This flag indicates that the event should be canceled.
    126          * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
    127          * outside of a window. */
    128         FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
    129 
    130         /* This flag indicates that the event should be dispatched as an initial down.
    131          * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
    132          * into a new window. */
    133         FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
    134 
    135         /* Mask for all dispatch modes. */
    136         FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
    137                 | FLAG_DISPATCH_AS_OUTSIDE
    138                 | FLAG_DISPATCH_AS_HOVER_ENTER
    139                 | FLAG_DISPATCH_AS_HOVER_EXIT
    140                 | FLAG_DISPATCH_AS_SLIPPERY_EXIT
    141                 | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
    142     };
    143 
    144     // The input channel to be targeted.
    145     sp<InputChannel> inputChannel;
    146 
    147     // Flags for the input target.
    148     int32_t flags;
    149 
    150     // The x and y offset to add to a MotionEvent as it is delivered.
    151     // (ignored for KeyEvents)
    152     float xOffset, yOffset;
    153 
    154     // Scaling factor to apply to MotionEvent as it is delivered.
    155     // (ignored for KeyEvents)
    156     float scaleFactor;
    157 
    158     // The subset of pointer ids to include in motion events dispatched to this input target
    159     // if FLAG_SPLIT is set.
    160     BitSet32 pointerIds;
    161 };
    162 
    163 
    164 /*
    165  * Input dispatcher configuration.
    166  *
    167  * Specifies various options that modify the behavior of the input dispatcher.
    168  */
    169 struct InputDispatcherConfiguration {
    170     // The key repeat initial timeout.
    171     nsecs_t keyRepeatTimeout;
    172 
    173     // The key repeat inter-key delay.
    174     nsecs_t keyRepeatDelay;
    175 
    176     InputDispatcherConfiguration() :
    177             keyRepeatTimeout(500 * 1000000LL),
    178             keyRepeatDelay(50 * 1000000LL) { }
    179 };
    180 
    181 
    182 /*
    183  * Input dispatcher policy interface.
    184  *
    185  * The input reader policy is used by the input reader to interact with the Window Manager
    186  * and other system components.
    187  *
    188  * The actual implementation is partially supported by callbacks into the DVM
    189  * via JNI.  This interface is also mocked in the unit tests.
    190  */
    191 class InputDispatcherPolicyInterface : public virtual RefBase {
    192 protected:
    193     InputDispatcherPolicyInterface() { }
    194     virtual ~InputDispatcherPolicyInterface() { }
    195 
    196 public:
    197     /* Notifies the system that a configuration change has occurred. */
    198     virtual void notifyConfigurationChanged(nsecs_t when) = 0;
    199 
    200     /* Notifies the system that an application is not responding.
    201      * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
    202     virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
    203             const sp<InputWindowHandle>& inputWindowHandle) = 0;
    204 
    205     /* Notifies the system that an input channel is unrecoverably broken. */
    206     virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
    207 
    208     /* Gets the input dispatcher configuration. */
    209     virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
    210 
    211     /* Returns true if automatic key repeating is enabled. */
    212     virtual bool isKeyRepeatEnabled() = 0;
    213 
    214     /* Filters an input event.
    215      * Return true to dispatch the event unmodified, false to consume the event.
    216      * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
    217      * to injectInputEvent.
    218      */
    219     virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
    220 
    221     /* Intercepts a key event immediately before queueing it.
    222      * The policy can use this method as an opportunity to perform power management functions
    223      * and early event preprocessing such as updating policy flags.
    224      *
    225      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
    226      * should be dispatched to applications.
    227      */
    228     virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
    229 
    230     /* Intercepts a touch, trackball or other motion event before queueing it.
    231      * The policy can use this method as an opportunity to perform power management functions
    232      * and early event preprocessing such as updating policy flags.
    233      *
    234      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
    235      * should be dispatched to applications.
    236      */
    237     virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
    238 
    239     /* Allows the policy a chance to intercept a key before dispatching. */
    240     virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
    241             const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
    242 
    243     /* Allows the policy a chance to perform default processing for an unhandled key.
