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    Searched defs:visframe (Results 1 - 8 of 8) sorted by null

  /external/quake/quake/src/QW/client/
render.h 52 int visframe; // last frame this entity was member in struct:entity_s
gl_model.h 130 int visframe; // should be drawn when node is crossed member in struct:msurface_s
163 int visframe; // node needs to be traversed if current member in struct:mnode_s
183 int visframe; // node needs to be traversed if current member in struct:mleaf_s
model.h 115 int visframe; // should be drawn when node is crossed member in struct:msurface_s
143 int visframe; // node needs to be traversed if current member in struct:mnode_s
163 int visframe; // node needs to be traversed if current member in struct:mleaf_s
  /external/quake/quake/src/WinQuake/
render.h 59 int visframe; // last frame this entity was member in struct:entity_s
model.h 104 int visframe; // should be drawn when node is crossed member in struct:msurface_s
132 int visframe; // node needs to be traversed if current member in struct:mnode_s
152 int visframe; // node needs to be traversed if current member in struct:mleaf_s
gl_model.h 126 int visframe; // should be drawn when node is crossed member in struct:msurface_s
159 int visframe; // node needs to be traversed if current member in struct:mnode_s
179 int visframe; // node needs to be traversed if current member in struct:mleaf_s
  /gdk/samples/quake/jni/
render.h 59 int visframe; // last frame this entity was member in struct:entity_s
gl_model.h 126 int visframe; // should be drawn when node is crossed member in struct:msurface_s
159 int visframe; // node needs to be traversed if current member in struct:mnode_s
179 int visframe; // node needs to be traversed if current member in struct:mleaf_s

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