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Searched
refs:GLESv2Validate
(Results
1 - 4
of
4
) sorted by null
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Validate.cpp
16
#include "
GLESv2Validate
.h"
18
bool
GLESv2Validate
::blendEquationMode(GLenum mode){
24
bool
GLESv2Validate
::blendSrc(GLenum s) {
47
bool
GLESv2Validate
::blendDst(GLenum d) {
68
bool
GLESv2Validate
::textureParams(GLenum param){
80
bool
GLESv2Validate
::hintTargetMode(GLenum target,GLenum mode){
92
bool
GLESv2Validate
::capability(GLenum cap){
108
bool
GLESv2Validate
::pixelStoreParam(GLenum param){
112
bool
GLESv2Validate
::readPixelFrmt(GLenum format){
123
bool
GLESv2Validate
::shaderType(GLenum type)
[
all
...]
Android.mk
6
GLESv2Validate
.cpp \
GLESv2Validate.h
24
struct
GLESv2Validate
:public GLESvalidate{
GLESv2Imp.cpp
30
#include "
GLESv2Validate
.h"
145
SET_ERROR_IF (!
GLESv2Validate
::textureEnum(texture,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
174
SET_ERROR_IF(!
GLESv2Validate
::attribName(name),GL_INVALID_OPERATION);
175
SET_ERROR_IF(!
GLESv2Validate
::attribIndex(index),GL_INVALID_VALUE);
188
SET_ERROR_IF(!
GLESv2Validate
::bufferTarget(target),GL_INVALID_ENUM);
203
SET_ERROR_IF(!
GLESv2Validate
::framebufferTarget(target),GL_INVALID_ENUM);
224
SET_ERROR_IF(!
GLESv2Validate
::renderbufferTarget(target),GL_INVALID_ENUM);
246
SET_ERROR_IF(!
GLESv2Validate
::textureTarget(target),GL_INVALID_ENUM)
279
SET_ERROR_IF(!
GLESv2Validate
::blendEquationMode(mode),GL_INVALID_ENUM)
285
SET_ERROR_IF(!(
GLESv2Validate
::blendEquationMode(modeRGB) && GLESv2Validate::blendEquationMode(modeAlpha)),GL_INVALID_ENUM)
[
all
...]
Completed in 2557 milliseconds