    244      * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
    245     virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
    246             const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
    247 
    248     /* Notifies the policy about switch events.
    249      */
    250     virtual void notifySwitch(nsecs_t when,
    251             int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0;
    252 
    253     /* Poke user activity for an event dispatched to a window. */
    254     virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
    255 
    256     /* Checks whether a given application pid/uid has permission to inject input events
    257      * into other applications.
    258      *
    259      * This method is special in that its implementation promises to be non-reentrant and
    260      * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
    261      */
    262     virtual bool checkInjectEventsPermissionNonReentrant(
    263             int32_t injectorPid, int32_t injectorUid) = 0;
    264 };
    265 
    266 
    267 /* Notifies the system about input events generated by the input reader.
    268  * The dispatcher is expected to be mostly asynchronous. */
    269 class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
    270 protected:
    271     InputDispatcherInterface() { }
    272     virtual ~InputDispatcherInterface() { }
    273 
    274 public:
    275     /* Dumps the state of the input dispatcher.
    276      *
    277      * This method may be called on any thread (usually by the input manager). */
    278     virtual void dump(String8& dump) = 0;
    279 
    280     /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
    281     virtual void monitor() = 0;
    282 
    283     /* Runs a single iteration of the dispatch loop.
    284      * Nominally processes one queued event, a timeout, or a response from an input consumer.
    285      *
    286      * This method should only be called on the input dispatcher thread.
    287      */
    288     virtual void dispatchOnce() = 0;
    289 
    290     /* Injects an input event and optionally waits for sync.
    291      * The synchronization mode determines whether the method blocks while waiting for
    292      * input injection to proceed.
    293      * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
    294      *
    295      * This method may be called on any thread (usually by the input manager).
    296      */
    297     virtual int32_t injectInputEvent(const InputEvent* event,
    298             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
    299             uint32_t policyFlags) = 0;
    300 
    301     /* Sets the list of input windows.
    302      *
    303      * This method may be called on any thread (usually by the input manager).
    304      */
    305     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
    306 
    307     /* Sets the focused application.
    308      *
    309      * This method may be called on any thread (usually by the input manager).
    310      */
    311     virtual void setFocusedApplication(
    312             const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
    313 
    314     /* Sets the input dispatching mode.
    315      *
    316      * This method may be called on any thread (usually by the input manager).
    317      */
    318     virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
    319 
    320     /* Sets whether input event filtering is enabled.
    321      * When enabled, incoming input events are sent to the policy's filterInputEvent
    322      * method instead of being dispatched.  The filter is expected to use
    323      * injectInputEvent to inject the events it would like to have dispatched.
    324      * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
    325      */
    326     virtual void setInputFilterEnabled(bool enabled) = 0;
    327 
    328     /* Transfers touch focus from the window associated with one channel to the
    329      * window associated with the other channel.
    330      *
    331      * Returns true on success.  False if the window did not actually have touch focus.
    332      */
    333     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
    334             const sp<InputChannel>& toChannel) = 0;
    335 
    336     /* Registers or unregister input channels that may be used as targets for input events.
    337      * If monitor is true, the channel will receive a copy of all input events.
    338      *
    339      * These methods may be called on any thread (usually by the input manager).
    340      */
    341     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
    342             const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
    343     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
    344 };
    345 
    346 /* Dispatches events to input targets.  Some functions of the input dispatcher, such as
    347  * identifying input targets, are controlled by a separate policy object.
    348  *
    349  * IMPORTANT INVARIANT:
    350  *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
    351  *     the input dispatcher never calls into the policy while holding its internal locks.
    352  *     The implementation is also carefully designed to recover from scenarios such as an
    353  *     input channel becoming unregistered while identifying input targets or processing timeouts.
    354  *
    355  *     Methods marked 'Locked' must be called with the lock acquired.
    356  *
    357  *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
    358  *     may during the course of their execution release the lock, call into the policy, and
    359  *     then reacquire the lock.  The caller is responsible for recovering gracefully.
