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Searched
refs:GLEnv
(Results
1 - 13
of
13
) sorted by null
/frameworks/base/media/mca/filterfw/jni/
jni_gl_environment.cpp
32
using android::filterfw::
GLEnv
;
66
return ToJBool(WrapObjectInJava(new
GLEnv
(), env, thiz, true));
70
return ToJBool(DeleteNativeObject<
GLEnv
>(env, thiz));
75
GLEnv
* gl_env = ConvertFromJava<
GLEnv
>(env, thiz);
81
GLEnv
* gl_env = ConvertFromJava<
GLEnv
>(env, thiz);
86
GLEnv
* gl_env = ConvertFromJava<
GLEnv
>(env, thiz);
91
GLEnv
* gl_env = ConvertFromJava<GLEnv>(env, thiz)
[
all
...]
jni_init.cpp
39
ObjectPool<
GLEnv
>::Setup("android/filterfw/core/GLEnvironment", "glEnvId");
jni_gl_frame.cpp
26
using android::filterfw::
GLEnv
;
49
GLEnv
* gl_env_ptr = ConvertFromJava<
GLEnv
>(env, gl_env);
66
GLEnv
* gl_env_ptr = ConvertFromJava<
GLEnv
>(env, gl_env);
83
GLEnv
* gl_env_ptr = ConvertFromJava<
GLEnv
>(env, gl_env);
97
GLEnv
* gl_env_ptr = ConvertFromJava<
GLEnv
>(env, gl_env);
jni_shader_program.cpp
30
using android::filterfw::
GLEnv
;
43
// Get the
GLEnv
pointer
44
GLEnv
* gl_env_ptr = ConvertFromJava<
GLEnv
>(env, gl_env);
138
GLEnv
* gl_env_ptr = ConvertFromJava<
GLEnv
>(env, gl_env);
/frameworks/base/media/mca/filterfw/native/core/
gl_env.cpp
32
GLEnv
::
GLEnv
()
42
GLEnv
::~
GLEnv
() {
74
ALOGE("
GLEnv
: Error tearing down GL Environment!");
77
bool
GLEnv
::IsInitialized() const {
83
bool
GLEnv
::Deactivate() {
88
bool
GLEnv
::Activate() {
106
bool
GLEnv
::SwapBuffers() {
111
bool
GLEnv
::InitWithCurrentContext()
[
all
...]
vertex_frame.cpp
43
return !
GLEnv
::CheckGLError("Generating VBO");
56
if (
GLEnv
::CheckGLError("VBO Bind Buffer"))
70
if (
GLEnv
::CheckGLError("VBO Data Upload"))
gl_frame.cpp
38
GLFrame::GLFrame(
GLEnv
* gl_env)
113
return !
GLEnv
::CheckGLError("Generating MipMap!");
122
if (!
GLEnv
::CheckGLError("Setting texture parameter!")) {
138
return !
GLEnv
::CheckGLError("Resetting texture parameters!");
230
if (
GLEnv
::CheckGLError("FBO Binding")) return false;
234
if (
GLEnv
::CheckGLError("ViewPort Setup")) return false;
258
return !
GLEnv
::CheckGLError("Texture Binding");
280
return !
GLEnv
::CheckGLError("Texture Binding");
293
if (
GLEnv
::CheckGLError("Texture Generation"))
316
if (!
GLEnv
::CheckGLError("Texture Allocation"))
[
all
...]
gl_env.h
55
// The
GLEnv
class provides functionality related to the EGL environment, which
61
class
GLEnv
{
64
// Constructs a new
GLEnv
object. This does not create a GL context.
65
GLEnv
();
69
~
GLEnv
();
88
// thread. In this case, deactivate the
GLEnv
in the old thread, and
100
// owned) by the
GLEnv
instance. Returns the id of the surface.
105
// This surface will now be managed (and owned) by the
GLEnv
instance.
136
// owned) by the
GLEnv
instance. Returns the id of the context.
169
// This need not be a context created by a
GLEnv
instance
[
all
...]
gl_frame.h
29
class
GLEnv
;
39
// take ownership. The caller must make sure the
GLEnv
stays valid as long as the GLFrame is
41
GLFrame(
GLEnv
* gl_env);
183
GLEnv
* gl_env_;
shader_program.cpp
77
ShaderProgram::ShaderProgram(
GLEnv
* gl_env, const std::string& fragment_shader)
99
ShaderProgram::ShaderProgram(
GLEnv
* gl_env,
163
ShaderProgram* ShaderProgram::CreateIdentity(
GLEnv
* gl_env) {
354
if (
GLEnv
::CheckGLError("glAttachShader")) return 0;
405
return !
GLEnv
::CheckGLError("Pushing vertex coordinates");
431
if (
GLEnv
::CheckGLError("Activating Texture Unit"))
437
if (
GLEnv
::CheckGLError("Binding Texture"))
450
if (
GLEnv
::CheckGLError("Texture Variable Binding"))
458
if (
GLEnv
::GetCurrentProgram() != program_) {
461
return !
GLEnv
::CheckGLError("Use Program")
[
all
...]
shader_program.h
77
// Note, that the ShaderProgram does NOT take ownership of the
GLEnv
. The
78
// caller must make sure the
GLEnv
stays valid as long as the GLFrame is
80
explicit ShaderProgram(
GLEnv
* gl_env, const std::string& fragment_shader);
85
// Note, that the ShaderProgram does NOT take ownership of the
GLEnv
. The
86
// caller must make sure the
GLEnv
stays valid as long as the GLFrame is
88
ShaderProgram(
GLEnv
* gl_env,
123
static ShaderProgram* CreateIdentity(
GLEnv
* env);
510
GLEnv
* gl_env_;
/cts/tests/tests/effect/src/android/effect/cts/
GLEnv.java
26
public class
GLEnv
{
36
public
GLEnv
() {
EffectTest.java
33
private
GLEnv
mEnv;
43
mEnv = new
GLEnv
();
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