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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_SURFACETEXTURE_H
     18 #define ANDROID_GUI_SURFACETEXTURE_H
     19 
     20 #include <EGL/egl.h>
     21 #include <EGL/eglext.h>
     22 #include <GLES2/gl2.h>
     23 #include <GLES2/gl2ext.h>
     24 
     25 #include <gui/ISurfaceTexture.h>
     26 #include <gui/BufferQueue.h>
     27 
     28 #include <ui/GraphicBuffer.h>
     29 
     30 #include <utils/String8.h>
     31 #include <utils/Vector.h>
     32 #include <utils/threads.h>
     33 
     34 #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
     35 
     36 namespace android {
     37 // ----------------------------------------------------------------------------
     38 
     39 
     40 class String8;
     41 
     42 class SurfaceTexture : public virtual RefBase,
     43         protected BufferQueue::ConsumerListener {
     44 public:
     45     struct FrameAvailableListener : public virtual RefBase {
     46         // onFrameAvailable() is called each time an additional frame becomes
     47         // available for consumption. This means that frames that are queued
     48         // while in asynchronous mode only trigger the callback if no previous
     49         // frames are pending. Frames queued while in synchronous mode always
     50         // trigger the callback.
     51         //
     52         // This is called without any lock held and can be called concurrently
     53         // by multiple threads.
     54         virtual void onFrameAvailable() = 0;
     55     };
     56 
     57     // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
     58     // name of the OpenGL ES texture to which images are to be streamed.
     59     // allowSynchronousMode specifies whether or not synchronous mode can be
     60     // enabled. texTarget specifies the OpenGL ES texture target to which the
     61     // texture will be bound in updateTexImage. useFenceSync specifies whether
     62     // fences should be used to synchronize access to buffers if that behavior
     63     // is enabled at compile-time. A custom bufferQueue can be specified
     64     // if behavior for queue/dequeue/connect etc needs to be customized.
     65     // Otherwise a default BufferQueue will be created and used.
     66     //
     67     // For legacy reasons, the SurfaceTexture is created in a state where it is
     68     // considered attached to an OpenGL ES context for the purposes of the
     69     // attachToContext and detachFromContext methods. However, despite being
     70     // considered "attached" to a context, the specific OpenGL ES context
     71     // doesn't get latched until the first call to updateTexImage. After that
     72     // point, all calls to updateTexImage must be made with the same OpenGL ES
     73     // context current.
     74     //
     75     // A SurfaceTexture may be detached from one OpenGL ES context and then
     76     // attached to a different context using the detachFromContext and
     77     // attachToContext methods, respectively. The intention of these methods is
     78     // purely to allow a SurfaceTexture to be transferred from one consumer
     79     // context to another. If such a transfer is not needed there is no
     80     // requirement that either of these methods be called.
     81     SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
     82             GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
     83             const sp<BufferQueue> &bufferQueue = 0);
     84 
     85     virtual ~SurfaceTexture();
     86 
     87     // updateTexImage sets the image contents of the target texture to that of
     88     // the most recently queued buffer.
     89     //
     90     // This call may only be made while the OpenGL ES context to which the
     91     // target texture belongs is bound to the calling thread.
     92     status_t updateTexImage();
     93 
     94     // setBufferCountServer set the buffer count. If the client has requested
     95     // a buffer count using setBufferCount, the server-buffer count will
     96     // take effect once the client sets the count back to zero.
     97     status_t setBufferCountServer(int bufferCount);
     98 
     99     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
    100     // associated with the texture image set by the most recent call to
    101     // updateTexImage.
    102     //
    103     // This transform matrix maps 2D homogeneous texture coordinates of the form
    104     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
    105     // coordinate that should be used to sample that location from the texture.
    106     // Sampling the texture outside of the range of this transform is undefined.
    107     //
    108     // This transform is necessary to compensate for transforms that the stream
    109     // content producer may implicitly apply to the content. By forcing users of
    110     // a SurfaceTexture to apply this transform we avoid performing an extra
    111     // copy of the data that would be needed to hide the transform from the
    112     // user.
    113     //
    114     // The matrix is stored in column-major order so that it may be passed
    115     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
    116     // functions.
    117     void getTransformMatrix(float mtx[16]);
    118 
    119     // getTimestamp retrieves the timestamp associated with the texture image
    120     // set by the most recent call to updateTexImage.
    121     //
    122     // The timestamp is in nanoseconds, and is monotonically increasing. Its
    123     // other semantics (zero point, etc) are source-dependent and should be
    124     // documented by the source.
