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      1 /*
      2 * Copyright (C) 2011 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 * http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 
     17 #include "GLESv2Context.h"
     18 
     19 
     20 
     21 void GLESv2Context::init() {
     22     android::Mutex::Autolock mutex(s_lock);
     23     if(!m_initialized) {
     24         s_glDispatch.dispatchFuncs(GLES_2_0);
     25         GLEScontext::init();
     26         for(int i=0; i < s_glSupport.maxVertexAttribs;i++){
     27             m_map[i] = new GLESpointer();
     28         }
     29         setAttribute0value(0.0, 0.0, 0.0, 1.0);
     30 
     31         const char* baseRenderer = (const char*)dispatcher().glGetString(GL_RENDERER);
     32         size_t baseRendererLen = strlen(baseRenderer);
     33         s_glRenderer.clear();
     34         s_glRenderer.reserve(16 + baseRendererLen);
     35         s_glRenderer.append("OpenGL ES 2.0 (", 15);
     36         s_glRenderer.append(baseRenderer, baseRendererLen);
     37         s_glRenderer.append(")", 1);
     38     }
     39     m_initialized = true;
     40 }
     41 
     42 GLESv2Context::GLESv2Context():GLEScontext(), m_att0Array(NULL), m_att0ArrayLength(0), m_att0NeedsDisable(false){};
     43 
     44 GLESv2Context::~GLESv2Context()
     45 {
     46     delete[] m_att0Array;
     47 }
     48 
     49 void GLESv2Context::setAttribute0value(float x, float y, float z, float w)
     50 {
     51     m_attribute0value[0] = x;
     52     m_attribute0value[1] = y;
     53     m_attribute0value[2] = z;
     54     m_attribute0value[3] = w;
     55 }
     56 
     57 void GLESv2Context::validateAtt0PreDraw(unsigned int count)
     58 {
     59     m_att0NeedsDisable = false;
     60 
     61     if(count == 0)
     62         return;
     63 
     64     int enabled = 0;
     65     s_glDispatch.glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled);
     66     if(enabled)
     67         return;
     68 
     69     if(count > m_att0ArrayLength)
     70     {
     71         delete [] m_att0Array;
     72         m_att0Array = new GLfloat[4*count];
     73         m_att0ArrayLength = count;
     74     }
     75 
     76     for(unsigned int i=0; i<count; i++)
     77         memcpy(m_att0Array+i*4, m_attribute0value, 4*sizeof(GLfloat));
     78 
     79     s_glDispatch.glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, m_att0Array);
     80     s_glDispatch.glEnableVertexAttribArray(0);
     81 
     82     m_att0NeedsDisable = true;
     83 }
     84 
     85 void GLESv2Context::validateAtt0PostDraw(void)
     86 {
     87     if(m_att0NeedsDisable)
     88         s_glDispatch.glDisableVertexAttribArray(0);
     89 
     90     m_att0NeedsDisable = false;
     91 }
     92 
     93 void GLESv2Context::setupArraysPointers(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct) {
     94     ArraysMap::iterator it;
     95 
     96     //going over all clients arrays Pointers
     97     for ( it=m_map.begin() ; it != m_map.end(); it++ ) {
     98         GLenum array_id   = (*it).first;
     99         GLESpointer* p = (*it).second;
    100         if(!isArrEnabled(array_id)) continue;
    101 
    102         unsigned int size = p->getSize();
    103 
    104         if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){
    105             //conversion has occured
    106             ArrayData currentArr = cArrs.getCurrentArray();
    107             setupArr(currentArr.data,array_id,currentArr.type,size,currentArr.stride, p->getNormalized());
    108             ++cArrs;
    109         } else {
    110             setupArr(p->getData(),array_id,p->getType(),
    111                      size,p->getStride(), p->getNormalized());
    112         }
    113     }
    114 }
    115 
    116 //setting client side arr
    117 void GLESv2Context::setupArr(const GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int index){
    118      if(arr == NULL) return;
    119      s_glDispatch.glVertexAttribPointer(arrayType,size,dataType,normalized,stride,arr);
    120 }
    121 
    122 bool GLESv2Context::needConvert(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) {
    123 
    124     bool usingVBO = p->isVBO();
    125     GLenum arrType = p->getType();
    126     /*
    127      conversion is not necessary in the following cases:
    128       (*) array type is not fixed
    129     */
    130     if(arrType != GL_FIXED) return false;
    131 
    132     if(!usingVBO) {
    133         if (direct) {
    134             convertDirect(cArrs,first,count,array_id,p);
    135         } else {
    136             convertIndirect(cArrs,count,type,indices,array_id,p);
    137         }
    138     } else {
    139         if (direct) {
    140             convertDirectVBO(cArrs,first,count,array_id,p) ;
    141         } else {
    142             convertIndirectVBO(cArrs,count,type,indices,array_id,p);
    143         }
    144     }
    145     return true;
    146 }
    147 
    148 void GLESv2Context::initExtensionString() {
    149     *s_glExtensions = "GL_OES_EGL_image GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint "
    150                       "GL_OES_texture_float GL_OES_texture_float_linear "
    151                       "GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture ";
    152     if (s_glSupport.GL_ARB_HALF_FLOAT_PIXEL || s_glSupport.GL_NV_HALF_FLOAT)
    153         *s_glExtensions+="GL_OES_texture_half_float GL_OES_texture_half_float_linear ";
    154     if (s_glSupport.GL_EXT_PACKED_DEPTH_STENCIL)
    155         *s_glExtensions+="GL_OES_packed_depth_stencil ";
    156     if (s_glSupport.GL_ARB_HALF_FLOAT_VERTEX)
    157         *s_glExtensions+="GL_OES_vertex_half_float ";
    158     if (s_glSupport.GL_OES_STANDARD_DERIVATIVES)
    159         *s_glExtensions+="GL_OES_standard_derivatives ";
    160 }
    161 
    162 int GLESv2Context::getMaxTexUnits() {
    163     return getCaps()->maxTexImageUnits;
    164 }
    165