    360  *
    361  *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
    362  */
    363 class InputDispatcher : public InputDispatcherInterface {
    364 protected:
    365     virtual ~InputDispatcher();
    366 
    367 public:
    368     explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
    369 
    370     virtual void dump(String8& dump);
    371     virtual void monitor();
    372 
    373     virtual void dispatchOnce();
    374 
    375     virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
    376     virtual void notifyKey(const NotifyKeyArgs* args);
    377     virtual void notifyMotion(const NotifyMotionArgs* args);
    378     virtual void notifySwitch(const NotifySwitchArgs* args);
    379     virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
    380 
    381     virtual int32_t injectInputEvent(const InputEvent* event,
    382             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
    383             uint32_t policyFlags);
    384 
    385     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
    386     virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
    387     virtual void setInputDispatchMode(bool enabled, bool frozen);
    388     virtual void setInputFilterEnabled(bool enabled);
    389 
    390     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
    391             const sp<InputChannel>& toChannel);
    392 
    393     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
    394             const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
    395     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
    396 
    397 private:
    398     template <typename T>
    399     struct Link {
    400         T* next;
    401         T* prev;
    402 
    403     protected:
    404         inline Link() : next(NULL), prev(NULL) { }
    405     };
    406 
    407     struct InjectionState {
    408         mutable int32_t refCount;
    409 
    410         int32_t injectorPid;
    411         int32_t injectorUid;
    412         int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
    413         bool injectionIsAsync; // set to true if injection is not waiting for the result
    414         int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
    415 
    416         InjectionState(int32_t injectorPid, int32_t injectorUid);
    417         void release();
    418 
    419     private:
    420         ~InjectionState();
    421     };
    422 
    423     struct EventEntry : Link<EventEntry> {
    424         enum {
    425             TYPE_CONFIGURATION_CHANGED,
    426             TYPE_DEVICE_RESET,
    427             TYPE_KEY,
    428             TYPE_MOTION
    429         };
    430 
    431         mutable int32_t refCount;
    432         int32_t type;
    433         nsecs_t eventTime;
    434         uint32_t policyFlags;
    435         InjectionState* injectionState;
    436 
    437         bool dispatchInProgress; // initially false, set to true while dispatching
    438 
    439         inline bool isInjected() const { return injectionState != NULL; }
    440 
    441         void release();
    442 
    443         virtual void appendDescription(String8& msg) const = 0;
    444 
    445     protected:
    446         EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
    447         virtual ~EventEntry();
    448         void releaseInjectionState();
    449     };
    450 
    451     struct ConfigurationChangedEntry : EventEntry {
    452         ConfigurationChangedEntry(nsecs_t eventTime);
    453         virtual void appendDescription(String8& msg) const;
    454 
    455     protected:
    456         virtual ~ConfigurationChangedEntry();
    457     };
    458 
    459     struct DeviceResetEntry : EventEntry {
    460         int32_t deviceId;
    461 
    462         DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
    463         virtual void appendDescription(String8& msg) const;
    464 
    465     protected:
    466         virtual ~DeviceResetEntry();
    467     };
    468 
    469     struct KeyEntry : EventEntry {
    470         int32_t deviceId;
    471         uint32_t source;
    472         int32_t action;
    473         int32_t flags;
    474         int32_t keyCode;
    475         int32_t scanCode;
    476         int32_t metaState;
    477         int32_t repeatCount;
    478         nsecs_t downTime;
    479 
    480         bool syntheticRepeat; // set to true for synthetic key repeats
    481 
    482         enum InterceptKeyResult {
    483             INTERCEPT_KEY_RESULT_UNKNOWN,
    484             INTERCEPT_KEY_RESULT_SKIP,
    485             INTERCEPT_KEY_RESULT_CONTINUE,
    486             INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
    487         };
    488         InterceptKeyResult interceptKeyResult; // set based on the interception result
    489         nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
    490 
    491         KeyEntry(nsecs_t eventTime,
    492                 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
    493                 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
    494                 int32_t repeatCount, nsecs_t downTime);
    495         virtual void appendDescription(String8& msg) const;
    496         void recycle();
    497 
    498     protected:
    499         virtual ~KeyEntry();
    500     };
    501 
    502     struct MotionEntry : EventEntry {
    503         nsecs_t eventTime;
    504         int32_t deviceId;
    505         uint32_t source;
    506         int32_t action;
    507         int32_t flags;
    508         int32_t metaState;
    509         int32_t buttonState;
    510         int32_t edgeFlags;
    511         float xPrecision;
    512         float yPrecision;
    513         nsecs_t downTime;
    514         uint32_t pointerCount;
    515         PointerProperties pointerProperties[MAX_POINTERS];
    516         PointerCoords pointerCoords[MAX_POINTERS];
    517 
    518         MotionEntry(nsecs_t eventTime,
    519                 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
    520                 int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags,
    521                 float xPrecision, float yPrecision,
    522                 nsecs_t downTime, uint32_t pointerCount,
    523                 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords);
    524         virtual void appendDescription(String8& msg) const;
    525 
    526     protected:
    527         virtual ~MotionEntry();
    528     };
    529 
    530     // Tracks the progress of dispatching a particular event to a particular connection.
