/cts/tests/tests/opengl/libopengltest/ |
attach_shader_six.cpp | 27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); 31 glAttachShader(program, vertexShader);
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attach_shader_three.cpp | 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); 36 glAttachShader(program, vertexShader); 37 glAttachShader(program, vertexShader); 42 glDeleteShader(vertexShader);
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attach_shader_two.cpp | 28 GLuint vertexShader = -99; 31 glAttachShader(program, vertexShader);
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attach_shader_one.cpp | 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); 45 glAttachShader(program, vertexShader); 59 glDeleteShader(vertexShader);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
ProgramBinding.cpp | 52 bool ProgramBindingBase::init(const String& vertexShader, const String& fragmentShader) 54 m_program = createShaderProgram(vertexShader, fragmentShader); 81 unsigned vertexShader = loadShader(GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); 82 if (!vertexShader) { 89 GLC(m_context, m_context->deleteShader(vertexShader)); 100 GLC(m_context, m_context->attachShader(programObject, vertexShader)); 116 GLC(m_context, m_context->deleteShader(vertexShader));
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ProgramBinding.h | 42 bool init(const String& vertexShader, const String& fragmentShader); 57 template<class VertexShader, class FragmentShader> 72 const VertexShader& vertexShader() const { return m_vertexShader; } 77 VertexShader m_vertexShader;
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
Shader.cpp | 103 unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); 104 if (!vertexShader) 112 context->attachShader(program, vertexShader); 119 context->deleteShader(vertexShader);
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 85 if (!vertexShader) { 96 glAttachShader(program, vertexShader);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 44 if (vertexShader == 0) { 54 GLES20.glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 65 if (!vertexShader) { 76 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 65 if (!vertexShader) { 76 glAttachShader(program, vertexShader);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 67 if (!vertexShader) 81 glAttachShader(program, vertexShader);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 67 if (!vertexShader) 81 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 114 if (vertexShader == 0) { 125 GLES20.glAttachShader(program, vertexShader);
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/cts/tests/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 163 if (vertexShader == 0) { 174 GLES20.glAttachShader(program, vertexShader);
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
ShaderProgram.h | 100 , vertexShader(-1) 107 , vertexShader(vertex) 113 GLuint vertexShader;
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/frameworks/native/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 104 if (!vertexShader) { 115 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 104 if (!vertexShader) { 115 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 67 if (!vertexShader) { 78 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
TestLatencyView.java | 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 188 if (vertexShader == 0) { 199 GLES20.glAttachShader(program, vertexShader); 200 checkGlError("glAttachShader vertexShader");
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 176 if (vertexShader == 0) { 187 GLES20.glAttachShader(program, vertexShader);
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 174 if (vertexShader == 0) { 185 GLES20.glAttachShader(program, vertexShader);
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/frameworks/av/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 238 GLuint vertexShader, fragmentShader; 241 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); 257 glAttachShader(program, vertexShader); 280 glDeleteShader(vertexShader); [all...] |
/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 120 if (!vertexShader) { 131 glAttachShader(program, vertexShader);
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 60 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 61 if (vertexShader == 0) { 71 GLES20.glAttachShader(program, vertexShader);
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