    125     int64_t getTimestamp();
    126 
    127     // setFrameAvailableListener sets the listener object that will be notified
    128     // when a new frame becomes available.
    129     void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
    130 
    131     // getAllocator retrieves the binder object that must be referenced as long
    132     // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
    133     // Holding this binder reference prevents SurfaceFlinger from freeing the
    134     // buffers before the client is done with them.
    135     sp<IBinder> getAllocator();
    136 
    137     // setDefaultBufferSize is used to set the size of buffers returned by
    138     // requestBuffers when a with and height of zero is requested.
    139     // A call to setDefaultBufferSize() may trigger requestBuffers() to
    140     // be called from the client.
    141     // The width and height parameters must be no greater than the minimum of
    142     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
    143     // An error due to invalid dimensions might not be reported until
    144     // updateTexImage() is called.
    145     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
    146 
    147     // setFilteringEnabled sets whether the transform matrix should be computed
    148     // for use with bilinear filtering.
    149     void setFilteringEnabled(bool enabled);
    150 
    151     // getCurrentBuffer returns the buffer associated with the current image.
    152     sp<GraphicBuffer> getCurrentBuffer() const;
    153 
    154     // getCurrentTextureTarget returns the texture target of the current
    155     // texture as returned by updateTexImage().
    156     GLenum getCurrentTextureTarget() const;
    157 
    158     // getCurrentCrop returns the cropping rectangle of the current buffer.
    159     Rect getCurrentCrop() const;
    160 
    161     // getCurrentTransform returns the transform of the current buffer.
    162     uint32_t getCurrentTransform() const;
    163 
    164     // getCurrentScalingMode returns the scaling mode of the current buffer.
    165     uint32_t getCurrentScalingMode() const;
    166 
    167     // isSynchronousMode returns whether the SurfaceTexture is currently in
    168     // synchronous mode.
    169     bool isSynchronousMode() const;
    170 
    171     // abandon frees all the buffers and puts the SurfaceTexture into the
    172     // 'abandoned' state.  Once put in this state the SurfaceTexture can never
    173     // leave it.  When in the 'abandoned' state, all methods of the
    174     // ISurfaceTexture interface will fail with the NO_INIT error.
    175     //
    176     // Note that while calling this method causes all the buffers to be freed
    177     // from the perspective of the the SurfaceTexture, if there are additional
    178     // references on the buffers (e.g. if a buffer is referenced by a client or
    179     // by OpenGL ES as a texture) then those buffer will remain allocated.
    180     void abandon();
    181 
    182     // set the name of the SurfaceTexture that will be used to identify it in
    183     // log messages.
    184     void setName(const String8& name);
    185 
    186     // These functions call the corresponding BufferQueue implementation
    187     // so the refactoring can proceed smoothly
    188     status_t setDefaultBufferFormat(uint32_t defaultFormat);
    189     status_t setConsumerUsageBits(uint32_t usage);
    190     status_t setTransformHint(uint32_t hint);
    191     virtual status_t setSynchronousMode(bool enabled);
    192 
    193     // getBufferQueue returns the BufferQueue object to which this
    194     // SurfaceTexture is connected.
    195     sp<BufferQueue> getBufferQueue() const;
    196 
    197     // detachFromContext detaches the SurfaceTexture from the calling thread's
    198     // current OpenGL ES context.  This context must be the same as the context
    199     // that was current for previous calls to updateTexImage.
    200     //
    201     // Detaching a SurfaceTexture from an OpenGL ES context will result in the
    202     // deletion of the OpenGL ES texture object into which the images were being
    203     // streamed.  After a SurfaceTexture has been detached from the OpenGL ES
    204     // context calls to updateTexImage will fail returning INVALID_OPERATION
    205     // until the SurfaceTexture is attached to a new OpenGL ES context using the
    206     // attachToContext method.
    207     status_t detachFromContext();
    208 
    209     // attachToContext attaches a SurfaceTexture that is currently in the
    210     // 'detached' state to the current OpenGL ES context.  A SurfaceTexture is
    211     // in the 'detached' state iff detachFromContext has successfully been
    212     // called and no calls to attachToContext have succeeded since the last
    213     // detachFromContext call.  Calls to attachToContext made on a
    214     // SurfaceTexture that is not in the 'detached' state will result in an
    215     // INVALID_OPERATION error.
