1 /****************************************************************************\ 2 Copyright (c) 2002, NVIDIA Corporation. 3 4 NVIDIA Corporation("NVIDIA") supplies this software to you in 5 consideration of your agreement to the following terms, and your use, 6 installation, modification or redistribution of this NVIDIA software 7 constitutes acceptance of these terms. If you do not agree with these 8 terms, please do not use, install, modify or redistribute this NVIDIA 9 software. 10 11 In consideration of your agreement to abide by the following terms, and 12 subject to these terms, NVIDIA grants you a personal, non-exclusive 13 license, under NVIDIA's copyrights in this original NVIDIA software (the 14 "NVIDIA Software"), to use, reproduce, modify and redistribute the 15 NVIDIA Software, with or without modifications, in source and/or binary 16 forms; provided that if you redistribute the NVIDIA Software, you must 17 retain the copyright notice of NVIDIA, this notice and the following 18 text and disclaimers in all such redistributions of the NVIDIA Software. 19 Neither the name, trademarks, service marks nor logos of NVIDIA 20 Corporation may be used to endorse or promote products derived from the 21 NVIDIA Software without specific prior written permission from NVIDIA. 22 Except as expressly stated in this notice, no other rights or licenses 23 express or implied, are granted by NVIDIA herein, including but not 24 limited to any patent rights that may be infringed by your derivative 25 works or by other works in which the NVIDIA Software may be 26 incorporated. No hardware is licensed hereunder. 27 28 THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT 29 WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, 30 INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, 31 NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR 32 ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER 33 PRODUCTS. 34 35 IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, 36 INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED 37 TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF 38 USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY 39 OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE 40 NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, 41 TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF 42 NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 43 \****************************************************************************/ 44 // 45 // compile.h 46 // 47 48 #if !defined(__COMPILE_H) 49 #define __COMPILE_H 1 50 51 int InitCPPStruct(void); 52 53 typedef struct Options_Rec{ 54 const char *profileString; 55 int ErrorMode; 56 int Quiet; 57 58 // Debug The Compiler options: 59 int DumpAtomTable; 60 } Options; 61 62 struct CPPStruct_Rec { 63 // Public members 64 SourceLoc *pLastSourceLoc; // Set at the start of each statement by the tree walkers 65 Options options; // Compile options and parameters 66 67 // Private members 68 SourceLoc lastSourceLoc; 69 70 // Scanner data: 71 72 SourceLoc *tokenLoc; // Source location of most recent token seen by the scanner 73 int mostRecentToken; // Most recent token seen by the scanner 74 InputSrc *currentInput; 75 int previous_token; 76 int pastFirstStatement; // used to make sure that #version is the first statement seen in the file, if present 77 78 void *pC; // storing the parseContext of the compile object in cpp. 79 80 // Private members: 81 SourceLoc ltokenLoc; 82 int ifdepth; //current #if-#else-#endif nesting in the cpp.c file (pre-processor) 83 int elsedepth[64]; //Keep a track of #if depth..Max allowed is 64. 84 int elsetracker; //#if-#else and #endif constructs...Counter. 85 const char *ErrMsg; 86 int CompileError; //Indicate compile error when #error, #else,#elif mismatch. 87 88 // 89 // Globals used to communicate between PaParseStrings() and yy_input()and 90 // also across the files.(gen_glslang.cpp and scanner.c) 91 // 92 int PaWhichStr; // which string we're parsing 93 const int* PaStrLen; // array of lengths of the PaArgv strings 94 int PaArgc; // count of strings in the array 95 const char* const* PaArgv; // our array of strings to parse 96 unsigned int tokensBeforeEOF : 1; 97 }; 98 99 #endif // !defined(__COMPILE_H) 100