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  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmValidate.cpp 271 case GL_BYTE:
286 case GL_BYTE:
297 case GL_BYTE:
GLEScmContext.cpp 229 if((arrType != GL_FIXED) && (arrType != GL_BYTE)) return false;
230 if((arrType == GL_BYTE && (array_id != GL_VERTEX_ARRAY)) &&
231 (arrType == GL_BYTE && (array_id != GL_TEXTURE_COORD_ARRAY)) ) return false;
234 bool byteVBO = (arrType == GL_BYTE) && usingVBO;
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLUtils.java 30 case GL_BYTE:
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
PointerInfo.java 74 case GL10.GL_BYTE:
200 case GL10.GL_BYTE:
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 25 case GL_BYTE:
374 case GL_BYTE:
  /frameworks/base/opengl/java/android/opengl/
GLES11Ext.java 138 private static final int GL_BYTE = GLES10.GL_BYTE;
906 (type == GL_BYTE) ||
    [all...]
GLES10.java 40 public static final int GL_BYTE = 0x1400;
    [all...]
GLES20.java 146 public static final int GL_BYTE = 0x1400;
    [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
VertexDataManager.cpp 288 template <> struct GLToCType<GL_BYTE> { typedef GLbyte type; };
369 template <> struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Cast
370 template <> struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Normalize
465 TRANSLATIONS_FOR_TYPE(GL_BYTE),
499 case GL_BYTE: return 0;
  /frameworks/base/opengl/java/com/google/android/gles_jni/
GLImpl.java 791 (type == GL_BYTE) ||
988 (type == GL_BYTE) ||
1133 (type == GL_BYTE) ||
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
VboDetailProvider.java 44 GL_BYTE,
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerVertex.java 306 else if (GLEnum.GL_BYTE == type)
332 case GL_BYTE:
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLEScontext.cpp 51 } else if(type == GL_BYTE){
320 } else if(type == GL_BYTE) {
380 } else if(type == GL_BYTE){
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.h 103 case GL_BYTE: return mSize * sizeof(GLbyte);
  /sdk/emulator/opengl/tests/translator_tests/GLES_CM/
triangleCM.cpp 363 type = GL_BYTE;
  /external/mesa3d/docs/
MESA_texture_signed_rgba.spec 113 Also, it is ok to store incoming GL_BYTE user data as-is, without
  /frameworks/native/opengl/libagl/
array.cpp     [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 38 int GL_BYTE = 0x1400;
  /development/ndk/platforms/android-4/include/GLES/
gl.h 314 #define GL_BYTE 0x1400
356 /* GL_BYTE */
410 /* GL_BYTE */
492 /* GL_BYTE */
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 235 #define GL_BYTE 0x1400
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 865 return GL_BYTE;
    [all...]
  /external/mesa3d/include/GLES2/
gl2.h 235 #define GL_BYTE 0x1400
  /external/quake/quake/src/WinQuake/
r_part.cpp 677 glTexCoordPointer(2, GL_BYTE, 0, gTexCoordBuffer);
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 235 #define GL_BYTE 0x1400
  /frameworks/native/opengl/include/GLES/
gl.h 314 #define GL_BYTE 0x1400
356 /* GL_BYTE */
410 /* GL_BYTE */
492 /* GL_BYTE */
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