    216     //
    217     // The tex argument specifies the OpenGL ES texture object name in the
    218     // new context into which the image contents will be streamed.  A successful
    219     // call to attachToContext will result in this texture object being bound to
    220     // the texture target and populated with the image contents that were
    221     // current at the time of the last call to detachFromContext.
    222     status_t attachToContext(GLuint tex);
    223 
    224     // dump our state in a String
    225     virtual void dump(String8& result) const;
    226     virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
    227 
    228 protected:
    229 
    230     // Implementation of the BufferQueue::ConsumerListener interface.  These
    231     // calls are used to notify the SurfaceTexture of asynchronous events in the
    232     // BufferQueue.
    233     virtual void onFrameAvailable();
    234     virtual void onBuffersReleased();
    235 
    236     static bool isExternalFormat(uint32_t format);
    237 
    238 private:
    239     // this version of updateTexImage() takes a functor used to reject or not
    240     // the newly acquired buffer.
    241     // this API is TEMPORARY and intended to be used by SurfaceFlinger only,
    242     // which is why class Layer is made a friend of SurfaceTexture below.
    243     class BufferRejecter {
    244         friend class SurfaceTexture;
    245         virtual bool reject(const sp<GraphicBuffer>& buf,
    246                 const BufferQueue::BufferItem& item) = 0;
    247     protected:
    248         virtual ~BufferRejecter() { }
    249     };
    250     friend class Layer;
    251     status_t updateTexImage(BufferRejecter* rejecter);
    252 
    253     // createImage creates a new EGLImage from a GraphicBuffer.
    254     EGLImageKHR createImage(EGLDisplay dpy,
    255             const sp<GraphicBuffer>& graphicBuffer);
    256 
    257     // freeBufferLocked frees up the given buffer slot.  If the slot has been
    258     // initialized this will release the reference to the GraphicBuffer in that
    259     // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
    260     //
    261     // This method must be called with mMutex locked.
    262     void freeBufferLocked(int slotIndex);
    263 
    264     // computeCurrentTransformMatrix computes the transform matrix for the
    265     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
    266     // to compute this matrix and stores it in mCurrentTransformMatrix.
    267     void computeCurrentTransformMatrix();
    268 
    269     // syncForReleaseLocked performs the synchronization needed to release the
    270     // current slot from an OpenGL ES context.  If needed it will set the
    271     // current slot's fence to guard against a producer accessing the buffer
    272     // before the outstanding accesses have completed.
    273     status_t syncForReleaseLocked(EGLDisplay dpy);
    274 
    275     // The default consumer usage flags that SurfaceTexture always sets on its
    276     // BufferQueue instance; these will be OR:d with any additional flags passed
    277     // from the SurfaceTexture user. In particular, SurfaceTexture will always
    278     // consume buffers as hardware textures.
    279     static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
    280 
    281     // mCurrentTextureBuf is the graphic buffer of the current texture. It's
    282     // possible that this buffer is not associated with any buffer slot, so we
    283     // must track it separately in order to support the getCurrentBuffer method.
    284     sp<GraphicBuffer> mCurrentTextureBuf;
    285 
    286     // mCurrentCrop is the crop rectangle that applies to the current texture.
    287     // It gets set each time updateTexImage is called.
    288     Rect mCurrentCrop;
    289 
    290     // mCurrentTransform is the transform identifier for the current texture. It
    291     // gets set each time updateTexImage is called.
    292     uint32_t mCurrentTransform;
    293 
    294     // mCurrentScalingMode is the scaling mode for the current texture. It gets
    295     // set to each time updateTexImage is called.
    296     uint32_t mCurrentScalingMode;
    297 
    298     // mCurrentTransformMatrix is the transform matrix for the current texture.
    299     // It gets computed by computeTransformMatrix each time updateTexImage is
    300     // called.
    301     float mCurrentTransformMatrix[16];
    302 
    303     // mCurrentTimestamp is the timestamp for the current texture. It
    304     // gets set each time updateTexImage is called.
    305     int64_t mCurrentTimestamp;
    306 
    307     uint32_t mDefaultWidth, mDefaultHeight;
    308 
    309     // mFilteringEnabled indicates whether the transform matrix is computed for
    310     // use with bilinear filtering. It defaults to true and is changed by
    311     // setFilteringEnabled().
    312     bool mFilteringEnabled;
    313 
    314     // mTexName is the name of the OpenGL texture to which streamed images will
    315     // be bound when updateTexImage is called. It is set at construction time
    316     // and can be changed with a call to attachToContext.
