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    Searched refs:GGL_ENABLE_DEPTH_TEST (Results 1 - 8 of 8) sorted by null

  /frameworks/native/opengl/libagl/
vertex.cpp 76 if (enables & GGL_ENABLE_DEPTH_TEST) {
152 clipFrustumPerspective(c, v, GGL_ENABLE_DEPTH_TEST);
158 clipAllPerspective(c, v, GGL_ENABLE_DEPTH_TEST);
primitives.cpp 505 if (enables & GGL_ENABLE_DEPTH_TEST) {
553 GGL_ENABLE_DEPTH_TEST;
623 GGL_ENABLE_DEPTH_TEST;
659 if (enables & GGL_ENABLE_DEPTH_TEST) {
    [all...]
texture.cpp 599 if (enables & GGL_ENABLE_DEPTH_TEST) {
741 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
820 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
    [all...]
matrix.cpp 101 if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)) {
  /system/core/libpixelflinger/
picker.cpp 120 if (enables & GGL_ENABLE_DEPTH_TEST) {
pixelflinger.cpp 66 static void ggl_enable_depth_test(context_t* c, int enable);
142 ggl_enable_depth_test(c, 0);
168 case GGL_DEPTH_TEST: ggl_enable_depth_test(c, en); break;
669 void ggl_enable_depth_test(context_t* c, int enable) function in namespace:android
673 const int e = (c->state.enables & GGL_ENABLE_DEPTH_TEST)?1:0;
675 if (enable) c->state.enables |= GGL_ENABLE_DEPTH_TEST;
676 else c->state.enables &= ~GGL_ENABLE_DEPTH_TEST;
scanline.cpp 836 if (enables & GGL_ENABLE_DEPTH_TEST) {
    [all...]
  /system/core/include/private/pixelflinger/
ggl_context.h 207 GGL_ENABLE_DEPTH_TEST = 0x00000080,

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