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    Searched refs:GGL_READ_NEEDS (Results 1 - 4 of 4) sorted by null

  /system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp 100 mAA = GGL_READ_NEEDS(P_AA, needs.p);
101 mDithering = GGL_READ_NEEDS(P_DITHER, needs.p);
102 mAlphaTest = GGL_READ_NEEDS(P_ALPHA_TEST, needs.p) + GGL_NEVER;
103 mDepthTest = GGL_READ_NEEDS(P_DEPTH_TEST, needs.p) + GGL_NEVER;
104 mFog = GGL_READ_NEEDS(P_FOG, needs.p) != 0;
105 mSmooth = GGL_READ_NEEDS(SHADE, needs.n) != 0;
109 mCbFormat = c->formats[ GGL_READ_NEEDS(CB_FORMAT, needs.n) ];
117 mBlendSrc = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_SRC, needs.n));
118 mBlendDst = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_DST, needs.n));
119 mBlendSrcA = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_SRCA, needs.n))
    [all...]
texturing.cpp 235 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR;
280 tmu.format_idx = GGL_READ_NEEDS(T_FORMAT, needs.t[i]);
283 tmu.swrap = GGL_READ_NEEDS(T_S_WRAP, needs.t[i]);
284 tmu.twrap = GGL_READ_NEEDS(T_T_WRAP, needs.t[i]);
285 tmu.env = ggl_needs_to_env(GGL_READ_NEEDS(T_ENV, needs.t[i]));
286 tmu.pot = GGL_READ_NEEDS(T_POT, needs.t[i]);
287 tmu.linear = GGL_READ_NEEDS(T_LINEAR, needs.t[i])
340 const int cb_format_idx = GGL_READ_NEEDS(CB_FORMAT, needs.n);
371 const int need_w = GGL_READ_NEEDS(W, needs.n);
    [all...]
  /system/core/include/private/pixelflinger/
ggl_context.h 125 #define GGL_READ_NEEDS(name, n) \
  /system/core/libpixelflinger/
scanline.cpp 313 const uint32_t cb_format = GGL_READ_NEEDS(CB_FORMAT, c->state.needs.n);
314 if (GGL_READ_NEEDS(T_FORMAT, c->state.needs.t[0]) == cb_format) {
320 &(c->formats[GGL_READ_NEEDS(T_FORMAT, c->state.needs.t[0])]);
    [all...]

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