    317     GLuint mTexName;
    318 
    319     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
    320     // extension should be used to prevent buffers from being dequeued before
    321     // it's safe for them to be written. It gets set at construction time and
    322     // never changes.
    323     const bool mUseFenceSync;
    324 
    325     // mTexTarget is the GL texture target with which the GL texture object is
    326     // associated.  It is set in the constructor and never changed.  It is
    327     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
    328     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
    329     // glCopyTexSubImage to read from the texture.  This is a hack to work
    330     // around a GL driver limitation on the number of FBO attachments, which the
    331     // browser's tile cache exceeds.
    332     const GLenum mTexTarget;
    333 
    334     // EGLSlot contains the information and object references that
    335     // SurfaceTexture maintains about a BufferQueue buffer slot.
    336     struct EGLSlot {
    337         EGLSlot()
    338         : mEglImage(EGL_NO_IMAGE_KHR),
    339           mFence(EGL_NO_SYNC_KHR) {
    340         }
    341 
    342         sp<GraphicBuffer> mGraphicBuffer;
    343 
    344         // mEglImage is the EGLImage created from mGraphicBuffer.
    345         EGLImageKHR mEglImage;
    346 
    347         // mFence is the EGL sync object that must signal before the buffer
    348         // associated with this buffer slot may be dequeued. It is initialized
    349         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
    350         // on a compile-time option) set to a new sync object in updateTexImage.
    351         EGLSyncKHR mFence;
    352     };
    353 
    354     // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
    355     // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
    356     // current display when updateTexImage is called for the first time and when
    357     // attachToContext is called.
    358     EGLDisplay mEglDisplay;
    359 
    360     // mEglContext is the OpenGL ES context with which this SurfaceTexture is
    361     // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
    362     // to the current GL context when updateTexImage is called for the first
    363     // time and when attachToContext is called.
    364     EGLContext mEglContext;
    365 
    366     // mEGLSlots stores the buffers that have been allocated by the BufferQueue
    367     // for each buffer slot.  It is initialized to null pointers, and gets
    368     // filled in with the result of BufferQueue::acquire when the
    369     // client dequeues a buffer from a
    370     // slot that has not yet been used. The buffer allocated to a slot will also
    371     // be replaced if the requested buffer usage or geometry differs from that
    372     // of the buffer allocated to a slot.
    373     EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS];
    374 
    375     // mAbandoned indicates that the BufferQueue will no longer be used to
    376     // consume images buffers pushed to it using the ISurfaceTexture interface.
    377     // It is initialized to false, and set to true in the abandon method.  A
    378     // BufferQueue that has been abandoned will return the NO_INIT error from
    379     // all ISurfaceTexture methods capable of returning an error.
    380     bool mAbandoned;
    381 
    382     // mName is a string used to identify the SurfaceTexture in log messages.
    383     // It can be set by the setName method.
    384     String8 mName;
    385 
    386     // mFrameAvailableListener is the listener object that will be called when a
    387     // new frame becomes available. If it is not NULL it will be called from
    388     // queueBuffer.
    389     sp<FrameAvailableListener> mFrameAvailableListener;
    390 
    391     // mCurrentTexture is the buffer slot index of the buffer that is currently
    392     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
    393     // indicating that no buffer slot is currently bound to the texture. Note,
    394     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
    395     // that no buffer is bound to the texture. A call to setBufferCount will
    396     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
    397     int mCurrentTexture;
    398 
    399     // The SurfaceTexture has-a BufferQueue and is responsible for creating this object
    400     // if none is supplied
    401     sp<BufferQueue> mBufferQueue;
    402 
    403     // mAttached indicates whether the SurfaceTexture is currently attached to
    404     // an OpenGL ES context.  For legacy reasons, this is initialized to true,
    405     // indicating that the SurfaceTexture is considered to be attached to
    406     // whatever context is current at the time of the first updateTexImage call.
    407     // It is set to false by detachFromContext, and then set to true again by
    408     // attachToContext.
    409     bool mAttached;
    410 
    411     // mMutex is the mutex used to prevent concurrent access to the member
    412     // variables of SurfaceTexture objects. It must be locked whenever the
    413     // member variables are accessed.
    414     mutable Mutex mMutex;
    415 };
    416 
    417 // ----------------------------------------------------------------------------
    418 }; // namespace android
    419 
    420 #endif // ANDROID_GUI_SURFACETEXTURE_H
    421