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    Searched defs:vright (Results 1 - 7 of 7) sorted by null

  /external/quake/quake/src/QW/client/
d_iface.h 98 vec3_t vup, vright, vpn; // in worldspace member in struct:__anon11539
gl_rmain.c 56 vec3_t vright; variable
220 right = vright;
842 VectorAdd (vpn, vright, frustum[0].normal);
843 VectorSubtract (vpn, vright, frustum[1].normal);
856 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
858 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
891 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
r_main.c 65 vec3_t vright, base_vright; variable
867 VectorCopy (base_vright, vright);
  /external/quake/quake/src/WinQuake/
d_iface.h 99 vec3_t vup, vright, vpn; // in worldspace member in struct:__anon11822
r_main.cpp 63 vec3_t vright, base_vright; variable
854 VectorCopy (base_vright, vright);
gl_rmain.cpp 56 vec3_t vright; variable
219 right = vright;
940 VectorAdd (vpn, vright, frustum[0].normal);
941 VectorSubtract (vpn, vright, frustum[1].normal);
953 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
955 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
990 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
    [all...]
  /gdk/samples/quake/jni/
gl_rmain.cpp 56 vec3_t vright; variable
219 right = vright;
940 VectorAdd (vpn, vright, frustum[0].normal);
941 VectorSubtract (vpn, vright, frustum[1].normal);
953 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
955 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
990 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
    [all...]

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