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Searched
defs:shadowBlur
(Results
1 - 11
of
11
) sorted by null
/external/webkit/Source/WebKit/win/
WebKitGraphics.h
62
int
shadowBlur
;
/external/webkit/Source/WebCore/platform/graphics/win/
FontCGWin.cpp
359
float
shadowBlur
;
362
graphicsContext->getShadow(shadowOffset,
shadowBlur
, shadowColor, shadowColorSpace);
364
bool hasSimpleShadow = graphicsContext->textDrawingMode() == TextModeFill && shadowColor.isValid() && !
shadowBlur
&& (!graphicsContext->shadowsIgnoreTransforms() || graphicsContext->getCTM().isIdentityOrTranslationOrFlipped());
391
graphicsContext->setShadow(shadowOffset,
shadowBlur
, shadowColor, ColorSpaceDeviceRGB);
/external/webkit/Source/WebCore/platform/graphics/
GraphicsContext.h
164
,
shadowBlur
(0)
198
float
shadowBlur
;
/external/webkit/Source/WebCore/platform/graphics/chromium/
FontChromiumWin.cpp
279
float
shadowBlur
;
282
if (m_graphicsContext->getShadow(shadowOffset,
shadowBlur
, shadowColor, shadowColorSpace)) {
287
ASSERT(
shadowBlur
== 0);
512
float
shadowBlur
;
515
if (graphicsContext->getShadow(shadowOffset,
shadowBlur
, shadowColor, shadowColorSpace) && windowsCanHandleDrawTextShadow(graphicsContext)) {
/external/webkit/Source/WebCore/platform/graphics/skia/
SkiaFontWin.cpp
228
float
shadowBlur
;
232
bool hasShadow = context->getShadow(shadowOffset,
shadowBlur
, shadowColor, shadowColorSpace);
233
return !hasShadow || (!
shadowBlur
&& (shadowColor.alpha() == 255) && (context->fillColor().alpha() == 255));
/external/webkit/Source/WebCore/html/canvas/
CanvasRenderingContext2D.cpp
484
float CanvasRenderingContext2D::
shadowBlur
() const
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/cg/
GraphicsContextCG.cpp
38
#include "
ShadowBlur
.h"
662
return state.shadowColor.isValid() && state.shadowColor.alpha() && state.
shadowBlur
;
698
bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use
ShadowBlur
for canvas yet.
700
float
shadowBlur
= m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.
shadowBlur
) : m_state.
shadowBlur
;
705
ShadowBlur
contextShadow(
shadowBlur
, m_state.shadowOffset, m_state.shadowColor, m_state.shadowColorSpace);
727
bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use
ShadowBlur
for canvas yet.
729
float
shadowBlur
= m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/android/fonts/
FontAndroid.cpp
97
float
shadowBlur
;
104
bool hasShadow = gc->getShadow(shadowOffset,
shadowBlur
, shadowColor, shadowColorSpace);
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/wince/
GraphicsContextWinCE.cpp
[
all
...]
/external/webkit/Source/WebCore/rendering/
InlineTextBox.cpp
372
int
shadowBlur
= shadow->blur();
377
shadowRect.inflate(
shadowBlur
);
382
extraOffset = FloatSize(0, 2 * textRect.height() + max(0.0f, shadowOffset.height()) +
shadowBlur
);
386
context->setShadow(shadowOffset,
shadowBlur
, shadowColor, context->fillColorSpace());
[
all
...]
RenderBoxModelObject.cpp
[
all
...]
Completed in 92 milliseconds