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      1 /*
      2  * Copyright (C) 2010 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
     14  *     its contributors may be used to endorse or promote products derived
     15  *     from this software without specific prior written permission.
     16  *
     17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27  */
     28 
     29 #ifndef FFTConvolver_h
     30 #define FFTConvolver_h
     31 
     32 #include "AudioArray.h"
     33 #include "FFTFrame.h"
     34 
     35 namespace WebCore {
     36 
     37 class FFTConvolver {
     38 public:
     39     // fftSize must be a power of two
     40     FFTConvolver(size_t fftSize);
     41 
     42     // For now, with multiple calls to Process(), framesToProcess MUST add up EXACTLY to fftSize / 2
     43     //
     44     // FIXME: Later, we can do more sophisticated buffering to relax this requirement...
     45     //
     46     // The input to output latency is equal to fftSize / 2
     47     //
     48     // Processing in-place is allowed...
     49     void process(FFTFrame* fftKernel, float* sourceP, float* destP, size_t framesToProcess);
     50 
     51     void reset();
     52 
     53     size_t fftSize() const { return m_frame.fftSize(); }
     54 
     55 private:
     56     FFTFrame m_frame;
     57 
     58     // Buffer input until we get fftSize / 2 samples then do an FFT
     59     size_t m_readWriteIndex;
     60     AudioFloatArray m_inputBuffer;
     61 
     62     // Stores output which we read a little at a time
     63     AudioFloatArray m_outputBuffer;
     64 
     65     // Saves the 2nd half of the FFT buffer, so we can do an overlap-add with the 1st half of the next one
     66     AudioFloatArray m_lastOverlapBuffer;
     67 };
     68 
     69 } // namespace WebCore
     70 
     71 #endif // FFTConvolver_h
     72