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  /frameworks/native/opengl/libagl/
matrix.cpp 107 (c->transforms.mvp4.flags & transform_t::FLAGS_2D_PROJECTION)) {
205 flags |= FLAGS_2D_PROJECTION;
513 if (mvp4.flags & transform_t::FLAGS_2D_PROJECTION) {
714 if (c->transforms.mvp4.flags & transform_t::FLAGS_2D_PROJECTION)
context.h 415 FLAGS_2D_PROJECTION = 0x1

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