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Searched
defs:nodeA
(Results
1 - 6
of
6
) sorted by null
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/joints/
PhysicsJoint.java
48
protected PhysicsRigidBody
nodeA
;
61
public PhysicsJoint(PhysicsRigidBody
nodeA
, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) {
62
this.
nodeA
=
nodeA
;
66
nodeA
.addJoint(this);
100
return
nodeA
;
125
capsule.write(
nodeA
, "
nodeA
", null);
133
this.
nodeA
= ((PhysicsRigidBody) capsule.readSavable("
nodeA
", new PhysicsRigidBody()))
[
all
...]
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/joints/
PhysicsJoint.java
47
protected PhysicsRigidBody
nodeA
;
60
public PhysicsJoint(PhysicsRigidBody
nodeA
, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) {
61
this.
nodeA
=
nodeA
;
65
nodeA
.addJoint(this);
97
return
nodeA
;
122
capsule.write(
nodeA
, "
nodeA
", null);
130
this.
nodeA
= ((PhysicsRigidBody) capsule.readSavable("
nodeA
", new PhysicsRigidBody()))
[
all
...]
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionEvent.java
50
private PhysicsCollisionObject
nodeA
;
54
public PhysicsCollisionEvent(int type, PhysicsCollisionObject
nodeA
, PhysicsCollisionObject nodeB, long manifoldPointObjectId) {
55
super(
nodeA
);
65
this.
nodeA
= null;
76
this.
nodeA
= source;
89
if (
nodeA
.getUserObject() instanceof Spatial) {
90
return (Spatial)
nodeA
.getUserObject();
106
return
nodeA
;
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionEvent.java
52
private PhysicsCollisionObject
nodeA
;
59
this.
nodeA
= source;
70
nodeA
= null;
81
this.
nodeA
= source;
94
if (
nodeA
.getUserObject() instanceof Spatial) {
95
return (Spatial)
nodeA
.getUserObject();
111
return
nodeA
;
/external/webkit/Source/WebCore/platform/graphics/texmap/
TextureMapperNode.cpp
178
const NodePtr*
nodeA
= static_cast<const NodePtr*>(a);
180
return int(((*
nodeA
)->m_transforms.centerZ - (*nodeB)->m_transforms.centerZ) * 1000);
/external/webkit/Source/WebCore/editing/
htmlediting.cpp
97
Node*
nodeA
= a.deprecatedNode();
98
ASSERT(
nodeA
);
104
Node* shadowAncestorA =
nodeA
->shadowAncestorNode();
105
if (shadowAncestorA ==
nodeA
)
114
nodeA
= shadowAncestorA;
126
int result = Range::compareBoundaryPoints(
nodeA
, offsetA, nodeB, offsetB, ec);
[
all
...]
Completed in 378 milliseconds