    531     struct DispatchEntry : Link<DispatchEntry> {
    532         const uint32_t seq; // unique sequence number, never 0
    533 
    534         EventEntry* eventEntry; // the event to dispatch
    535         int32_t targetFlags;
    536         float xOffset;
    537         float yOffset;
    538         float scaleFactor;
    539         nsecs_t deliveryTime; // time when the event was actually delivered
    540 
    541         // Set to the resolved action and flags when the event is enqueued.
    542         int32_t resolvedAction;
    543         int32_t resolvedFlags;
    544 
    545         DispatchEntry(EventEntry* eventEntry,
    546                 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
    547         ~DispatchEntry();
    548 
    549         inline bool hasForegroundTarget() const {
    550             return targetFlags & InputTarget::FLAG_FOREGROUND;
    551         }
    552 
    553         inline bool isSplit() const {
    554             return targetFlags & InputTarget::FLAG_SPLIT;
    555         }
    556 
    557     private:
    558         static volatile int32_t sNextSeqAtomic;
    559 
    560         static uint32_t nextSeq();
    561     };
    562 
    563     // A command entry captures state and behavior for an action to be performed in the
    564     // dispatch loop after the initial processing has taken place.  It is essentially
    565     // a kind of continuation used to postpone sensitive policy interactions to a point
    566     // in the dispatch loop where it is safe to release the lock (generally after finishing
    567     // the critical parts of the dispatch cycle).
    568     //
    569     // The special thing about commands is that they can voluntarily release and reacquire
    570     // the dispatcher lock at will.  Initially when the command starts running, the
    571     // dispatcher lock is held.  However, if the command needs to call into the policy to
    572     // do some work, it can release the lock, do the work, then reacquire the lock again
    573     // before returning.
    574     //
    575     // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
    576     // never calls into the policy while holding its lock.
    577     //
    578     // Commands are implicitly 'LockedInterruptible'.
    579     struct CommandEntry;
    580     typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
    581 
    582     class Connection;
    583     struct CommandEntry : Link<CommandEntry> {
    584         CommandEntry(Command command);
    585         ~CommandEntry();
    586 
    587         Command command;
    588 
    589         // parameters for the command (usage varies by command)
    590         sp<Connection> connection;
    591         nsecs_t eventTime;
    592         KeyEntry* keyEntry;
    593         sp<InputApplicationHandle> inputApplicationHandle;
    594         sp<InputWindowHandle> inputWindowHandle;
    595         int32_t userActivityEventType;
    596         uint32_t seq;
    597         bool handled;
    598     };
    599 
    600     // Generic queue implementation.
