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    Searched refs:CrossProduct (Results 1 - 17 of 17) sorted by null

  /external/quake/quake/src/QW/client/
gl_test.c 94 CrossProduct (incoming, p->normal, p->up);
96 CrossProduct (p->up, p->normal, p->right);
mathlib.h 55 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
mathlib.c 108 CrossProduct( vr, vf, vup );
361 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
pmove.c 204 CrossProduct (planes[0], planes[1], dir);
  /external/quake/quake/src/WinQuake/
gl_test.cpp 94 CrossProduct (incoming, p->normal, p->up);
96 CrossProduct (p->up, p->normal, p->right);
mathlib.h 55 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
mathlib.cpp 108 CrossProduct( vr, vf, vup );
363 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
sv_phys.cpp 345 CrossProduct (planes[0], planes[1], dir);
    [all...]
  /gdk/samples/quake/jni/
mathlib.h 55 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
mathlib.cpp 108 CrossProduct( vr, vf, vup );
363 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
sv_phys.cpp 345 CrossProduct (planes[0], planes[1], dir);
    [all...]
  /external/skia/include/core/
SkPoint.h 131 static int32_t CrossProduct(const SkIPoint& a, const SkIPoint& b) {
371 static SkScalar CrossProduct(const SkPoint& a, const SkPoint& b) {
376 return CrossProduct(*this, vec);
  /external/skia/src/core/
SkConcaveToTriangles.cpp 235 return SkPoint::CrossProduct(vNext, vPrev) >= 0;
254 d = SkPoint::CrossProduct(ve, vp);
474 if (SkPoint::CrossProduct(vPrev, vNext) <= 0) {
502 if (SkPoint::CrossProduct(vPrev, vNext) <= 0) {
    [all...]
SkPath.cpp 917 SkScalar sinh = SkPoint::CrossProduct(before, after);
    [all...]
SkGeometry.cpp     [all...]
  /external/regex-re2/re2/
prefilter.cc 294 static void CrossProduct(const set<string>& a,
303 // Forms an exact set that is a crossproduct of a and b.
311 CrossProduct(a->exact_, b->exact_, &ab->exact_);
  /external/quake/quake/src/QW/server/
sv_phys.c 351 CrossProduct (planes[0], planes[1], dir);

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