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    Searched defs:shadowBlur (Results 1 - 11 of 11) sorted by null

  /external/webkit/Source/WebKit/win/
WebKitGraphics.h 62 int shadowBlur;
  /external/webkit/Source/WebCore/platform/graphics/win/
FontCGWin.cpp 359 float shadowBlur;
362 graphicsContext->getShadow(shadowOffset, shadowBlur, shadowColor, shadowColorSpace);
364 bool hasSimpleShadow = graphicsContext->textDrawingMode() == TextModeFill && shadowColor.isValid() && !shadowBlur && (!graphicsContext->shadowsIgnoreTransforms() || graphicsContext->getCTM().isIdentityOrTranslationOrFlipped());
391 graphicsContext->setShadow(shadowOffset, shadowBlur, shadowColor, ColorSpaceDeviceRGB);
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext.h 164 , shadowBlur(0)
198 float shadowBlur;
  /external/webkit/Source/WebCore/platform/graphics/chromium/
FontChromiumWin.cpp 279 float shadowBlur;
282 if (m_graphicsContext->getShadow(shadowOffset, shadowBlur, shadowColor, shadowColorSpace)) {
287 ASSERT(shadowBlur == 0);
512 float shadowBlur;
515 if (graphicsContext->getShadow(shadowOffset, shadowBlur, shadowColor, shadowColorSpace) && windowsCanHandleDrawTextShadow(graphicsContext)) {
  /external/webkit/Source/WebCore/platform/graphics/skia/
SkiaFontWin.cpp 228 float shadowBlur;
232 bool hasShadow = context->getShadow(shadowOffset, shadowBlur, shadowColor, shadowColorSpace);
233 return !hasShadow || (!shadowBlur && (shadowColor.alpha() == 255) && (context->fillColor().alpha() == 255));
  /external/webkit/Source/WebCore/html/canvas/
CanvasRenderingContext2D.cpp 484 float CanvasRenderingContext2D::shadowBlur() const
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  /external/webkit/Source/WebCore/platform/graphics/cg/
GraphicsContextCG.cpp 38 #include "ShadowBlur.h"
662 return state.shadowColor.isValid() && state.shadowColor.alpha() && state.shadowBlur;
698 bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
700 float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur;
705 ShadowBlur contextShadow(shadowBlur, m_state.shadowOffset, m_state.shadowColor, m_state.shadowColorSpace);
727 bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
729 float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur
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  /external/webkit/Source/WebCore/platform/graphics/android/fonts/
FontAndroid.cpp 97 float shadowBlur;
104 bool hasShadow = gc->getShadow(shadowOffset, shadowBlur, shadowColor, shadowColorSpace);
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  /external/webkit/Source/WebCore/platform/graphics/wince/
GraphicsContextWinCE.cpp     [all...]
  /external/webkit/Source/WebCore/rendering/
InlineTextBox.cpp 372 int shadowBlur = shadow->blur();
377 shadowRect.inflate(shadowBlur);
382 extraOffset = FloatSize(0, 2 * textRect.height() + max(0.0f, shadowOffset.height()) + shadowBlur);
386 context->setShadow(shadowOffset, shadowBlur, shadowColor, context->fillColorSpace());
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RenderBoxModelObject.cpp     [all...]

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