    601     template <typename T>
    602     struct Queue {
    603         T* head;
    604         T* tail;
    605 
    606         inline Queue() : head(NULL), tail(NULL) {
    607         }
    608 
    609         inline bool isEmpty() const {
    610             return !head;
    611         }
    612 
    613         inline void enqueueAtTail(T* entry) {
    614             entry->prev = tail;
    615             if (tail) {
    616                 tail->next = entry;
    617             } else {
    618                 head = entry;
    619             }
    620             entry->next = NULL;
    621             tail = entry;
    622         }
    623 
    624         inline void enqueueAtHead(T* entry) {
    625             entry->next = head;
    626             if (head) {
    627                 head->prev = entry;
    628             } else {
    629                 tail = entry;
    630             }
    631             entry->prev = NULL;
    632             head = entry;
    633         }
    634 
    635         inline void dequeue(T* entry) {
    636             if (entry->prev) {
    637                 entry->prev->next = entry->next;
    638             } else {
    639                 head = entry->next;
    640             }
    641             if (entry->next) {
    642                 entry->next->prev = entry->prev;
    643             } else {
    644                 tail = entry->prev;
    645             }
    646         }
    647 
    648         inline T* dequeueAtHead() {
    649             T* entry = head;
    650             head = entry->next;
    651             if (head) {
    652                 head->prev = NULL;
    653             } else {
    654                 tail = NULL;
    655             }
    656             return entry;
    657         }
    658 
    659         uint32_t count() const;
    660     };
    661 
    662     /* Specifies which events are to be canceled and why. */
    663     struct CancelationOptions {
    664         enum Mode {
    665             CANCEL_ALL_EVENTS = 0,
    666             CANCEL_POINTER_EVENTS = 1,
    667             CANCEL_NON_POINTER_EVENTS = 2,
    668             CANCEL_FALLBACK_EVENTS = 3,
    669         };
    670 
    671         // The criterion to use to determine which events should be canceled.
    672         Mode mode;
    673 
    674         // Descriptive reason for the cancelation.
    675         const char* reason;
    676 
    677         // The specific keycode of the key event to cancel, or -1 to cancel any key event.
    678         int32_t keyCode;
    679 
    680         // The specific device id of events to cancel, or -1 to cancel events from any device.
    681         int32_t deviceId;
    682 
    683         CancelationOptions(Mode mode, const char* reason) :
    684                 mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
    685     };
    686 
    687     /* Tracks dispatched key and motion event state so that cancelation events can be
    688      * synthesized when events are dropped. */
    689     class InputState {
    690     public:
    691         InputState();
    692         ~InputState();
    693 
    694         // Returns true if there is no state to be canceled.
    695         bool isNeutral() const;
    696 
    697         // Returns true if the specified source is known to have received a hover enter
    698         // motion event.
    699         bool isHovering(int32_t deviceId, uint32_t source) const;
    700 
    701         // Records tracking information for a key event that has just been published.
    702         // Returns true if the event should be delivered, false if it is inconsistent
    703         // and should be skipped.
    704         bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
    705 
    706         // Records tracking information for a motion event that has just been published.
    707         // Returns true if the event should be delivered, false if it is inconsistent
    708         // and should be skipped.
    709         bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
    710 
    711         // Synthesizes cancelation events for the current state and resets the tracked state.
    712         void synthesizeCancelationEvents(nsecs_t currentTime,
    713                 Vector<EventEntry*>& outEvents, const CancelationOptions& options);
    714 
    715         // Clears the current state.
    716         void clear();
    717 
    718         // Copies pointer-related parts of the input state to another instance.
    719         void copyPointerStateTo(InputState& other) const;
    720 
    721         // Gets the fallback key associated with a keycode.
    722         // Returns -1 if none.
    723         // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
    724         int32_t getFallbackKey(int32_t originalKeyCode);
    725 
    726         // Sets the fallback key for a particular keycode.
    727         void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
    728 
    729         // Removes the fallback key for a particular keycode.
