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    Searched defs:sb_lines (Results 1 - 5 of 5) sorted by null

  /external/quake/quake/src/QW/client/
sbar.c 50 int sb_lines; // scan lines to draw variable
786 if (sb_lines > 24)
795 if (sb_lines > 0)
843 Draw_TileClear (0, vid.height - sb_lines, x, sb_lines);
844 Draw_TileClear (x+320, vid.height - sb_lines, vid.width - x+320, sb_lines);
849 Draw_TileClear (320, vid.height - sb_lines, vid.width - 320, sb_lines);
852 if (sb_lines > 0
    [all...]
gl_screen.c 108 int sb_lines; variable
292 sb_lines = 0; // no status bar at all
294 sb_lines = 24; // no inventory
296 sb_lines = 24+16+8;
307 sb_lines = 0;
314 h = vid.height - sb_lines;
325 if (r_refdef.vrect.height > (int) (vid.height - sb_lines))
326 r_refdef.vrect.height = vid.height - sb_lines;
484 y = vid.height - sb_lines - 8;
1054 Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
    [all...]
screen.c 105 int sb_lines; variable
309 sb_lines = 0; // no status bar at all
311 sb_lines = 24; // no inventory
313 sb_lines = 24+16+8;
322 R_SetVrect (&vrect, &scr_vrect, sb_lines);
330 R_ViewChanged (&vrect, sb_lines, vid.aspect);
477 y = vid.height - sb_lines - 8;
1150 vrect.height = vid.height - sb_lines;
  /external/quake/quake/src/WinQuake/
sbar.cpp 49 int sb_lines; // scan lines to draw variable
942 if (sb_lines && vid.width > 320)
943 Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines);
945 if (sb_lines > 24)
958 else if (sb_lines)
1181 if (vid.width < 512 || !sb_lines)
1192 y = vid.height - sb_lines;
1193 numlines = sb_lines/8;
  /gdk/samples/quake/jni/
sbar.cpp 49 int sb_lines; // scan lines to draw variable
942 if (sb_lines && vid.width > 320)
943 Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines);
945 if (sb_lines > 24)
958 else if (sb_lines)
1181 if (vid.width < 512 || !sb_lines)
1192 y = vid.height - sb_lines;
1193 numlines = sb_lines/8;

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