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    Searched defs:stackbuf (Results 1 - 10 of 10) sorted by null

  /external/quake/quake/src/QW/client/
snd_mem.c 105 byte stackbuf[1*1024]; // avoid dirtying the cache heap local
112 //Con_Printf ("S_LoadSound: %x\n", (int)stackbuf);
119 data = COM_LoadStackFile(namebuffer, stackbuf, sizeof(stackbuf));
gl_model.c 241 byte stackbuf[1024]; // avoid dirtying the cache heap local
266 buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
    [all...]
model.c 239 byte stackbuf[1024]; // avoid dirtying the cache heap local
264 buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
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  /external/quake/quake/src/QW/server/
sv_init.c 258 byte stackbuf[1024]; // avoid dirtying the cache heap local
263 buf = (byte *)COM_LoadStackFile (mdl, stackbuf, sizeof(stackbuf));
model.c 202 byte stackbuf[1024]; // avoid dirtying the cache heap local
219 buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
  /external/quake/quake/src/WinQuake/
snd_mem.cpp 105 byte stackbuf[1*1024]; // avoid dirtying the cache heap local
112 //Con_Printf ("S_LoadSound: %x\n", (int)stackbuf);
119 data = COM_LoadStackFile(namebuffer, stackbuf, sizeof(stackbuf));
gl_model.cpp 241 byte stackbuf[1024]; // avoid dirtying the cache heap local
266 buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
    [all...]
model.cpp 259 byte stackbuf[1024]; // avoid dirtying the cache heap local
282 buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
    [all...]
  /gdk/samples/quake/jni/
snd_mem.cpp 105 byte stackbuf[1*1024]; // avoid dirtying the cache heap local
112 //Con_Printf ("S_LoadSound: %x\n", (int)stackbuf);
119 data = COM_LoadStackFile(namebuffer, stackbuf, sizeof(stackbuf));
gl_model.cpp 241 byte stackbuf[1024]; // avoid dirtying the cache heap local
266 buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
    [all...]

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