    730         void removeFallbackKey(int32_t originalKeyCode);
    731 
    732         inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
    733             return mFallbackKeys;
    734         }
    735 
    736     private:
    737         struct KeyMemento {
    738             int32_t deviceId;
    739             uint32_t source;
    740             int32_t keyCode;
    741             int32_t scanCode;
    742             int32_t metaState;
    743             int32_t flags;
    744             nsecs_t downTime;
    745             uint32_t policyFlags;
    746         };
    747 
    748         struct MotionMemento {
    749             int32_t deviceId;
    750             uint32_t source;
    751             int32_t flags;
    752             float xPrecision;
    753             float yPrecision;
    754             nsecs_t downTime;
    755             uint32_t pointerCount;
    756             PointerProperties pointerProperties[MAX_POINTERS];
    757             PointerCoords pointerCoords[MAX_POINTERS];
    758             bool hovering;
    759             uint32_t policyFlags;
    760 
    761             void setPointers(const MotionEntry* entry);
    762         };
    763 
    764         Vector<KeyMemento> mKeyMementos;
    765         Vector<MotionMemento> mMotionMementos;
    766         KeyedVector<int32_t, int32_t> mFallbackKeys;
    767 
    768         ssize_t findKeyMemento(const KeyEntry* entry) const;
    769         ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
    770 
    771         void addKeyMemento(const KeyEntry* entry, int32_t flags);
    772         void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
    773 
    774         static bool shouldCancelKey(const KeyMemento& memento,
    775                 const CancelationOptions& options);
    776         static bool shouldCancelMotion(const MotionMemento& memento,
    777                 const CancelationOptions& options);
    778     };
    779 
    780     /* Manages the dispatch state associated with a single input channel. */
    781     class Connection : public RefBase {
    782     protected:
    783         virtual ~Connection();
    784 
    785     public:
    786         enum Status {
    787             // Everything is peachy.
    788             STATUS_NORMAL,
    789             // An unrecoverable communication error has occurred.
    790             STATUS_BROKEN,
    791             // The input channel has been unregistered.
    792             STATUS_ZOMBIE
    793         };
    794 
    795         Status status;
    796         sp<InputChannel> inputChannel; // never null
    797         sp<InputWindowHandle> inputWindowHandle; // may be null
    798         bool monitor;
    799         InputPublisher inputPublisher;
    800         InputState inputState;
    801 
    802         // True if the socket is full and no further events can be published until
    803         // the application consumes some of the input.
    804         bool inputPublisherBlocked;
    805 
    806         // Queue of events that need to be published to the connection.
    807         Queue<DispatchEntry> outboundQueue;
    808 
    809         // Queue of events that have been published to the connection but that have not
    810         // yet received a "finished" response from the application.
    811         Queue<DispatchEntry> waitQueue;
    812 
    813         explicit Connection(const sp<InputChannel>& inputChannel,
    814                 const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
    815 
    816         inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
    817 
    818         const char* getWindowName() const;
    819         const char* getStatusLabel() const;
    820 
    821         DispatchEntry* findWaitQueueEntry(uint32_t seq);
    822     };
    823 
    824     enum DropReason {
    825         DROP_REASON_NOT_DROPPED = 0,
    826         DROP_REASON_POLICY = 1,
    827         DROP_REASON_APP_SWITCH = 2,
    828         DROP_REASON_DISABLED = 3,
    829         DROP_REASON_BLOCKED = 4,
    830         DROP_REASON_STALE = 5,
    831     };
    832 
    833     sp<InputDispatcherPolicyInterface> mPolicy;
    834     InputDispatcherConfiguration mConfig;
    835 
    836     Mutex mLock;
    837 
    838     Condition mDispatcherIsAliveCondition;
    839 
    840     sp<Looper> mLooper;
    841 
    842     EventEntry* mPendingEvent;
    843     Queue<EventEntry> mInboundQueue;
    844     Queue<CommandEntry> mCommandQueue;
    845 
    846     void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
    847 
    848     // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
    849     bool enqueueInboundEventLocked(EventEntry* entry);
    850 
    851     // Cleans up input state when dropping an inbound event.
    852     void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
    853 
    854     // App switch latency optimization.
    855     bool mAppSwitchSawKeyDown;
    856     nsecs_t mAppSwitchDueTime;
    857 
    858     static bool isAppSwitchKeyCode(int32_t keyCode);
    859     bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
    860     bool isAppSwitchPendingLocked();
    861     void resetPendingAppSwitchLocked(bool handled);
    862 
    863     // Stale event latency optimization.
    864     static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
    865 
    866     // Blocked event latency optimization.  Drops old events when the user intends
    867     // to transfer focus to a new application.
    868     EventEntry* mNextUnblockedEvent;
    869 
    870     sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t x, int32_t y);
    871 
    872     // All registered connections mapped by channel file descriptor.
