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    Searched refs:CORRUPTIBLE (Results 1 - 5 of 5) sorted by null

  /system/core/libpixelflinger/codeflinger/
blending.cpp 41 if (!(temp.flags & CORRUPTIBLE)) {
43 temp.flags |= CORRUPTIBLE;
46 integer_t fogColor(scratches.obtain(), 8, CORRUPTIBLE);
50 integer_t factor(scratches.obtain(), 16, CORRUPTIBLE);
81 temp = component_t(regs.obtain(), CORRUPTIBLE);
137 if (temp.l && (temp.flags & CORRUPTIBLE)) {
146 // here we know temp is not CORRUPTIBLE
149 fragment.flags |= CORRUPTIBLE;
152 if (!(temp.flags & CORRUPTIBLE)) {
153 // temp is not corruptible, but since it's the destination i
    [all...]
texturing.cpp 186 fragment.setTo( regs.obtain(), 0, 32, CORRUPTIBLE);
212 // non CORRUPTIBLE so that the texture env or blending code
216 fragment.flags &= ~CORRUPTIBLE;
    [all...]
GGLAssembler.cpp 256 pixel.flags &= ~CORRUPTIBLE;
283 pixel.flags |= CORRUPTIBLE;
540 // (so we know for sure fragment is CORRUPTIBLE)
567 if (fragment.flags & CORRUPTIBLE) {
568 fragment.flags &= ~CORRUPTIBLE;
579 fragment.size(), CORRUPTIBLE);
822 if (!(pixel.flags & CORRUPTIBLE)) {
824 pixel.flags |= CORRUPTIBLE;
929 if (!(pixel.flags & CORRUPTIBLE)) {
931 pixel.flags |= CORRUPTIBLE;
    [all...]
GGLAssembler.h 188 CORRUPTIBLE = 0x0004,
344 if (!(r.flags & CORRUPTIBLE)) {
346 r.flags |= CORRUPTIBLE;
load_store.cpp 48 if (!(s.flags & CORRUPTIBLE)) {
269 if (s.flags & CORRUPTIBLE) {

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