    873     KeyedVector<int, sp<Connection> > mConnectionsByFd;
    874 
    875     ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
    876 
    877     // Input channels that will receive a copy of all input events.
    878     Vector<sp<InputChannel> > mMonitoringChannels;
    879 
    880     // Event injection and synchronization.
    881     Condition mInjectionResultAvailableCondition;
    882     bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
    883     void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
    884 
    885     Condition mInjectionSyncFinishedCondition;
    886     void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
    887     void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
    888 
    889     // Key repeat tracking.
    890     struct KeyRepeatState {
    891         KeyEntry* lastKeyEntry; // or null if no repeat
    892         nsecs_t nextRepeatTime;
    893     } mKeyRepeatState;
    894 
    895     void resetKeyRepeatLocked();
    896     KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
    897 
    898     // Deferred command processing.
    899     bool runCommandsLockedInterruptible();
    900     CommandEntry* postCommandLocked(Command command);
    901 
    902     // Inbound event processing.
    903     void drainInboundQueueLocked();
    904     void releasePendingEventLocked();
    905     void releaseInboundEventLocked(EventEntry* entry);
    906 
    907     // Dispatch state.
    908     bool mDispatchEnabled;
    909     bool mDispatchFrozen;
    910     bool mInputFilterEnabled;
    911 
    912     Vector<sp<InputWindowHandle> > mWindowHandles;
    913 
    914     sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
    915     bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
    916 
    917     // Focus tracking for keys, trackball, etc.
    918     sp<InputWindowHandle> mFocusedWindowHandle;
    919 
    920     // Focus tracking for touch.
    921     struct TouchedWindow {
    922         sp<InputWindowHandle> windowHandle;
    923         int32_t targetFlags;
    924         BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
    925     };
    926     struct TouchState {
    927         bool down;
    928         bool split;
    929         int32_t deviceId; // id of the device that is currently down, others are rejected
    930         uint32_t source;  // source of the device that is current down, others are rejected
    931         Vector<TouchedWindow> windows;
    932 
    933         TouchState();
    934         ~TouchState();
    935         void reset();
    936         void copyFrom(const TouchState& other);
    937         void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
    938                 int32_t targetFlags, BitSet32 pointerIds);
    939         void removeWindow(const sp<InputWindowHandle>& windowHandle);
    940         void filterNonAsIsTouchWindows();
    941         sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
    942         bool isSlippery() const;
    943     };
    944 
    945     TouchState mTouchState;
    946     TouchState mTempTouchState;
    947 
    948     // Focused application.
    949     sp<InputApplicationHandle> mFocusedApplicationHandle;
    950 
    951     // Dispatcher state at time of last ANR.
    952     String8 mLastANRState;
    953 
    954     // Dispatch inbound events.
    955     bool dispatchConfigurationChangedLocked(
    956             nsecs_t currentTime, ConfigurationChangedEntry* entry);
    957     bool dispatchDeviceResetLocked(
    958             nsecs_t currentTime, DeviceResetEntry* entry);
    959     bool dispatchKeyLocked(
    960             nsecs_t currentTime, KeyEntry* entry,
    961             DropReason* dropReason, nsecs_t* nextWakeupTime);
    962     bool dispatchMotionLocked(
    963             nsecs_t currentTime, MotionEntry* entry,
    964             DropReason* dropReason, nsecs_t* nextWakeupTime);
    965     void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
    966             const Vector<InputTarget>& inputTargets);
    967 
    968     void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
    969     void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
    970 
    971     // Keeping track of ANR timeouts.
    972     enum InputTargetWaitCause {
    973         INPUT_TARGET_WAIT_CAUSE_NONE,
    974         INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
    975         INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
    976     };
    977 
    978     InputTargetWaitCause mInputTargetWaitCause;
    979     nsecs_t mInputTargetWaitStartTime;
    980     nsecs_t mInputTargetWaitTimeoutTime;
    981     bool mInputTargetWaitTimeoutExpired;
    982     sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
    983 
    984     // Contains the last window which received a hover event.
    985     sp<InputWindowHandle> mLastHoverWindowHandle;
    986 
    987     // Finding targets for input events.
    988     int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
    989             const sp<InputApplicationHandle>& applicationHandle,
    990             const sp<InputWindowHandle>& windowHandle,
    991             nsecs_t* nextWakeupTime, const char* reason);
    992     void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
    993             const sp<InputChannel>& inputChannel);
    994     nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
    995     void resetANRTimeoutsLocked();
    996 
    997     int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
    998             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
    999     int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
   1000             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
   1001             bool* outConflictingPointerActions);
   1002 
   1003     void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
   1004             int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
   1005     void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
   1006 
   1007     void pokeUserActivityLocked(const EventEntry* eventEntry);
   1008     bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
   1009             const InjectionState* injectionState);
   1010     bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
   1011             int32_t x, int32_t y) const;
   1012     bool isWindowReadyForMoreInputLocked(nsecs_t currentTime,
   1013             const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry);
   1014     String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
   1015             const sp<InputWindowHandle>& windowHandle);
   1016 
   1017     // Manage the dispatch cycle for a single connection.
   1018     // These methods are deliberately not Interruptible because doing all of the work
   1019     // with the mutex held makes it easier to ensure that connection invariants are maintained.
   1020     // If needed, the methods post commands to run later once the critical bits are done.
   1021     void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1022             EventEntry* eventEntry, const InputTarget* inputTarget);
   1023     void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1024             EventEntry* eventEntry, const InputTarget* inputTarget);
   1025     void enqueueDispatchEntryLocked(const sp<Connection>& connection,
   1026             EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
   1027     void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
   1028     void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1029             uint32_t seq, bool handled);
   1030     void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1031             bool notify);
   1032     void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
   1033     void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
   1034     static int handleReceiveCallback(int fd, int events, void* data);
   1035 
   1036     void synthesizeCancelationEventsForAllConnectionsLocked(
   1037             const CancelationOptions& options);
   1038     void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
   1039             const CancelationOptions& options);
   1040     void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
   1041             const CancelationOptions& options);
   1042 
   1043     // Splitting motion events across windows.
   1044     MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
   1045 
   1046     // Reset and drop everything the dispatcher is doing.
   1047     void resetAndDropEverythingLocked(const char* reason);
   1048 
   1049     // Dump state.
   1050     void dumpDispatchStateLocked(String8& dump);
   1051     void logDispatchStateLocked();
   1052 
   1053     // Registration.
   1054     void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
   1055     status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
   1056 
   1057     // Add or remove a connection to the mActiveConnections vector.
   1058     void activateConnectionLocked(Connection* connection);
   1059     void deactivateConnectionLocked(Connection* connection);
   1060 
   1061     // Interesting events that we might like to log or tell the framework about.
   1062     void onDispatchCycleFinishedLocked(
   1063             nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled);
   1064     void onDispatchCycleBrokenLocked(
   1065             nsecs_t currentTime, const sp<Connection>& connection);
   1066     void onANRLocked(
   1067             nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
   1068             const sp<InputWindowHandle>& windowHandle,
   1069             nsecs_t eventTime, nsecs_t waitStartTime, const char* reason);
   1070 
   1071     // Outbound policy interactions.
   1072     void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
   1073     void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
   1074     void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
   1075     void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
   1076     void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
   1077     bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
   1078             DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
   1079     bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
   1080             DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
   1081     void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
   1082     void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
   1083 
   1084     // Statistics gathering.
   1085     void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
   1086             int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
   1087     void traceInboundQueueLengthLocked();
   1088     void traceOutboundQueueLengthLocked(const sp<Connection>& connection);
   1089     void traceWaitQueueLengthLocked(const sp<Connection>& connection);
   1090 };
   1091 
   1092 /* Enqueues and dispatches input events, endlessly. */
   1093 class InputDispatcherThread : public Thread {
   1094 public:
   1095     explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
   1096     ~InputDispatcherThread();
   1097 
   1098 private:
   1099     virtual bool threadLoop();
   1100 
   1101     sp<InputDispatcherInterface> mDispatcher;
   1102 };
   1103 
   1104 } // namespace android
   1105 
   1106 #endif // _UI_INPUT_DISPATCHER_H
   1107